Player Matchup

The Morrigan
The Morrigan
Lomiful
The Morrigan
Level 84
God Stats
10W - 11L
1,406 SR
Queue Stats
264W - 357L
1,301 Elo+
Party 2
Jing Wei
Jing Wei
NoLuvTim
Jing Wei
Level 82
God Stats
1W - 2L
1,331 SR
Queue Stats
209W - 204L
1,351 Elo+
Party 3
Pele
Pele
iiRosemeii
Pele
Level 22
God Stats
5W - 3L
1,719 SR
Queue Stats
28W - 59L
1,233 Elo+
Party 2
Chang'e
Chang'e
knwifez
Chang'e
Level 67
God Stats
60W - 67L
1,479 SR
Queue Stats
233W - 307L
1,347 Elo+
Party 2
Ares
Ares
xKixst
Ares
Level 53
God Stats
1W - 2L
1,194 SR
Queue Stats
109W - 109L
1,417 Elo+
Party 3
Team Averages
Level 62
1,426 SR
1,330 Elo+

VS

Team Averages
Level 60
1,510 SR
1,397 Elo+
Hel
Hel
ELMOtuferZ
Hel
Level 62
God Stats
7W - 4L
1,500 SR
Queue Stats
89W - 86L
1,416 Elo+
Solo
Zeus
Zeus
IamChAosss
Zeus
Level 98
God Stats
16W - 14L
1,538 SR
Queue Stats
183W - 175L
1,397 Elo+
Party 1
Susano
Susano
KenobiCampbell
Susano
Level 57
God Stats
0W - 1L
1,298 SR
Queue Stats
65W - 73L
1,387 Elo+
Solo
Cupid
Cupid
TheGREEK71xx
Cupid
Level 57
God Stats
11W - 10L
1,681 SR
Queue Stats
109W - 112L
1,398 Elo+
Party 1
Ares
Ares
theLegend7271
Ares
Level 26
God Stats
10W - 12L
1,531 SR
Queue Stats
40W - 35L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Lomiful
The Morrigan
17
11 / 6 / 0
11,468
546
10,092
10,897
3,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
NoLuvTim
Jing Wei
15
1 / 5 / 3
8,840
421
8,943
11,660
4,202
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 0 / 3
10,054
479
4,159
8,463
3,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
knwifez
Chang'e
17
4 / 0 / 6
10,553
503
12,644
14,336
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
xKixst
Ares
15
3 / 1 / 5
10,091
481
6,010
15,057
20,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 0
9,453
450
7,139
14,739
9,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
6 / 5 / 1
10,821
515
17,121
11,066
4,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 1
7,204
343
2,366
8,405
2,576
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 7 / 2
9,298
443
11,902
17,461
6,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 3 / 3
7,848
374
3,004
15,173
13,300
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
23
Kills
12
12
Deaths
23
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
6
5
1
1.3
L
0
3
1
0.17
W
The Morrigan
Lomiful
The Morrigan
11
6
0
1.83
W
Jing Wei
NoLuvTim
Jing Wei
1
5
3
0.5
L
5
7
2
0.86
W
4
0
3
5.5
W
Chang'e
knwifez
Chang'e
4
0
6
7
L
0
3
3
0.5
W
Ares
xKixst
Ares
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,848
Damage
41,532
60,413
Taken
66,844
37,841
Mitigated
35,732
20,135
Healing
14,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,139
309
85
6,239
14,739
9,611
944
4,951
9,748
66,721
0
L
17,121
1,907
224
2,297
11,066
4,098
638
4,150
6,800
87,925
0
L
2,366
295
0
2,550
8,405
2,576
0
2,000
6,405
0
33,119
W
The Morrigan
Lomiful
The Morrigan
10,092
1,530
0
1,391
10,897
3,934
2,121
6,638
3,735
47,951
8,078
W
Jing Wei
NoLuvTim
Jing Wei
8,943
6,740
0
1,350
11,660
4,202
286
3,675
7,923
0
60,184
L
11,902
6,887
118
3,282
17,461
6,147
0
6,564
10,831
0
59,002
W
4,159
672
0
2,223
8,463
3,474
0
3,967
4,282
0
58,637
W
Chang'e
knwifez
Chang'e
12,644
247
1,646
9,033
14,336
5,236
2,399
6,572
7,390
67,648
0
L
3,004
416
0
0
15,173
13,300
0
6,046
9,061
28,502
0
W
Ares
xKixst
Ares
6,010
264
0
4,492
15,057
20,995
0
5,256
9,599
36,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,006
Gold Earned
44,624
480
Minions Killed
492
0
Camps Cleared
0
1,860,619
Distance Traveled
1,708,206
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,453
450
126
6
0
355,673
2
L
Zeus
10,821
515
153
7
0
384,253
2
L
Susano
7,204
343
57
3
0
258,793
3
W
The Morrigan
11,468
546
95
5
0
332,935
0
W
Jing Wei
8,840
421
114
5
0
385,073
3
L
Cupid
9,298
443
107
5
0
356,243
0
W
Pele
10,054
479
99
5
0
409,554
2
W
Chang'e
10,553
503
123
6
0
342,268
1
L
Ares
7,848
374
49
2
0
353,244
0
W
Ares
10,091
481
49
2
0
390,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role