Player Matchup

Bastet
Bastet
Katg197
Bastet
Level 22
God Stats
4W - 0L
1,715 SR
Queue Stats
24W - 17L
1,509 Elo+
Party 1
Scylla
Scylla
Vorgacka
Scylla
Level 158
God Stats
7W - 0L
1,720 SR
Queue Stats
164W - 68L
1,816 Elo+
Party 1
Cerberus
Cerberus
Ångel
Cerberus
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
255W - 175L
1,716 Elo+
Party 1
Team Averages
Level 112
1,645 SR
1,680 Elo+

VS

Team Averages
Level 33
1,499 SR
1,455 Elo+
Sol
Sol
AtLeastImNotAdam
Sol
Level 27
God Stats
0W - 1L
1,496 SR
Queue Stats
3W - 8L
1,483 Elo+
Party 2
Tyr
Tyr
Connendarf
Tyr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,389 Elo+
Party 2
Artio
Artio
themanthedude
Artio
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 8L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Katg197
Bastet
12
1 / 2 / 13
9,700
647
7,103
12,013
5,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Vorgacka
Scylla
15
9 / 1 / 6
11,415
761
28,391
11,168
5,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Ångel
Cerberus
15
8 / 0 / 9
11,314
754
15,547
20,356
24,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,938
596
9,392
11,185
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 5 / 3
8,385
559
8,602
26,587
18,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 8 / 1
10,100
673
11,011
23,140
20,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
9
18
Kills
3
3
Deaths
18
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
0
5
3
0.3
W
Bastet
Katg197
Bastet
1
2
13
3.75
W
Scylla
Vorgacka
Scylla
9
1
6
12
L
2
8
1
0.31
W
Cerberus
Ångel
Cerberus
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,041
Damage
29,005
43,537
Taken
60,912
34,468
Mitigated
43,740
13,722
Healing
15,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,392
2,527
0
1,377
11,185
3,964
0
8,746
2,000
35,894
0
L
8,602
1,397
325
8,095
26,587
18,799
0
17,322
7,724
0
26,300
W
Bastet
Katg197
Bastet
7,103
3,018
0
1,105
12,013
5,187
286
6,800
5,213
0
14,361
W
Scylla
Vorgacka
Scylla
28,391
4,740
0
2,051
11,168
5,165
1,419
5,723
5,445
67,214
0
L
11,011
1,021
1,369
4,300
23,140
20,977
0
15,275
6,185
26,735
0
W
Cerberus
Ångel
Cerberus
15,547
1,968
831
9,735
20,356
24,116
650
8,146
12,210
38,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,429
Gold Earned
27,423
187
Minions Killed
120
10
Camps Cleared
3
880,990
Distance Traveled
803,186
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,938
596
59
4
2
248,807
1
L
Tyr
8,385
559
41
3
0
291,144
2
W
Bastet
9,700
647
20
1
0
296,795
0
W
Scylla
11,415
761
93
6
9
270,334
2
L
Artio
10,100
673
20
1
1
263,235
2
W
Cerberus
11,314
754
74
5
1
313,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role