Player Matchup

Kali
Kali
Gold V
BeatsByPhantom
Kali
Gold V
Level 141
God Stats
10W - 11L
1,591 SR
Queue Stats
413W - 439L
1,328 MMR
Solo
Sylvanus
Sylvanus
Silver II
Fadedlifez
Sylvanus
Silver II
Level 69
God Stats
2W - 3L
1,402 SR
Queue Stats
23W - 42L
1,117 MMR
Party 2
Janus
Janus
Gold III
NoMxrcy_YT_
Janus
Gold III
Level 118
God Stats
10W - 12L
1,520 SR
Queue Stats
236W - 226L
1,378 MMR
Party 2
Ullr
Ullr
Silver I
Yeahbutseriously
Ullr
Silver I
Level 159
God Stats
1W - 7L
1,308 SR
Queue Stats
884W - 906L
1,186 MMR
Solo
Chaac
Chaac
Silver I
buckwheat21
Chaac
Silver I
Level 82
God Stats
0W - 1L
1,723 SR
Queue Stats
9W - 20L
1,317 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 114
1,509 SR
1,265 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,554 SR
1,404 MMR
Heimdallr
Heimdallr
Silver I
 
Heimdallr
Silver I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Heimdallr
Heimdallr
Silver I
 
Heimdallr
Silver I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold III
GR1MMJ0uJ
Loki
Gold III
Level 147
God Stats
13W - 9L
1,692 SR
Queue Stats
391W - 397L
1,331 MMR
Solo
Ares
Ares
Gold II
UrSoVexxed
Ares
Gold II
Level 64
God Stats
3W - 1L
1,524 SR
Queue Stats
93W - 95L
1,394 MMR
Solo
Merlin
Merlin
Gold IV
XxOsoPeresosoxX
Merlin
Gold IV
Level 114
God Stats
7W - 1L
1,827 SR
Queue Stats
186W - 191L
1,416 MMR
Party 1
Hun Batz
Hun Batz
Gold V
baconflapjackz
Hun Batz
Gold V
Level 157
God Stats
2W - 1L
1,282 SR
Queue Stats
237W - 240L
1,282 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,128
641
2,385
4,398
1,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sylvanus
Fadedlifez
Sylvanus
8
1 / 0 / 2
4,945
618
1,344
4,469
1,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
3 / 0 / 0
5,451
681
2,698
2,260
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,144
518
1,606
5,410
1,172
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

3
0 / 1 / 0
3,485
436
294
1,890
952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
GebOdinAchillesGilgamesh

VS

Bans
BastetArtioMulanCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
1 / 0 / 0
5,147
643
2,728
3,780
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heimdallr
 
Heimdallr
9
1 / 0 / 0
5,147
643
2,728
3,780
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Loki
10
1 / 0 / 0
5,542
693
1,540
2,577
825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 2 / 1
4,676
585
2,925
5,726
3,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 1 / 0
4,731
591
1,933
2,836
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
8
0 / 2 / 0
4,826
603
1,101
5,377
1,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
4
3
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
0
0
1
W
Heimdallr
 
Heimdallr
1
0
0
1
L
1
0
1
1.5
L
Sylvanus
Fadedlifez
Sylvanus
1
0
2
2
W
Loki
1
0
0
1
L
3
0
0
3
W
1
2
1
0.75
W
0
1
0
0
L
0
2
1
0.25
W
Hun Batz
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,327
Damage
12,955
18,427
Taken
24,076
5,742
Mitigated
9,263
7,461
Healing
8,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,728
1,102
0
1,415
3,780
1,231
198
881
2,839
0
31,341
W
Heimdallr
 
Heimdallr
2,728
1,102
0
1,415
3,780
1,231
198
881
2,839
0
31,341
L
2,385
1,095
0
1,974
4,398
1,692
0
878
3,407
0
27,634
L
Sylvanus
Fadedlifez
Sylvanus
1,344
898
1,043
2,206
4,469
1,413
0
1,692
2,705
13,119
0
W
Loki
1,540
457
0
618
2,577
825
240
0
2,577
0
29,943
L
2,698
270
0
985
2,260
513
0
760
1,296
25,235
0
W
2,925
0
0
2,177
5,726
3,717
0
1,415
4,249
8,625
0
W
1,933
41
0
500
2,836
789
0
634
2,094
23,084
0
L
1,606
371
0
1,015
5,410
1,172
0
1,152
4,234
0
21,653
W
Hun Batz
1,101
209
0
2,072
5,377
1,470
0
817
4,495
0
26,979
L
294
0
0
238
1,890
952
0
0
1,750
0
5,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,153
Gold Earned
30,069
218
Minions Killed
355
0
Camps Cleared
0
671,347
Distance Traveled
957,942
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,147
643
67
8
0
150,897
1
W
Heimdallr
5,147
643
67
8
0
150,897
1
L
Kali
5,128
641
65
8
0
157,586
1
L
Sylvanus
4,945
618
33
4
0
145,203
2
W
Loki
5,542
693
82
10
0
155,369
1
L
Janus
5,451
681
61
8
0
173,077
2
W
Ares
4,676
585
6
1
0
170,254
3
W
Merlin
4,731
591
72
9
0
148,501
3
L
Ullr
4,144
518
44
6
0
148,930
2
W
Hun Batz
4,826
603
61
8
0
182,024
1
L
Chaac
3,485
436
15
2
0
46,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role