Player Matchup

Yemoja
Yemoja
Ascendacny
Yemoja
Level 83
God Stats
0W - 2L
1,518 SR
Queue Stats
29W - 17L
1,741 Elo+
Party 1
Nox
Nox
ItsDooDooBaby69
Nox
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 11L
1,798 Elo+
Party 1
Ullr
Ullr
bmellz
Ullr
Level 153
God Stats
2W - 3L
1,625 SR
Queue Stats
30W - 24L
1,666 Elo+
Party 1
Team Averages
Level 119
1,548 SR
1,735 Elo+

VS

Team Averages
Level 104
1,655 SR
1,531 Elo+
Odin
Odin
Jayplayer1221
Odin
Level 106
God Stats
17W - 4L
1,832 SR
Queue Stats
197W - 188L
1,509 Elo+
Party 2
Sol
Sol
hunter_of_life28
Sol
Level 122
God Stats
4W - 0L
1,887 SR
Queue Stats
215W - 201L
1,518 Elo+
Party 2
Susano
Susano
lanman1414
Susano
Level 85
God Stats
2W - 5L
1,245 SR
Queue Stats
134W - 97L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ascendacny
Yemoja
12
1 / 4 / 1
8,527
609
6,281
13,764
13,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 8 / 2
8,169
584
7,172
10,358
3,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
bmellz
Ullr
12
1 / 2 / 2
8,049
575
11,028
7,563
3,005
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 8
10,010
715
9,630
13,973
11,843
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 1 / 7
10,345
739
12,315
9,827
3,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
lanman1414
Susano
12
2 / 1 / 7
8,778
627
5,590
8,898
3,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
14
14
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Ascendacny
Yemoja
1
4
1
0.38
L
1
8
2
0.25
W
5
1
8
9
L
Ullr
bmellz
Ullr
1
2
2
1
W
7
1
7
10.5
W
Susano
lanman1414
Susano
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,481
Damage
27,535
31,685
Taken
32,698
20,122
Mitigated
18,707
2,872
Healing
10,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Ascendacny
Yemoja
6,281
212
721
1,708
13,764
13,311
0
5,640
7,799
20,137
0
L
7,172
513
0
193
10,358
3,806
0
4,721
5,482
21,803
0
W
9,630
897
948
3,690
13,973
11,843
232
4,844
8,691
8,709
28,272
L
Ullr
bmellz
Ullr
11,028
1,842
0
250
7,563
3,005
0
4,223
3,278
0
36,391
W
12,315
5,260
0
5,160
9,827
3,117
2,074
4,475
5,352
48,958
0
W
Susano
lanman1414
Susano
5,590
601
0
656
8,898
3,747
780
4,782
4,116
0
15,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,745
Gold Earned
29,133
135
Minions Killed
159
4
Camps Cleared
8
681,265
Distance Traveled
799,583
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,527
609
38
3
1
235,525
2
L
Nox
8,169
584
31
2
2
204,106
2
W
Odin
10,010
715
39
3
2
273,460
4
L
Ullr
8,049
575
66
5
1
241,634
2
W
Sol
10,345
739
97
7
6
254,342
2
W
Susano
8,778
627
23
2
0
271,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role