Player Matchup

Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
 
Gilgamesh
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Silver V
DefendMySprite
Jing Wei
Silver V
Level 123
God Stats
3W - 4L
1,574 SR
Queue Stats
28W - 25L
1,291 MMR
Party 3
Chang'e
Chang'e
Silver V
flyingbear10
Chang'e
Silver V
Level 127
God Stats
0W - 1L
1,637 SR
Queue Stats
28W - 25L
1,291 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,553 SR
1,396 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,681 SR
1,303 MMR
Hades
Hades
Silver V
DarkWizard66
Hades
Silver V
Level 81
God Stats
1W - 0L
1,938 SR
Queue Stats
6W - 7L
1,207 MMR
Party 2
Neith
Neith
Bronze III
Fam4Life0107
Neith
Bronze III
Level 104
God Stats
2W - 5L
1,622 SR
Queue Stats
2W - 11L
1,396 MMR
Solo
Chaac
Chaac
Silver IV
Stahlfakt
Chaac
Silver IV
Level 106
God Stats
1W - 0L
1,484 SR
Queue Stats
6W - 7L
1,306 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 7 / 1
8,329
641
10,295
16,010
11,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
 
Gilgamesh
11
1 / 7 / 1
8,329
641
10,295
16,010
11,604
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
12
0 / 6 / 2
7,867
605
8,273
13,003
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
flyingbear10
Chang'e
12
1 / 5 / 1
8,258
635
5,539
10,947
5,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
BastetZeusMulanMedusaAchilles

VS

Bans
CliodhnaNoxScyllaHeraEset
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
9,488
730
8,551
7,623
4,680
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
7 / 1 / 10
10,410
801
12,093
9,517
4,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Stahlfakt
Chaac
14
6 / 1 / 7
10,445
803
12,619
14,288
11,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
3
Kills
18
25
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
7
1
0.21
L
Gilgamesh
 
Gilgamesh
1
7
1
0.21
W
5
0
9
9.5
L
Jing Wei
0
6
2
0.17
W
7
1
10
12
W
Chaac
Stahlfakt
Chaac
6
1
7
9.5
L
Chang'e
flyingbear10
Chang'e
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,402
Damage
33,263
55,970
Taken
31,428
32,367
Mitigated
20,614
14,402
Healing
18,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
10,295
1,278
1,350
1,795
16,010
11,604
0
2,776
12,748
5,317
23,212
L
Gilgamesh
 
Gilgamesh
10,295
1,278
1,350
1,795
16,010
11,604
0
2,776
12,748
5,317
23,212
W
8,551
787
749
4,327
7,623
4,680
378
2,170
5,453
30,611
0
L
Jing Wei
8,273
6,610
0
868
13,003
3,641
0
3,152
9,479
0
25,875
W
12,093
5,419
1,053
4,459
9,517
4,799
1,452
1,809
7,708
0
39,819
W
Chaac
Stahlfakt
Chaac
12,619
2,650
592
7,618
14,288
11,135
28
3,847
10,441
566
32,252
L
Chang'e
flyingbear10
Chang'e
5,539
551
3,947
3,297
10,947
5,518
0
3,008
7,608
26,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,783
Gold Earned
30,343
187
Minions Killed
179
5
Camps Cleared
8
950,006
Distance Traveled
745,501
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,329
641
37
3
2
243,855
3
L
Gilgamesh
8,329
641
37
3
2
243,855
3
W
Hades
9,488
730
45
3
3
237,794
2
L
Jing Wei
7,867
605
60
5
0
230,197
3
W
Neith
10,410
801
100
8
3
231,852
3
W
Chaac
10,445
803
34
3
2
275,855
3
L
Chang'e
8,258
635
53
4
1
232,099
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role