Player Matchup

Horus
Horus
 
Horus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
Elemental_13
Raijin
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,477 Elo+
Party 1
Ne Zha
Ne Zha
FlamingIndigo
Ne Zha
Level 29
God Stats
0W - 1L
1,720 SR
Queue Stats
18W - 31L
1,422 Elo+
Party 1
Chiron
Chiron
JustKiLLin2011
Chiron
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 99L
1,411 Elo+
Solo
Cerberus
Cerberus
XDliltwinkie
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,713 Elo+
Party 3
Team Averages
Level 53
1,537 SR
1,504 Elo+

VS

Team Averages
Level 92
1,526 SR
1,393 Elo+
Hercules
Hercules
 
Hercules
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Deviouzx
Medusa
Level 135
God Stats
1W - 0L
1,738 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Terra
Terra
LuvSlush
Terra
Level 124
God Stats
1W - 0L
1,721 SR
Queue Stats
1W - 3L
1,212 Elo+
Party 2
Cernunnos
Cernunnos
StormiexX
Cernunnos
Level 101
God Stats
1W - 0L
1,320 SR
Queue Stats
1W - 3L
1,212 Elo+
Party 2
Geb
Geb
TP_Dogs
Geb
Level 155
God Stats
4W - 1L
1,376 SR
Queue Stats
347W - 377L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
1 / 4 / 8
8,324
595
3,563
18,787
12,318
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
 
Horus
15
1 / 4 / 8
8,324
595
3,563
18,787
12,318
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
16
3 / 5 / 10
9,014
644
19,999
13,196
5,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 4 / 11
9,311
665
14,794
13,400
7,102
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
12 / 4 / 2
10,794
771
21,860
15,255
7,328
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
XDliltwinkie
Cerberus
15
0 / 4 / 12
9,073
648
7,977
22,944
22,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 6 / 7
9,164
655
5,380
18,140
17,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hercules
 
Hercules
14
1 / 6 / 7
9,164
655
5,380
18,140
17,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
Deviouzx
Medusa
19
7 / 3 / 10
11,341
810
20,440
15,457
6,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Terra
LuvSlush
Terra
18
4 / 4 / 16
10,887
778
14,283
19,398
8,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
StormiexX
Cernunnos
20
9 / 4 / 8
12,368
883
29,628
16,629
5,853
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Geb
18
0 / 2 / 14
9,874
705
7,034
16,613
14,656
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
84
19
Kills
22
25
Deaths
25
51
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
8
1.25
L
Horus
 
Horus
1
4
8
1.25
W
Hercules
 
Hercules
1
6
7
0.75
W
Hercules
 
Hercules
1
6
7
0.75
W
Medusa
Deviouzx
Medusa
7
3
10
4
L
Raijin
3
5
10
1.6
L
2
4
11
1.88
L
12
4
2
3.25
W
Terra
LuvSlush
Terra
4
4
16
3
W
Cernunnos
StormiexX
Cernunnos
9
4
8
3.25
W
Geb
0
2
14
3.5
L
Cerberus
XDliltwinkie
Cerberus
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,756
Damage
82,145
102,369
Taken
104,377
66,653
Mitigated
69,194
54,769
Healing
47,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,563
1,637
6,423
8,361
18,787
12,318
0
3,297
15,490
0
5,890
L
Horus
 
Horus
3,563
1,637
6,423
8,361
18,787
12,318
0
3,297
15,490
0
5,890
W
Hercules
 
Hercules
5,380
1,513
1,456
3,457
18,140
17,064
154
5,274
12,866
0
11,332
W
Hercules
 
Hercules
5,380
1,513
1,456
3,457
18,140
17,064
154
5,274
12,866
0
11,332
W
Medusa
Deviouzx
Medusa
20,440
8,795
2,277
3,061
15,457
6,325
1,827
6,120
9,337
0
42,233
L
Raijin
19,999
1,323
1,803
2,057
13,196
5,429
52
5,218
7,978
35,958
0
L
14,794
1,149
2,850
3,138
13,400
7,102
0
4,135
9,265
0
27,394
L
21,860
6,896
3,049
3,993
15,255
7,328
0
2,955
12,297
0
44,995
W
Terra
LuvSlush
Terra
14,283
1,042
12,280
7,588
19,398
8,232
258
6,895
12,503
24,040
0
W
Cernunnos
StormiexX
Cernunnos
29,628
11,464
2,349
5,630
16,629
5,853
2,201
4,941
11,688
0
59,505
W
Geb
7,034
156
1,513
3,215
16,613
14,656
702
4,746
11,867
15,374
0
L
Cerberus
XDliltwinkie
Cerberus
7,977
536
1,489
6,822
22,944
22,158
0
5,712
17,232
13,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,840
Gold Earned
62,798
143
Minions Killed
159
0
Camps Cleared
0
1,490,688
Distance Traveled
1,563,093
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,324
595
8
1
0
260,395
1
L
Horus
8,324
595
8
1
0
260,395
1
W
Hercules
9,164
655
12
1
0
243,843
0
W
Hercules
9,164
655
12
1
0
243,843
0
W
Medusa
11,341
810
53
4
0
272,235
0
L
Raijin
9,014
644
35
3
0
228,538
2
L
Ne Zha
9,311
665
12
1
0
262,352
0
L
Chiron
10,794
771
60
4
0
226,507
0
W
Terra
10,887
778
15
1
0
285,215
0
W
Cernunnos
12,368
883
55
4
0
255,007
2
W
Geb
9,874
705
12
1
0
262,950
0
L
Cerberus
9,073
648
20
1
0
252,501
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role