Player Matchup

Geb
Geb
Cowboy__Q
Geb
Level 49
God Stats
12W - 10L
1,487 SR
Queue Stats
224W - 188L
1,440 Elo+
Party 3
Sun Wukong
Sun Wukong
NE_Lorpat-_-_-_-
Sun Wukong
Level 43
God Stats
3W - 1L
1,829 SR
Queue Stats
135W - 127L
1,373 Elo+
Party 1
Awilix
Awilix
Recklxss
Awilix
Level 49
God Stats
8W - 3L
1,590 SR
Queue Stats
234W - 215L
1,484 Elo+
Party 1
Janus
Janus
SLXCK_ON_60FPS
Janus
Level 90
God Stats
14W - 11L
1,500 SR
Queue Stats
296W - 277L
1,452 Elo+
Party 1
Sol
Sol
a78901234-_
Sol
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
232W - 222L
1,429 Elo+
Party 3
Team Averages
Level 59
1,581 SR
1,436 Elo+

VS

Team Averages
Level 48
1,375 SR
1,438 Elo+
Neith
Neith
DiabolicCreed84
Neith
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
545W - 574L
1,424 Elo+
Solo
Thor
Thor
Eric-Ribardy-ASH
Thor
Level 12
God Stats
0W - 1L
1,373 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
MmeDauphiN
Ymir
Level 13
God Stats
0W - 1L
1,144 SR
Queue Stats
0W - 4L
1,241 Elo+
Party 2
Agni
Agni
YT_Collindabozz
Agni
Level 14
God Stats
0W - 2L
1,295 SR
Queue Stats
9W - 14L
1,484 Elo+
Party 2
Sun Wukong
Sun Wukong
willbattle
Sun Wukong
Level 120
God Stats
91W - 77L
1,564 SR
Queue Stats
230W - 241L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 20
11,581
643
10,045
10,378
13,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
NE_Lorpat-_-_-_-
Sun Wukong
16
4 / 3 / 7
10,852
603
7,560
12,691
11,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Awilix
Recklxss
Awilix
18
12 / 3 / 8
12,043
669
14,425
17,043
6,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
13 / 1 / 6
12,502
695
10,932
7,718
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
10 / 1 / 9
11,642
647
16,066
9,577
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
8,544
475
10,302
13,686
5,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

12
1 / 7 / 0
7,911
440
616
13,320
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 11 / 1
5,951
331
1,207
18,424
6,370
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 12 / 1
8,277
460
4,704
13,504
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
willbattle
Sun Wukong
14
5 / 9 / 1
9,420
523
13,066
23,603
15,016
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
12
43
Kills
8
8
Deaths
44
50
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
20
14
L
1
5
1
0.3
L
1
7
0
0.14
L
0
11
1
0.05
W
Sun Wukong
NE_Lorpat-_-_-_-
Sun Wukong
4
3
7
2.5
W
Awilix
Recklxss
Awilix
12
3
8
5.33
W
13
1
6
16
L
1
12
1
0.13
W
10
1
9
14.5
L
Sun Wukong
willbattle
Sun Wukong
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,028
Damage
29,895
57,407
Taken
82,537
38,404
Mitigated
34,574
23,633
Healing
14,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,045
2,094
0
3,019
10,378
13,435
1,055
1,137
9,233
30,453
0
L
10,302
2,417
0
3,573
13,686
5,314
0
7,084
6,513
0
71,350
L
616
492
0
3,195
13,320
4,022
0
2,556
10,744
0
37,982
L
1,207
413
0
0
18,424
6,370
0
14,175
4,227
14,449
0
W
Sun Wukong
NE_Lorpat-_-_-_-
Sun Wukong
7,560
1,939
0
1,924
12,691
11,191
3,652
2,432
10,121
4,796
47,733
W
Awilix
Recklxss
Awilix
14,425
6,441
0
7,856
17,043
6,847
2,772
1,369
15,584
0
91,147
W
10,932
710
212
3,499
7,718
3,144
1,860
1,996
5,582
87,049
0
L
4,704
248
0
1,212
13,504
3,852
310
5,794
7,444
37,884
0
W
16,066
10,504
0
7,123
9,577
3,787
8,405
1,018
8,559
81,300
0
L
Sun Wukong
willbattle
Sun Wukong
13,066
2,386
0
6,268
23,603
15,016
297
8,510
14,229
6,747
42,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,620
Gold Earned
40,103
593
Minions Killed
387
0
Camps Cleared
0
1,806,415
Distance Traveled
1,456,303
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,581
643
22
1
0
364,935
3
L
Neith
8,544
475
138
8
0
302,739
4
L
Thor
7,911
440
80
4
0
298,372
0
L
Ymir
5,951
331
15
1
0
309,982
0
W
Sun Wukong
10,852
603
103
6
0
350,527
0
W
Awilix
12,043
669
129
7
0
393,799
1
W
Janus
12,502
695
170
9
0
376,800
7
L
Agni
8,277
460
61
3
0
253,163
0
W
Sol
11,642
647
169
9
0
320,354
4
L
Sun Wukong
9,420
523
93
5
0
292,047
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role