Player Matchup

Achilles
Achilles
Pandaraps415
Achilles
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 13L
1,632 Elo+
Party 1
Neith
Neith
itzDuGa
Neith
Level 13
God Stats
2W - 2L
1,685 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
ratpeepee
Cthulhu
Level 66
God Stats
2W - 3L
1,539 SR
Queue Stats
66W - 56L
1,592 Elo+
Party 1
Team Averages
Level 61
1,575 SR
1,575 Elo+

VS

Team Averages
Level 105
1,419 SR
1,415 Elo+
Merlin
Merlin
I Brandon l
Merlin
Level 103
God Stats
11W - 5L
1,556 SR
Queue Stats
91W - 73L
1,482 Elo+
Party 2
Atlas
Atlas
Shoelessmatt14
Atlas
Level 84
God Stats
0W - 3L
1,215 SR
Queue Stats
120W - 115L
1,396 Elo+
Party 2
Fenrir
Fenrir
juanmaxx
Fenrir
Level 129
God Stats
11W - 9L
1,486 SR
Queue Stats
239W - 300L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Pandaraps415
Achilles
15
3 / 2 / 7
12,006
600
9,674
22,046
21,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Neith
itzDuGa
Neith
16
3 / 1 / 6
11,953
598
8,672
7,518
2,459
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
ratpeepee
Cthulhu
17
6 / 2 / 5
12,833
642
15,635
14,173
14,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 3 / 4
11,521
576
19,664
13,805
5,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 6 / 1
11,711
586
9,381
18,009
20,945
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
juanmaxx
Fenrir
12
1 / 3 / 2
10,516
526
3,275
8,021
2,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
5
5
Deaths
12
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
3
4
1
W
Achilles
Pandaraps415
Achilles
3
2
7
3.25
L
3
6
1
0.58
W
Neith
itzDuGa
Neith
3
1
6
6
L
Fenrir
juanmaxx
Fenrir
1
3
2
0.67
W
Cthulhu
ratpeepee
Cthulhu
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,981
Damage
32,320
43,737
Taken
39,835
38,460
Mitigated
28,702
9,374
Healing
4,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
19,664
16
0
250
13,805
5,201
0
5,171
7,575
70,568
0
W
Achilles
Pandaraps415
Achilles
9,674
2,034
0
1,887
22,046
21,526
596
13,412
8,189
7,734
30,870
L
9,381
2,931
590
1,803
18,009
20,945
0
7,645
8,862
26,675
0
W
Neith
itzDuGa
Neith
8,672
1,989
586
1,369
7,518
2,459
1,637
5,877
1,370
0
35,258
L
Fenrir
juanmaxx
Fenrir
3,275
567
718
1,292
8,021
2,556
0
3,287
4,203
0
15,261
W
Cthulhu
ratpeepee
Cthulhu
15,635
293
1,907
3,625
14,173
14,475
245
9,490
4,385
52,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,792
Gold Earned
33,748
207
Minions Killed
178
10
Camps Cleared
7
1,155,304
Distance Traveled
877,242
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,521
576
136
7
5
327,093
1
W
Achilles
12,006
600
51
3
6
384,200
1
L
Atlas
11,711
586
20
1
1
325,474
0
W
Neith
11,953
598
68
3
2
374,033
2
L
Fenrir
10,516
526
22
1
1
224,675
3
W
Cthulhu
12,833
642
88
4
2
397,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role