Player Matchup

Bellona
Bellona
CWaltonator
Bellona
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
385W - 382L
1,476 Elo+
Solo
Gilgamesh
Gilgamesh
C_Eddwards
Gilgamesh
Level 108
God Stats
28W - 17L
1,689 SR
Queue Stats
490W - 429L
1,500 Elo+
Solo
Artemis
Artemis
Chuspex98
Artemis
Level 147
God Stats
21W - 18L
1,550 SR
Queue Stats
379W - 369L
1,460 Elo+
Solo
Ymir
Ymir
Loki8045
Ymir
Level 109
God Stats
34W - 28L
1,571 SR
Queue Stats
550W - 545L
1,447 Elo+
Party 2
Tiamat
Tiamat
Vyrdera
Tiamat
Level 160
God Stats
14W - 20L
1,323 SR
Queue Stats
913W - 871L
1,534 Elo+
Party 2
Team Averages
Level 118
1,527 SR
1,483 Elo+

VS

Team Averages
Level 105
1,375 SR
1,484 Elo+
Zeus
Zeus
Detrivox
Zeus
Level 117
God Stats
7W - 11L
1,439 SR
Queue Stats
826W - 812L
1,503 Elo+
Party 1
Horus
Horus
Mpadilla_68
Horus
Level 92
God Stats
15W - 17L
1,138 SR
Queue Stats
562W - 556L
1,489 Elo+
Solo
Tiamat
Tiamat
SuicideRose-
Tiamat
Level 120
God Stats
6W - 6L
1,515 SR
Queue Stats
182W - 171L
1,454 Elo+
Solo
Ravana
Ravana
YahBoiiClumsy
Ravana
Level 118
God Stats
2W - 7L
1,242 SR
Queue Stats
104W - 103L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
YeomanEros
Sun Wukong
Level 78
God Stats
41W - 40L
1,539 SR
Queue Stats
364W - 400L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CWaltonator
Bellona
16
1 / 2 / 3
9,530
529
13,898
15,911
16,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
C_Eddwards
Gilgamesh
16
7 / 2 / 2
9,924
551
7,031
14,339
6,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Chuspex98
Artemis
18
7 / 0 / 2
11,105
617
12,763
9,557
3,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
2 / 1 / 5
8,902
495
6,911
13,383
9,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
Vyrdera
Tiamat
15
0 / 1 / 3
8,885
494
5,609
7,872
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
1 / 4 / 1
8,109
451
8,750
10,380
3,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 2
9,047
503
11,426
18,793
12,731
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
13
1 / 2 / 2
8,207
456
6,340
10,192
8,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 3 / 3
8,941
497
6,447
10,328
3,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
YeomanEros
Sun Wukong
13
1 / 5 / 0
7,715
429
5,568
15,912
5,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
17
Kills
6
6
Deaths
17
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
CWaltonator
Bellona
1
2
3
1.25
W
Gilgamesh
C_Eddwards
Gilgamesh
7
2
2
4
W
Artemis
Chuspex98
Artemis
7
0
2
8
L
Zeus
1
4
1
0.38
W
Ymir
2
1
5
4.5
L
1
3
2
0.67
L
Tiamat
1
2
2
1
W
Tiamat
Vyrdera
Tiamat
0
1
3
1.5
L
2
3
3
1.17
L
Sun Wukong
YeomanEros
Sun Wukong
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,212
Damage
38,531
61,062
Taken
65,605
39,414
Mitigated
33,715
22,654
Healing
22,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CWaltonator
Bellona
13,898
4,271
0
4,682
15,911
16,222
114
2,249
13,662
6,921
55,952
W
Gilgamesh
C_Eddwards
Gilgamesh
7,031
2,768
0
5,724
14,339
6,002
474
2,198
12,141
0
62,641
W
Artemis
Chuspex98
Artemis
12,763
6,174
0
5,298
9,557
3,979
3,483
1,118
8,439
0
87,521
L
Zeus
8,750
2,522
0
1,818
10,380
3,198
0
5,426
4,844
60,618
0
W
Ymir
6,911
748
0
3,512
13,383
9,851
0
7,933
5,450
30,774
0
L
11,426
4,231
221
4,527
18,793
12,731
0
1,507
17,286
8,090
53,904
L
Tiamat
6,340
702
0
4,735
10,192
8,210
0
3,697
6,416
33,934
0
W
Tiamat
Vyrdera
Tiamat
5,609
835
0
3,438
7,872
3,360
24
4,084
3,788
67,660
0
L
6,447
1,385
0
4,678
10,328
3,741
0
2,138
8,028
0
49,312
L
Sun Wukong
YeomanEros
Sun Wukong
5,568
603
178
5,965
15,912
5,835
0
1,133
14,779
0
44,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,346
Gold Earned
42,019
598
Minions Killed
505
0
Camps Cleared
0
1,694,901
Distance Traveled
1,695,876
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,530
529
126
7
0
326,192
1
W
Gilgamesh
9,924
551
107
6
0
385,919
2
W
Artemis
11,105
617
167
9
0
304,760
5
L
Zeus
8,109
451
136
8
0
298,237
5
W
Ymir
8,902
495
52
3
0
340,558
4
L
Horus
9,047
503
124
7
0
365,038
5
L
Tiamat
8,207
456
80
4
0
299,826
2
W
Tiamat
8,885
494
146
8
0
337,472
2
L
Ravana
8,941
497
107
6
0
393,479
1
L
Sun Wukong
7,715
429
58
3
0
339,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role