Player Matchup

Izanami
Izanami
Platinum IV
GLazyyy
Izanami
Platinum IV
Level 64
God Stats
0W - 1L
1,660 SR
Queue Stats
85W - 80L
1,741 MMR
Solo
Geb
Geb
Platinum V
Jarumi
Geb
Platinum V
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,939 MMR
Solo
Anubis
Anubis
Gold III
Legion956
Anubis
Gold III
Level 149
God Stats
0W - 3L
1,654 SR
Queue Stats
43W - 35L
1,824 MMR
Solo
Fenrir
Fenrir
Platinum II
paolo159
Fenrir
Platinum II
Level 155
God Stats
35W - 25L
1,710 SR
Queue Stats
599W - 581L
1,710 MMR
Solo
Cthulhu
Cthulhu
Platinum II
sauceman123
Cthulhu
Platinum II
Level 128
God Stats
19W - 21L
1,613 SR
Queue Stats
61W - 64L
1,842 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,628 SR
1,811 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,641 SR
1,681 MMR
Olorun
Olorun
Platinum IV
 
Olorun
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold I
 
Artio
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum III
ChiSquareTest
Thoth
Platinum III
Level 109
God Stats
20W - 8L
2,015 SR
Queue Stats
37W - 29L
1,921 MMR
Party 1
Rama
Rama
Gold II
Contributive
Rama
Gold II
Level 129
God Stats
3W - 2L
1,658 SR
Queue Stats
33W - 23L
1,823 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
NatGage
Tsukuyomi
Gold IV
Level 58
God Stats
3W - 2L
1,532 SR
Queue Stats
19W - 15L
1,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GLazyyy
Izanami
13
0 / 6 / 0
7,713
482
5,366
13,014
3,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
Jarumi
Geb
11
2 / 2 / 2
7,391
462
4,946
10,288
6,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Legion956
Anubis
13
5 / 5 / 1
8,290
518
7,607
7,825
2,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
paolo159
Fenrir
15
0 / 3 / 4
8,046
503
6,163
13,829
6,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
sauceman123
Cthulhu
15
1 / 3 / 0
8,697
544
4,437
12,800
9,363
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetCliodhnaCamazotzLoki

VS

Bans
OdinAchillesAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
17
2 / 1 / 2
10,453
653
6,353
6,788
4,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artio
 
Artio
14
6 / 1 / 8
9,718
607
8,650
12,719
10,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 2 / 3
9,871
617
7,979
9,364
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 1 / 3
10,176
636
11,741
11,200
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
NatGage
Tsukuyomi
14
1 / 3 / 5
8,648
541
6,892
10,334
3,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
8
Kills
19
19
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
1
2
3
W
Artio
 
Artio
6
1
8
10
W
5
2
3
3.25
W
5
1
3
6.5
L
Izanami
GLazyyy
Izanami
0
6
0
0
L
Geb
Jarumi
Geb
2
2
2
1.5
L
Anubis
Legion956
Anubis
5
5
1
1.1
W
Tsukuyomi
NatGage
Tsukuyomi
1
3
5
1.17
L
Fenrir
paolo159
Fenrir
0
3
4
0.67
L
Cthulhu
sauceman123
Cthulhu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,519
Damage
41,615
57,756
Taken
50,405
29,560
Mitigated
24,287
16,309
Healing
21,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,353
2,560
450
4,064
6,788
4,479
1,005
2,268
4,520
76,475
8,902
W
Artio
 
Artio
8,650
409
1,257
5,528
12,719
10,531
93
4,234
8,485
31,400
0
W
7,979
249
0
1,602
9,364
2,417
0
5,261
4,103
61,738
0
W
11,741
9,397
0
5,178
11,200
3,638
3,126
2,008
9,192
0
72,644
L
Izanami
GLazyyy
Izanami
5,366
3,536
0
2,893
13,014
3,331
0
1,121
11,893
0
56,946
L
Geb
Jarumi
Geb
4,946
704
293
2,374
10,288
6,930
0
4,906
5,382
26,317
0
L
Anubis
Legion956
Anubis
7,607
268
0
1,907
7,825
2,938
0
4,360
3,465
43,160
0
W
Tsukuyomi
NatGage
Tsukuyomi
6,892
2,165
0
3,410
10,334
3,222
0
3,555
6,779
0
54,484
L
Fenrir
paolo159
Fenrir
6,163
973
0
4,205
13,829
6,998
0
6,582
7,247
220
63,850
L
Cthulhu
sauceman123
Cthulhu
4,437
184
31
4,606
12,800
9,363
0
5,300
7,500
61,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,137
Gold Earned
48,866
521
Minions Killed
532
0
Camps Cleared
0
1,522,788
Distance Traveled
1,657,757
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,453
653
154
10
0
306,764
4
W
Artio
9,718
607
36
2
0
351,984
4
W
Thoth
9,871
617
134
8
0
336,181
8
W
Rama
10,176
636
132
8
0
296,898
2
L
Izanami
7,713
482
122
8
0
277,335
2
L
Geb
7,391
462
24
2
0
299,458
4
L
Anubis
8,290
518
103
6
0
259,885
5
W
Tsukuyomi
8,648
541
76
5
0
365,930
3
L
Fenrir
8,046
503
117
7
0
366,460
5
L
Cthulhu
8,697
544
155
10
0
319,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role