Player Matchup

Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
AleBoi36
Hercules
Level 82
God Stats
1W - 2L
1,482 SR
Queue Stats
15W - 15L
1,527 Elo+
Party 2
Fenrir
Fenrir
Sharkster1744
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,561 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
StickyPillow644
Morgan Le Fay
Level 133
God Stats
2W - 2L
1,705 SR
Queue Stats
197W - 157L
1,615 Elo+
Party 2
Geb
Geb
childishkambino6
Geb
Level 41
God Stats
5W - 5L
1,652 SR
Queue Stats
92W - 71L
1,510 Elo+
Party 2
Team Averages
Level 80
1,557 SR
1,536 Elo+

VS

Team Averages
Level 84
1,613 SR
1,484 Elo+
Ymir
Ymir
FlyShtOnlyyy_
Ymir
Level 17
God Stats
4W - 2L
1,564 SR
Queue Stats
11W - 15L
1,439 Elo+
Party 1
Chang'e
Chang'e
Grim_reaper814
Chang'e
Level 127
God Stats
8W - 4L
1,734 SR
Queue Stats
228W - 211L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
KurgerBing1512
Danzaburou
Level 42
God Stats
5W - 8L
1,509 SR
Queue Stats
86W - 102L
1,444 Elo+
Solo
Nemesis
Nemesis
TouchMe_Sama77
Nemesis
Level 106
God Stats
10W - 7L
1,677 SR
Queue Stats
348W - 335L
1,496 Elo+
Party 1
Erlang Shen
Erlang Shen
segun223
Erlang Shen
Level 126
God Stats
6W - 4L
1,579 SR
Queue Stats
439W - 388L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
2
0 / 1 / 0
2,570
514
0
639
125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
 
Neith
2
0 / 1 / 0
2,570
514
0
639
125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
AleBoi36
Hercules
5
0 / 0 / 0
3,254
651
1,401
3,559
1,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

5
0 / 3 / 1
3,360
672
1,634
4,081
906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
StickyPillow644
Morgan Le Fay
6
0 / 1 / 1
3,448
690
1,449
2,287
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 0 / 0
3,451
690
1,411
3,607
1,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
3,020
604
611
1,948
817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
2 / 1 / 0
3,796
759
1,274
2,024
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
KurgerBing1512
Danzaburou
6
2 / 0 / 0
3,630
726
2,596
1,856
489
Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 3
3,700
740
1,903
3,013
940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Erlang Shen
segun223
Erlang Shen
7
1 / 0 / 0
3,798
760
3,269
3,635
1,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
5
6
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
1
0
0
L
Neith
 
Neith
0
1
0
0
L
Hercules
AleBoi36
Hercules
0
0
0
0
W
0
1
1
0.5
W
2
1
0
2
W
Danzaburou
KurgerBing1512
Danzaburou
2
0
0
2
L
0
3
1
0.17
L
Morgan Le Fay
StickyPillow644
Morgan Le Fay
0
1
1
0.5
W
0
0
3
1.5
L
1
0
0
1
W
Erlang Shen
segun223
Erlang Shen
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,895
Damage
9,653
14,812
Taken
12,476
4,690
Mitigated
4,041
5,321
Healing
4,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
639
125
0
100
511
0
794
L
Neith
 
Neith
0
0
0
0
639
125
0
100
511
0
794
L
Hercules
AleBoi36
Hercules
1,401
857
0
1,579
3,559
1,676
0
0
3,559
0
10,726
W
611
342
0
118
1,948
817
0
574
1,374
5,596
0
W
1,274
212
389
726
2,024
534
0
985
1,039
13,047
0
W
Danzaburou
KurgerBing1512
Danzaburou
2,596
1,249
0
388
1,856
489
29
638
1,218
0
11,462
L
1,634
754
0
1,350
4,081
906
0
177
3,904
0
12,165
L
Morgan Le Fay
StickyPillow644
Morgan Le Fay
1,449
400
0
720
2,287
692
188
1,097
1,190
14,820
0
W
1,903
957
0
1,196
3,013
940
0
663
2,350
0
15,551
L
1,411
227
0
1,672
3,607
1,166
0
393
3,124
7,702
0
W
Erlang Shen
segun223
Erlang Shen
3,269
2,060
0
1,829
3,635
1,261
0
0
3,635
0
16,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,653
Gold Earned
17,944
97
Minions Killed
131
0
Camps Cleared
0
439,032
Distance Traveled
492,257
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,570
514
4
1
0
16,130
0
L
Neith
2,570
514
4
1
0
16,130
0
L
Hercules
3,254
651
26
5
0
109,530
1
W
Ymir
3,020
604
14
3
0
87,835
0
W
Chang'e
3,796
759
28
6
0
103,550
1
W
Danzaburou
3,630
726
18
4
0
97,777
1
L
Fenrir
3,360
672
32
6
0
101,309
0
L
Morgan Le Fay
3,448
690
21
4
0
91,454
1
W
Nemesis
3,700
740
35
7
0
105,137
0
L
Geb
3,451
690
10
2
0
104,479
0
W
Erlang Shen
3,798
760
36
7
0
97,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role