Player Matchup

Gilgamesh
Gilgamesh
Bronze I
Nu3ked_OuTAnT_
Gilgamesh
Bronze I
Level 64
God Stats
1W - 1L
1,232 SR
Queue Stats
9W - 23L
910 MMR
Party 1
Cthulhu
Cthulhu
Silver III
Perino97
Cthulhu
Silver III
Level 125
God Stats
4W - 3L
1,545 SR
Queue Stats
155W - 161L
726 MMR
Solo
Loki
Loki
Silver IV
VontaCapalot
Loki
Silver IV
Level 66
God Stats
0W - 3L
1,462 SR
Queue Stats
7W - 16L
1,085 MMR
Party 1
Ah Puch
Ah Puch
Silver IV
callmemungs
Ah Puch
Silver IV
Level 160
God Stats
12W - 11L
1,620 SR
Queue Stats
855W - 897L
744 MMR
Solo
Medusa
Medusa
Silver IV
iamchris55
Medusa
Silver IV
Level 139
God Stats
10W - 10L
1,582 SR
Queue Stats
300W - 309L
765 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,488 SR
846 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,574 SR
901 MMR
Arachne
Arachne
Silver IV
ADuckOnQuack07
Arachne
Silver IV
Level 82
God Stats
2W - 2L
1,343 SR
Queue Stats
40W - 53L
802 MMR
Solo
Skadi
Skadi
Silver III
I-Asou-I
Skadi
Silver III
Level 86
God Stats
81W - 48L
1,569 SR
Queue Stats
150W - 160L
834 MMR
Solo
Scylla
Scylla
Silver III
MrDeimozs
Scylla
Silver III
Level 104
God Stats
11W - 11L
1,507 SR
Queue Stats
175W - 189L
841 MMR
Solo
Khepri
Khepri
Silver II
ReaIIyMusty
Khepri
Silver II
Level 98
God Stats
8W - 3L
1,676 SR
Queue Stats
390W - 390L
1,009 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
RiskyBusiness00
Sun Wukong
Silver II
Level 128
God Stats
5W - 1L
1,777 SR
Queue Stats
308W - 305L
1,020 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
9
0 / 4 / 0
5,657
435
2,100
8,289
4,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
Perino97
Cthulhu
10
3 / 2 / 2
6,713
516
7,671
13,136
7,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 5 / 1
5,769
444
4,989
8,355
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
callmemungs
Ah Puch
12
1 / 1 / 0
6,347
488
5,201
7,043
2,525
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
iamchris55
Medusa
11
0 / 3 / 3
6,456
497
6,270
7,282
2,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
CliodhnaAh Muzen CabSolGeb

VS

Bans
Morgan Le FayCharybdisBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
6,750
519
5,038
9,318
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
I-Asou-I
Skadi
14
6 / 0 / 2
8,262
636
8,913
5,871
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
MrDeimozs
Scylla
12
1 / 1 / 4
6,757
520
5,589
6,940
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
10
0 / 2 / 5
6,408
493
3,622
9,882
6,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
RiskyBusiness00
Sun Wukong
14
6 / 0 / 1
8,412
647
7,498
7,819
5,803
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
15
15
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
3
4
1.33
W
Skadi
I-Asou-I
Skadi
6
0
2
7
W
Scylla
MrDeimozs
Scylla
1
1
4
3
L
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
0
4
0
0
L
Cthulhu
Perino97
Cthulhu
3
2
2
2
W
Khepri
0
2
5
1.25
W
Sun Wukong
RiskyBusiness00
Sun Wukong
6
0
1
6.5
L
2
5
1
0.5
L
Ah Puch
callmemungs
Ah Puch
1
1
0
1
L
Medusa
iamchris55
Medusa
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,231
Damage
30,660
44,105
Taken
39,830
18,940
Mitigated
20,207
14,036
Healing
15,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,038
3,674
0
2,875
9,318
3,760
0
2,683
6,635
0
42,761
W
Skadi
I-Asou-I
Skadi
8,913
4,989
0
1,828
5,871
1,960
644
1,409
4,462
0
53,098
W
Scylla
MrDeimozs
Scylla
5,589
490
0
2,178
6,940
2,664
56
3,728
3,173
42,554
0
L
Gilgamesh
Nu3ked_OuTAnT_
Gilgamesh
2,100
457
65
1,588
8,289
4,698
0
0
8,289
0
25,685
L
Cthulhu
Perino97
Cthulhu
7,671
997
68
4,591
13,136
7,350
0
3,777
9,217
29,355
0
W
Khepri
3,622
825
1,714
3,449
9,882
6,020
28
4,732
5,150
17,516
0
W
Sun Wukong
RiskyBusiness00
Sun Wukong
7,498
1,642
0
3,592
7,819
5,803
17
320
7,188
0
52,279
L
4,989
1,593
0
1,742
8,355
2,316
0
1,190
7,161
0
25,753
L
Ah Puch
callmemungs
Ah Puch
5,201
348
0
4,130
7,043
2,525
0
3,428
3,395
40,867
0
L
Medusa
iamchris55
Medusa
6,270
2,157
0
1,852
7,282
2,051
408
450
6,832
0
45,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,942
Gold Earned
36,589
333
Minions Killed
402
0
Camps Cleared
0
1,239,217
Distance Traveled
1,304,898
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,750
519
73
6
0
289,373
3
W
Skadi
8,262
636
97
7
0
255,874
5
W
Scylla
6,757
520
98
8
0
247,599
0
L
Gilgamesh
5,657
435
55
4
0
252,999
4
L
Cthulhu
6,713
516
54
4
0
250,967
4
W
Khepri
6,408
493
25
2
0
233,982
0
W
Sun Wukong
8,412
647
109
8
0
278,070
2
L
Loki
5,769
444
53
4
0
262,751
6
L
Ah Puch
6,347
488
85
7
0
244,295
6
L
Medusa
6,456
497
86
7
0
228,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role