Player Matchup

Set
Set
Mr Shadow 19
Set
Level 15
God Stats
0W - 5L
1,003 SR
Queue Stats
3W - 16L
1,069 Elo+
Party 2
Sol
Sol
Vincent37
Sol
Level 61
God Stats
1W - 7L
1,213 SR
Queue Stats
6W - 30L
1,060 Elo+
Party 2
Sylvanus
Sylvanus
ZombieTony7782
Sylvanus
Level 37
God Stats
0W - 3L
1,286 SR
Queue Stats
5W - 28L
959 Elo+
Party 2
Team Averages
Level 38
1,167 SR
1,029 Elo+

VS

Team Averages
Level 80
1,449 SR
1,270 Elo+
Izanami
Izanami
BloodyCheatahFur
Izanami
Level 126
God Stats
10W - 5L
1,517 SR
Queue Stats
73W - 89L
1,401 Elo+
Party 1
Sobek
Sobek
DarkZayden
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 117L
1,245 Elo+
Party 1
Janus
Janus
PaddyObanion
Janus
Level 87
God Stats
1W - 2L
1,332 SR
Queue Stats
14W - 24L
1,165 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
9,777
575
5,413
15,737
15,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 0
9,750
574
14,553
7,154
2,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
12
0 / 4 / 3
8,992
529
2,979
16,201
16,198
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 1
11,667
686
13,141
10,299
4,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
12
0 / 2 / 6
10,454
615
2,655
17,965
19,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 1 / 6
10,733
631
17,076
9,796
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
8
8
Deaths
3
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
0
1
7.5
W
Sobek
0
2
6
1.5
L
0
3
2
0.33
W
1
1
6
4
L
3
1
0
3
L
Sylvanus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,945
Damage
32,872
39,092
Taken
38,060
34,295
Mitigated
28,462
8,718
Healing
10,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,141
7,561
0
2,361
10,299
4,547
1,935
4,764
5,535
0
71,969
W
Sobek
2,655
71
0
2,127
17,965
19,837
0
6,677
10,328
5,173
0
L
5,413
1,007
0
3,028
15,737
15,493
0
6,448
9,289
0
22,719
W
17,076
423
1,630
4,303
9,796
4,078
965
7,256
2,540
56,397
0
L
14,553
344
0
1,740
7,154
2,604
0
3,902
3,252
45,597
0
L
Sylvanus
2,979
674
1,994
1,956
16,201
16,198
0
9,856
6,345
11,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,519
Gold Earned
32,854
130
Minions Killed
215
2
Camps Cleared
9
882,786
Distance Traveled
886,623
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,667
686
119
7
4
305,938
4
W
Sobek
10,454
615
4
0
0
292,169
0
L
Set
9,777
575
34
2
0
303,664
1
W
Janus
10,733
631
92
5
5
288,516
2
L
Sol
9,750
574
71
4
2
325,933
0
L
Sylvanus
8,992
529
25
1
0
253,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role