Player Matchup

Jormungandr
Jormungandr
EarthDiamond283
Jormungandr
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 157L
1,340 Elo+
Party 1
Guan Yu
Guan Yu
EstarlinFerre03
Guan Yu
Level 62
God Stats
1W - 3L
1,410 SR
Queue Stats
115W - 112L
1,390 Elo+
Party 2
Ra
Ra
Kbreezo
Ra
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 136L
1,350 Elo+
Party 2
Neith
Neith
SharpHog4078
Neith
Level 80
God Stats
1W - 3L
1,199 SR
Queue Stats
152W - 153L
1,406 Elo+
Party 1
Set
Set
WasabiPapi19
Set
Level 68
God Stats
51W - 57L
1,435 SR
Queue Stats
240W - 259L
1,330 Elo+
Party 1
Team Averages
Level 68
1,409 SR
1,363 Elo+

VS

Team Averages
Level 84
1,422 SR
1,302 Elo+
Zeus
Zeus
DammRomeo
Zeus
Level 87
God Stats
9W - 10L
1,394 SR
Queue Stats
11W - 13L
1,206 Elo+
Solo
Cabrakan
Cabrakan
Gambiinnoo
Cabrakan
Level 42
God Stats
9W - 6L
1,626 SR
Queue Stats
66W - 77L
1,275 Elo+
Solo
Kuzenbo
Kuzenbo
GameheadKiller12
Kuzenbo
Level 109
God Stats
10W - 21L
1,327 SR
Queue Stats
267W - 286L
1,373 Elo+
Solo
Pele
Pele
RotS Akira
Pele
Level 105
God Stats
31W - 23L
1,418 SR
Queue Stats
199W - 195L
1,357 Elo+
Solo
Hercules
Hercules
bubbleneck6530
Hercules
Level 79
God Stats
9W - 7L
1,344 SR
Queue Stats
32W - 57L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EarthDiamond283
Jormungandr
11
1 / 2 / 0
7,159
477
3,149
9,699
4,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 3 / 0
7,752
517
5,700
13,443
7,623
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 10 / 1
7,697
513
1,852
10,931
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 0
6,332
422
3,887
5,671
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
5 / 3 / 2
9,338
623
8,125
11,950
4,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
7 / 5 / 1
8,767
584
9,367
7,495
2,100
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Gambiinnoo
Cabrakan
11
1 / 0 / 2
6,848
457
3,338
9,404
5,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 1
7,494
500
8,867
8,398
7,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
6 / 2 / 2
8,507
567
9,067
10,250
2,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
12
4 / 0 / 0
7,260
484
4,356
7,476
3,532
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
8
Kills
20
20
Deaths
8
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
7
5
1
1.5
L
Jormungandr
EarthDiamond283
Jormungandr
1
2
0
0.5
L
1
3
0
0.33
W
Cabrakan
Gambiinnoo
Cabrakan
1
0
2
2
W
2
1
1
2.5
L
1
10
1
0.15
W
6
2
2
3.5
L
0
2
0
0
L
5
3
2
2
W
Hercules
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,713
Damage
34,995
51,694
Taken
43,023
21,815
Mitigated
21,954
12,765
Healing
12,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
9,367
1,118
0
457
7,495
2,100
1,614
1,393
6,102
53,905
0
L
Jormungandr
EarthDiamond283
Jormungandr
3,149
1,973
187
2,780
9,699
4,700
233
4,123
5,533
20,745
0
L
5,700
739
0
2,878
13,443
7,623
1,369
5,078
7,834
11,211
24,793
W
Cabrakan
Gambiinnoo
Cabrakan
3,338
976
145
1,458
9,404
5,523
0
1,191
8,213
28,736
0
W
8,867
2,337
0
2,351
8,398
7,801
199
1,625
6,773
35,707
0
L
1,852
195
321
1,323
10,931
3,133
1,992
5,342
5,550
37,127
0
W
9,067
3,261
191
3,730
10,250
2,998
341
1,892
8,358
0
49,322
L
3,887
1,275
0
788
5,671
2,143
469
1,223
4,448
0
34,364
L
8,125
4,107
0
4,488
11,950
4,216
0
5,389
6,402
0
57,685
W
Hercules
4,356
566
0
3,710
7,476
3,532
63
1,027
6,449
0
27,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,278
Gold Earned
38,876
356
Minions Killed
346
0
Camps Cleared
0
1,391,648
Distance Traveled
1,460,071
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,767
584
102
7
0
243,602
1
L
Jormungandr
7,159
477
38
3
0
257,542
1
L
Guan Yu
7,752
517
80
5
0
286,630
0
W
Cabrakan
6,848
457
49
3
0
290,823
1
W
Kuzenbo
7,494
500
43
3
0
282,060
0
L
Ra
7,697
513
73
5
0
240,996
0
W
Pele
8,507
567
93
6
0
321,748
0
L
Neith
6,332
422
59
4
0
290,743
1
L
Set
9,338
623
106
7
0
315,737
0
W
Hercules
7,260
484
59
4
0
321,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role