Player Matchup

Hachiman
Hachiman
EncraDamOlbc
Hachiman
Level 95
God Stats
4W - 3L
1,790 SR
Queue Stats
320W - 381L
1,432 Elo+
Solo
Nu Wa
Nu Wa
Polaris7277
Nu Wa
Level 64
God Stats
14W - 16L
1,463 SR
Queue Stats
328W - 383L
1,499 Elo+
Solo
Sobek
Sobek
TomySu282
Sobek
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,272 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
carloshenrii
Morgan Le Fay
Level 112
God Stats
12W - 17L
1,446 SR
Queue Stats
443W - 510L
1,399 Elo+
Solo
Cliodhna
Cliodhna
nicolaslewi586
Cliodhna
Level 86
God Stats
14W - 13L
1,492 SR
Queue Stats
249W - 298L
1,422 Elo+
Party 2
Team Averages
Level 73
1,538 SR
1,405 Elo+

VS

Team Averages
Level 65
1,491 SR
1,450 Elo+
Anhur
Anhur
 
Anhur
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
BeezDreew
He Bo
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 79L
1,460 Elo+
Solo
Ymir
Ymir
QuesoYdulce
Ymir
Level 41
God Stats
1W - 3L
1,466 SR
Queue Stats
62W - 91L
1,426 Elo+
Party 1
Raijin
Raijin
Zorro92
Raijin
Level 108
God Stats
1W - 6L
1,477 SR
Queue Stats
152W - 181L
1,412 Elo+
Party 1
Cu Chulainn
Cu Chulainn
abadakdabra
Cu Chulainn
Level 85
God Stats
14W - 15L
1,504 SR
Queue Stats
81W - 107L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
EncraDamOlbc
Hachiman
15
6 / 0 / 1
8,992
599
5,736
7,624
2,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 2 / 5
8,436
562
7,597
6,113
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
TomySu282
Sobek
10
1 / 1 / 8
6,948
463
2,306
7,978
5,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Morgan Le Fay
carloshenrii
Morgan Le Fay
14
4 / 3 / 4
8,300
553
8,332
9,729
4,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
15
11 / 3 / 4
9,488
633
11,551
9,709
3,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 4 / 0
6,738
449
1,325
9,247
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
 
Anhur
11
0 / 4 / 0
6,738
449
1,325
9,247
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
BeezDreew
He Bo
12
2 / 9 / 1
7,315
488
5,805
12,846
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 1 / 3
7,230
482
2,975
9,554
6,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Zorro92
Raijin
12
1 / 6 / 4
7,684
512
5,642
9,340
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
abadakdabra
Cu Chulainn
12
3 / 4 / 2
7,534
502
5,758
10,551
5,774
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
23
Kills
9
9
Deaths
28
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
4
0
0
L
Anhur
 
Anhur
0
4
0
0
L
He Bo
BeezDreew
He Bo
2
9
1
0.28
W
Hachiman
EncraDamOlbc
Hachiman
6
0
1
6.5
W
1
2
5
1.75
L
3
1
3
4.5
W
Sobek
TomySu282
Sobek
1
1
8
5
L
Raijin
Zorro92
Raijin
1
6
4
0.5
L
Cu Chulainn
abadakdabra
Cu Chulainn
3
4
2
1
W
Morgan Le Fay
carloshenrii
Morgan Le Fay
4
3
4
2
W
Cliodhna
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,522
Damage
22,830
41,153
Taken
60,785
18,338
Mitigated
21,222
16,993
Healing
14,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,325
740
0
2,789
9,247
1,641
0
1,359
7,888
0
36,501
L
Anhur
 
Anhur
1,325
740
0
2,789
9,247
1,641
0
1,359
7,888
0
36,501
L
He Bo
BeezDreew
He Bo
5,805
136
0
3,378
12,846
3,313
0
3,873
8,765
44,439
0
W
Hachiman
EncraDamOlbc
Hachiman
5,736
2,245
0
4,378
7,624
2,530
1
626
6,958
0
73,368
W
7,597
2,489
232
1,089
6,113
2,249
1,170
3,985
1,862
61,541
0
L
2,975
162
0
1,477
9,554
6,524
12
2,708
6,762
13,250
0
W
Sobek
TomySu282
Sobek
2,306
197
426
2,905
7,978
5,289
0
3,223
4,749
7,889
0
L
Raijin
Zorro92
Raijin
5,642
415
0
1,829
9,340
2,329
54
4,079
5,216
55,850
0
L
Cu Chulainn
abadakdabra
Cu Chulainn
5,758
1,180
0
1,747
10,551
5,774
0
5,347
4,672
0
33,672
W
Morgan Le Fay
carloshenrii
Morgan Le Fay
8,332
1,387
0
3,351
9,729
4,686
194
1,212
8,453
47,004
0
W
Cliodhna
11,551
1,039
0
4,612
9,709
3,584
350
5,112
4,477
0
55,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,164
Gold Earned
43,239
430
Minions Killed
447
0
Camps Cleared
0
1,469,680
Distance Traveled
1,604,007
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,738
449
77
5
0
275,127
1
L
Anhur
6,738
449
77
5
0
275,127
1
L
He Bo
7,315
488
81
5
0
261,652
3
W
Hachiman
8,992
599
116
8
0
295,442
1
W
Nu Wa
8,436
562
112
7
0
300,551
4
L
Ymir
7,230
482
30
2
0
301,825
6
W
Sobek
6,948
463
9
1
0
289,081
7
L
Raijin
7,684
512
115
8
0
230,928
5
L
Cu Chulainn
7,534
502
67
4
0
259,348
3
W
Morgan Le Fay
8,300
553
87
6
0
249,908
2
W
Cliodhna
9,488
633
106
7
0
334,698
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role