Player Matchup

Hun Batz
Hun Batz
Makunagetto
Hun Batz
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 18L
1,296 Elo+
Party 1
Hades
Hades
Mindless_Deadman
Hades
Level 82
God Stats
16W - 20L
1,518 SR
Queue Stats
42W - 66L
1,346 Elo+
Solo
Cerberus
Cerberus
Packk Sac
Cerberus
Level 41
God Stats
3W - 7L
1,330 SR
Queue Stats
75W - 100L
1,320 Elo+
Party 1
Team Averages
Level 49
1,449 SR
1,321 Elo+

VS

Team Averages
Level 94
1,377 SR
1,369 Elo+
Hachiman
Hachiman
TrueKrusha95
Hachiman
Level 108
God Stats
1W - 5L
1,163 SR
Queue Stats
188W - 255L
1,344 Elo+
Solo
Gilgamesh
Gilgamesh
dreives
Gilgamesh
Level 96
God Stats
6W - 5L
1,486 SR
Queue Stats
66W - 85L
1,398 Elo+
Solo
Ah Puch
Ah Puch
mysticPHX
Ah Puch
Level 78
God Stats
41W - 42L
1,484 SR
Queue Stats
104W - 110L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Makunagetto
Hun Batz
9
1 / 8 / 5
6,857
686
2,139
10,377
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
4 / 6 / 3
7,642
764
8,594
9,816
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Packk Sac
Cerberus
11
2 / 4 / 4
7,825
783
5,118
13,306
12,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
TrueKrusha95
Hachiman
12
5 / 3 / 8
8,309
831
7,290
7,451
2,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
dreives
Gilgamesh
12
7 / 2 / 9
9,199
920
10,510
10,982
9,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
mysticPHX
Ah Puch
12
6 / 2 / 10
8,754
875
10,919
6,398
2,143
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
7
Kills
18
18
Deaths
7
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Makunagetto
Hun Batz
1
8
5
0.44
L
4
6
3
0.92
L
Cerberus
Packk Sac
Cerberus
2
4
4
1
W
Hachiman
TrueKrusha95
Hachiman
5
3
8
3
W
Gilgamesh
dreives
Gilgamesh
7
2
9
5.75
W
Ah Puch
mysticPHX
Ah Puch
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,851
Damage
28,719
33,499
Taken
24,831
19,779
Mitigated
14,792
4,834
Healing
8,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Makunagetto
Hun Batz
2,139
238
0
0
10,377
2,901
0
4,264
6,113
0
7,693
L
8,594
550
337
2,272
9,816
4,657
0
2,390
7,426
26,019
0
L
Cerberus
Packk Sac
Cerberus
5,118
304
0
2,225
13,306
12,221
0
4,539
8,767
17,775
0
W
Hachiman
TrueKrusha95
Hachiman
7,290
4,378
0
1,871
7,451
2,657
1,101
3,926
3,525
0
20,043
W
Gilgamesh
dreives
Gilgamesh
10,510
3,890
8
4,334
10,982
9,992
379
5,811
5,171
0
21,277
W
Ah Puch
mysticPHX
Ah Puch
10,919
658
0
2,428
6,398
2,143
742
4,257
2,141
36,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,324
Gold Earned
26,262
132
Minions Killed
103
3
Camps Cleared
5
507,299
Distance Traveled
578,990
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,857
686
15
2
0
151,803
0
L
Hades
7,642
764
61
6
3
165,014
1
L
Cerberus
7,825
783
56
6
0
190,482
1
W
Hachiman
8,309
831
18
2
1
173,945
1
W
Gilgamesh
9,199
920
20
2
2
207,821
1
W
Ah Puch
8,754
875
65
7
2
197,224
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role