Player Matchup

Zhong Kui
Zhong Kui
Anthony-vlz-
Zhong Kui
Level 83
God Stats
1W - 0L
1,232 SR
Queue Stats
242W - 348L
1,444 Elo+
Party 1
Artio
Artio
Kmbqz
Artio
Level 110
God Stats
39W - 40L
1,442 SR
Queue Stats
607W - 787L
1,421 Elo+
Party 1
Hachiman
Hachiman
Shadow w0lf117
Hachiman
Level 126
God Stats
3W - 1L
1,779 SR
Queue Stats
279W - 293L
1,435 Elo+
Solo
Odin
Odin
Sr-fabito94
Odin
Level 76
God Stats
24W - 27L
1,451 SR
Queue Stats
282W - 392L
1,467 Elo+
Party 1
Nemesis
Nemesis
seam-_-steven
Nemesis
Level 105
God Stats
34W - 37L
1,493 SR
Queue Stats
506W - 640L
1,394 Elo+
Party 1
Team Averages
Level 100
1,479 SR
1,432 Elo+

VS

Team Averages
Level 108
1,460 SR
1,429 Elo+
Poseidon
Poseidon
BiG bEaR dh
Poseidon
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 102L
1,425 Elo+
Party 2
Neith
Neith
Deez_Handz_LonGo
Neith
Level 150
God Stats
39W - 43L
1,487 SR
Queue Stats
411W - 453L
1,377 Elo+
Solo
Atlas
Atlas
Spenceinator_15
Atlas
Level 117
God Stats
2W - 5L
1,419 SR
Queue Stats
259W - 262L
1,478 Elo+
Solo
Fenrir
Fenrir
SteampunkDiablo
Fenrir
Level 124
God Stats
53W - 57L
1,493 SR
Queue Stats
153W - 184L
1,418 Elo+
Party 2
Achilles
Achilles
chanthebarber
Achilles
Level 85
God Stats
9W - 15L
1,401 SR
Queue Stats
378W - 415L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Anthony-vlz-
Zhong Kui
11
1 / 6 / 1
6,817
524
5,105
9,282
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artio
Kmbqz
Artio
12
1 / 1 / 1
7,229
556
6,054
10,197
7,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
12
2 / 3 / 1
7,023
540
6,054
9,447
2,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 2 / 2
6,192
476
2,498
8,208
4,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
15
2 / 0 / 0
8,542
657
2,778
7,704
2,471
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BiG bEaR dh
Poseidon
11
5 / 3 / 0
7,368
567
5,829
7,397
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,524
425
2,160
6,509
1,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 0 / 0
6,484
499
4,208
4,822
2,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 0 / 3
7,483
576
6,259
7,112
2,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
chanthebarber
Achilles
13
2 / 2 / 2
7,385
568
8,947
12,702
9,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
6
Kills
12
12
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Anthony-vlz-
Zhong Kui
1
6
1
0.25
L
Poseidon
BiG bEaR dh
Poseidon
5
3
0
1.67
L
0
1
0
0
W
Artio
Kmbqz
Artio
1
1
1
1.5
W
Hachiman
2
3
1
0.83
L
0
0
0
0
W
0
2
2
0.5
L
5
0
3
6.5
L
Achilles
chanthebarber
Achilles
2
2
2
1.5
W
Nemesis
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,489
Damage
27,403
44,838
Taken
38,542
22,761
Mitigated
16,921
13,797
Healing
16,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Anthony-vlz-
Zhong Kui
5,105
549
0
1,678
9,282
5,575
884
3,209
5,848
26,170
3,174
L
Poseidon
BiG bEaR dh
Poseidon
5,829
1,225
0
1,889
7,397
1,523
504
1,774
5,623
40,846
0
L
2,160
1,099
126
3,117
6,509
1,553
0
0
6,509
0
27,028
W
Artio
Kmbqz
Artio
6,054
538
111
5,827
10,197
7,636
0
911
8,412
36,470
0
W
Hachiman
6,054
2,951
0
3,098
9,447
2,736
2,237
3,145
6,132
0
46,770
L
4,208
1,688
127
1,632
4,822
2,139
247
177
4,645
26,560
0
W
2,498
419
320
1,592
8,208
4,343
1,371
2,207
5,918
0
20,169
L
6,259
1,907
0
3,363
7,112
2,393
374
2,345
4,767
0
38,217
L
Achilles
chanthebarber
Achilles
8,947
3,027
0
5,948
12,702
9,313
252
6,627
6,075
3,164
37,675
W
Nemesis
2,778
762
102
1,069
7,704
2,471
582
1,131
6,380
0
58,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
34,244
369
Minions Killed
322
0
Camps Cleared
0
1,285,972
Distance Traveled
1,170,101
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,817
524
57
4
0
232,275
5
L
Poseidon
7,368
567
84
6
0
230,321
2
L
Neith
5,524
425
46
4
0
186,624
1
W
Artio
7,229
556
62
5
0
281,669
4
W
Hachiman
7,023
540
88
7
0
225,436
1
L
Atlas
6,484
499
33
3
0
226,139
2
W
Odin
6,192
476
44
3
0
242,353
6
L
Fenrir
7,483
576
72
6
0
271,186
2
L
Achilles
7,385
568
87
7
0
255,831
3
W
Nemesis
8,542
657
118
9
0
304,239
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role