Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bobsth
Pele
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,681 Elo+
Solo
Hel
Hel
BossiBeastz
Hel
Level 157
God Stats
0W - 1L
1,829 SR
Queue Stats
37W - 54L
1,492 Elo+
Solo
Chronos
Chronos
Pascalation
Chronos
Level 159
God Stats
10W - 10L
1,495 SR
Queue Stats
409W - 380L
1,591 Elo+
Solo
Cu Chulainn
Cu Chulainn
PoooPeee
Cu Chulainn
Level 47
God Stats
1W - 2L
1,588 SR
Queue Stats
239W - 204L
1,626 Elo+
Solo
Team Averages
Level 116
1,569 SR
1,565 Elo+

VS

Team Averages
Level 124
1,550 SR
1,552 Elo+
Discordia
Discordia
Deformed Grape
Discordia
Level 160
God Stats
4W - 3L
1,688 SR
Queue Stats
298W - 307L
1,526 Elo+
Solo
Hel
Hel
Dominior
Hel
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 78L
1,581 Elo+
Party 1
Ah Puch
Ah Puch
PentaDealer
Ah Puch
Level 105
God Stats
1W - 1L
1,260 SR
Queue Stats
219W - 227L
1,511 Elo+
Solo
Nox
Nox
RN_WingZz
Nox
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,545 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mosiolek
Ah Muzen Cab
Level 148
God Stats
5W - 0L
1,801 SR
Queue Stats
124W - 120L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
19
3 / 6 / 8
12,558
739
15,464
19,797
22,230
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
 
Cthulhu
19
3 / 6 / 8
12,558
739
15,464
19,797
22,230
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
Bobsth
Pele
11
0 / 5 / 1
8,194
482
3,966
11,818
9,371
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 4 / 7
12,355
727
21,172
27,405
19,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Pascalation
Chronos
17
3 / 5 / 5
10,600
624
13,673
18,560
6,935
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
PoooPeee
Cu Chulainn
17
5 / 5 / 5
10,864
639
16,453
22,435
19,429
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deformed Grape
Discordia
20
4 / 2 / 13
12,083
711
10,841
12,724
5,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 4 / 15
10,851
638
11,348
17,612
8,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
PentaDealer
Ah Puch
20
5 / 2 / 14
12,044
708
22,697
20,271
8,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 6 / 13
10,655
627
7,184
17,596
7,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
mosiolek
Ah Muzen Cab
20
11 / 2 / 11
13,330
784
31,513
17,611
7,453
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
91
19
Kills
25
31
Deaths
16
34
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
6
8
1.17
L
Cthulhu
 
Cthulhu
3
6
8
1.17
L
Pele
Bobsth
Pele
0
5
1
0.1
L
5
4
7
2.13
W
Discordia
Deformed Grape
Discordia
4
2
13
5.25
W
2
4
15
2.38
L
Chronos
Pascalation
Chronos
3
5
5
1.1
W
Ah Puch
PentaDealer
Ah Puch
5
2
14
6
L
Cu Chulainn
PoooPeee
Cu Chulainn
5
5
5
1.5
W
3
6
13
1.58
W
Ah Muzen Cab
mosiolek
Ah Muzen Cab
11
2
11
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,192
Damage
83,583
119,812
Taken
85,814
99,356
Mitigated
36,347
49,343
Healing
55,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
15,464
134
1,384
2,230
19,797
22,230
64
7,607
12,057
27,400
0
L
Cthulhu
 
Cthulhu
15,464
134
1,384
2,230
19,797
22,230
64
7,607
12,057
27,400
0
L
Pele
Bobsth
Pele
3,966
154
633
895
11,818
9,371
0
7,339
4,479
0
8,137
L
21,172
492
14,145
17,363
27,405
19,161
0
16,012
11,278
49,948
0
W
Discordia
Deformed Grape
Discordia
10,841
136
1,291
1,749
12,724
5,083
1,769
8,343
4,381
42,673
0
W
11,348
308
24,827
10,496
17,612
8,188
172
9,825
7,787
19,837
0
L
Chronos
Pascalation
Chronos
13,673
1,917
1,427
2,994
18,560
6,935
1,425
12,335
6,225
27,858
0
W
Ah Puch
PentaDealer
Ah Puch
22,697
867
1,081
6,524
20,271
8,553
1,102
11,397
8,874
43,175
0
L
Cu Chulainn
PoooPeee
Cu Chulainn
16,453
1,469
2,166
2,492
22,435
19,429
114
8,463
13,906
715
26,684
W
7,184
409
1,048
1,893
17,596
7,070
140
11,088
6,508
14,118
0
W
Ah Muzen Cab
mosiolek
Ah Muzen Cab
31,513
7,193
1,618
4,973
17,611
7,453
1,690
10,371
6,500
0
55,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,129
Gold Earned
58,963
236
Minions Killed
176
0
Camps Cleared
0
1,702,091
Distance Traveled
1,573,450
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,558
739
38
2
0
308,791
1
L
Cthulhu
12,558
739
38
2
0
308,791
1
L
Pele
8,194
482
11
1
0
171,760
0
L
Hel
12,355
727
61
4
0
337,732
2
W
Discordia
12,083
711
67
4
0
301,336
0
W
Hel
10,851
638
13
1
0
351,966
3
L
Chronos
10,600
624
51
3
0
320,308
1
W
Ah Puch
12,044
708
28
2
0
331,113
0
L
Cu Chulainn
10,864
639
37
2
0
254,709
0
W
Nox
10,655
627
12
1
0
269,314
0
W
Ah Muzen Cab
13,330
784
56
3
0
319,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role