Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
DistandAlmond67
Chaac
Level 86
God Stats
9W - 5L
1,860 SR
Queue Stats
124W - 115L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Iron_Patriot__
Cthulhu
Level 123
God Stats
6W - 3L
1,584 SR
Queue Stats
330W - 326L
1,460 Elo+
Party 2
Loki
Loki
KbN Shadoww
Loki
Level 155
God Stats
14W - 19L
1,473 SR
Queue Stats
585W - 549L
1,496 Elo+
Solo
Nu Wa
Nu Wa
OddLandMerc
Nu Wa
Level 125
God Stats
0W - 3L
1,394 SR
Queue Stats
309W - 301L
1,464 Elo+
Solo
Team Averages
Level 122
1,552 SR
1,485 Elo+

VS

Team Averages
Level 107
1,513 SR
1,476 Elo+
Sol
Sol
FrozenTanto
Sol
Level 101
God Stats
3W - 4L
1,599 SR
Queue Stats
20W - 35L
1,415 Elo+
Party 1
Zeus
Zeus
Master Rifles
Zeus
Level 109
God Stats
14W - 15L
1,554 SR
Queue Stats
92W - 99L
1,539 Elo+
Solo
Horus
Horus
SHORTY2small
Horus
Level 125
God Stats
3W - 5L
1,429 SR
Queue Stats
199W - 194L
1,462 Elo+
Party 1
Ne Zha
Ne Zha
WaifPrincess
Ne Zha
Level 105
God Stats
6W - 12L
1,505 SR
Queue Stats
297W - 265L
1,473 Elo+
Party 1
Mulan
Mulan
celerykelery
Mulan
Level 95
God Stats
10W - 19L
1,478 SR
Queue Stats
239W - 241L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 6 / 5
6,749
482
5,026
8,543
2,185
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
 
Hachiman
11
2 / 6 / 5
6,749
482
5,026
8,543
2,185
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
5 / 4 / 1
6,825
488
11,749
14,897
9,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 2 / 2
6,304
450
2,494
7,883
4,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
3 / 5 / 3
7,165
512
6,519
9,296
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 7 / 0
6,575
470
5,081
9,437
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 6
8,027
573
6,614
10,932
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
12 / 0 / 3
9,825
702
14,568
7,600
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
5 / 2 / 6
7,372
527
5,477
10,325
7,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
11
2 / 2 / 5
7,004
500
3,187
10,501
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 5 / 2
6,623
473
6,724
13,739
6,724
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
46
13
Kills
24
30
Deaths
11
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
6
5
0.75
L
Hachiman
 
Hachiman
2
6
5
0.75
L
5
4
1
1.38
W
4
2
6
3.5
L
1
2
2
1
L
3
5
3
0.9
W
12
0
3
13.5
L
0
7
0
0
W
5
2
6
4
W
Ne Zha
2
2
5
2.25
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,895
Damage
36,570
58,599
Taken
53,097
24,684
Mitigated
23,613
13,594
Healing
17,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,026
2,961
0
1,734
8,543
2,185
255
2,806
5,697
0
32,771
L
Hachiman
 
Hachiman
5,026
2,961
0
1,734
8,543
2,185
255
2,806
5,697
0
32,771
L
11,749
948
0
5,379
14,897
9,656
64
4,761
9,986
1,441
32,275
W
6,614
3,775
0
5,738
10,932
3,218
4,552
1,437
9,456
54,323
0
L
2,494
182
509
1,223
7,883
4,709
286
4,176
3,643
17,386
0
L
6,519
1,419
0
2,030
9,296
2,907
105
2,876
6,364
0
28,887
W
14,568
2,262
92
2,132
7,600
2,640
0
2,563
4,921
66,119
0
L
5,081
651
0
985
9,437
3,042
0
5,975
3,184
40,636
0
W
5,477
2,002
1,287
3,082
10,325
7,663
0
1,572
8,602
0
13,333
W
Ne Zha
3,187
1,209
0
4,083
10,501
3,368
118
1,708
8,640
0
28,112
W
6,724
745
0
1,583
13,739
6,724
0
1,205
12,017
270
32,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,367
Gold Earned
38,851
357
Minions Killed
350
0
Camps Cleared
0
1,531,213
Distance Traveled
1,324,756
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,749
482
62
4
0
242,826
3
L
Hachiman
6,749
482
62
4
0
242,826
3
L
Chaac
6,825
488
47
3
0
262,545
1
W
Sol
8,027
573
102
7
0
246,130
0
L
Cthulhu
6,304
450
35
3
0
281,231
1
L
Loki
7,165
512
60
4
0
255,140
1
W
Zeus
9,825
702
121
9
0
268,175
1
L
Nu Wa
6,575
470
91
7
0
246,645
1
W
Horus
7,372
527
15
1
0
286,548
1
W
Ne Zha
7,004
500
57
4
0
287,429
0
W
Mulan
6,623
473
55
4
0
236,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role