Player Matchup

Discordia
Discordia
RhuCore
Discordia
Level 160
God Stats
21W - 16L
1,580 SR
Queue Stats
1,034W - 724L
1,572 Elo+
Party 3
Susano
Susano
Scorpions666
Susano
Level 160
God Stats
6W - 5L
1,712 SR
Queue Stats
1,101W - 788L
1,593 Elo+
Party 3
Tyr
Tyr
ZikaDoPantanal
Tyr
Level 96
God Stats
0W - 2L
1,267 SR
Queue Stats
485W - 323L
1,554 Elo+
Party 3
The Morrigan
The Morrigan
piradokx
The Morrigan
Level 103
God Stats
0W - 4L
1,125 SR
Queue Stats
643W - 461L
1,529 Elo+
Party 3
Merlin
Merlin
zAyahuasca
Merlin
Level 21
God Stats
1W - 1L
1,729 SR
Queue Stats
19W - 10L
1,610 Elo+
Solo
Team Averages
Level 108
1,483 SR
1,572 Elo+

VS

Team Averages
Level 101
1,482 SR
1,527 Elo+
Scylla
Scylla
AnnaFaris
Scylla
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,685 Elo+
Party 2
Zhong Kui
Zhong Kui
DeuxLux2
Zhong Kui
Level 67
God Stats
1W - 0L
1,511 SR
Queue Stats
95W - 105L
1,540 Elo+
Party 1
Cernunnos
Cernunnos
McGuiFazenda
Cernunnos
Level 29
God Stats
2W - 1L
1,733 SR
Queue Stats
73W - 69L
1,530 Elo+
Party 2
Atlas
Atlas
Pedro4921
Atlas
Level 123
God Stats
1W - 0L
1,362 SR
Queue Stats
85W - 101L
1,429 Elo+
Party 1
Osiris
Osiris
xRomanoff
Osiris
Level 127
God Stats
2W - 11L
1,304 SR
Queue Stats
196W - 194L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
RhuCore
Discordia
20
9 / 6 / 11
13,505
750
25,274
16,602
7,704
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
20
6 / 8 / 15
13,202
733
20,727
22,362
9,864
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 5 / 10
11,728
652
9,310
23,941
27,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
piradokx
The Morrigan
18
2 / 6 / 14
11,340
630
8,162
10,067
4,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
zAyahuasca
Merlin
20
9 / 4 / 11
13,950
775
30,073
19,002
8,833
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AnnaFaris
Scylla
20
6 / 7 / 15
13,688
760
17,302
13,377
4,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
DeuxLux2
Zhong Kui
20
11 / 6 / 10
15,240
847
18,740
27,810
18,714
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
McGuiFazenda
Cernunnos
20
5 / 5 / 12
13,577
754
17,651
16,541
6,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Pedro4921
Atlas
18
1 / 7 / 12
11,452
636
11,417
24,267
20,591
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
xRomanoff
Osiris
20
6 / 3 / 14
12,332
685
13,569
27,515
22,394
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
92
28
Kills
29
29
Deaths
28
61
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Scylla
AnnaFaris
Scylla
6
7
15
1.93
W
Zhong Kui
DeuxLux2
Zhong Kui
11
6
10
2.67
W
Cernunnos
McGuiFazenda
Cernunnos
5
5
12
2.2
W
Atlas
Pedro4921
Atlas
1
7
12
1
L
Discordia
RhuCore
Discordia
9
6
11
2.42
L
Susano
6
8
15
1.69
L
2
5
10
1.4
L
The Morrigan
piradokx
The Morrigan
2
6
14
1.5
W
Osiris
xRomanoff
Osiris
6
3
14
4.33
L
Merlin
zAyahuasca
Merlin
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,546
Damage
78,679
91,974
Taken
109,510
58,033
Mitigated
72,830
28,189
Healing
42,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AnnaFaris
Scylla
17,302
923
0
1,556
13,377
4,372
1,359
7,215
6,162
44,757
0
W
Zhong Kui
DeuxLux2
Zhong Kui
18,740
1,135
1,800
12,032
27,810
18,714
1,407
14,452
13,358
60,206
0
W
Cernunnos
McGuiFazenda
Cernunnos
17,651
8,604
3,409
4,389
16,541
6,759
3,619
10,363
6,178
0
45,989
W
Atlas
Pedro4921
Atlas
11,417
2,712
1,244
4,900
24,267
20,591
140
15,583
8,684
26,840
0
L
Discordia
RhuCore
Discordia
25,274
1,901
2,380
2,556
16,602
7,704
646
9,105
7,497
51,562
0
L
Susano
20,727
1,722
199
3,821
22,362
9,864
505
12,232
10,130
0
35,327
L
9,310
2,034
1,889
5,494
23,941
27,287
249
10,846
13,095
0
17,117
L
The Morrigan
piradokx
The Morrigan
8,162
2,211
2,186
1,218
10,067
4,345
956
5,086
4,572
16,093
344
W
Osiris
xRomanoff
Osiris
13,569
3,716
705
12,678
27,515
22,394
290
15,552
11,963
0
22,191
L
Merlin
zAyahuasca
Merlin
30,073
1,845
2,383
6,063
19,002
8,833
761
9,866
9,136
63,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,725
Gold Earned
66,289
184
Minions Killed
220
0
Camps Cleared
0
1,518,924
Distance Traveled
1,672,410
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,688
760
35
2
0
314,596
5
W
Zhong Kui
15,240
847
88
5
0
335,361
2
W
Cernunnos
13,577
754
63
4
0
325,341
2
W
Atlas
11,452
636
25
1
0
332,251
0
L
Discordia
13,505
750
53
3
0
304,474
2
L
Susano
13,202
733
26
1
0
289,642
5
L
Tyr
11,728
652
13
1
0
324,719
0
L
The Morrigan
11,340
630
20
1
0
287,346
1
W
Osiris
12,332
685
9
1
0
364,861
0
L
Merlin
13,950
775
72
4
0
312,743
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role