Player Matchup

Merlin
Merlin
Darkozx419
Merlin
Level 39
God Stats
3W - 3L
1,500 SR
Queue Stats
150W - 145L
1,442 Elo+
Party 3
Cliodhna
Cliodhna
IdiopathiikTTV
Cliodhna
Level 104
God Stats
4W - 8L
1,529 SR
Queue Stats
677W - 769L
1,466 Elo+
Solo
Izanami
Izanami
Jhazzlyn26
Izanami
Level 23
God Stats
25W - 28L
1,492 SR
Queue Stats
70W - 89L
1,332 Elo+
Party 3
Medusa
Medusa
NiccO J CanT
Medusa
Level 86
God Stats
21W - 9L
1,581 SR
Queue Stats
229W - 227L
1,511 Elo+
Party 2
Kuzenbo
Kuzenbo
Professuh
Kuzenbo
Level 118
God Stats
9W - 11L
1,439 SR
Queue Stats
507W - 472L
1,493 Elo+
Party 2
Team Averages
Level 74
1,508 SR
1,449 Elo+

VS

Team Averages
Level 86
1,443 SR
1,568 Elo+
Cthulhu
Cthulhu
Aimsworth20
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,582 Elo+
Party 1
Vulcan
Vulcan
Benjamyne
Vulcan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,582 Elo+
Party 1
Heimdallr
Heimdallr
Dunagar
Heimdallr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,582 Elo+
Party 1
Zhong Kui
Zhong Kui
Lordboi101
Zhong Kui
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,620 Elo+
Party 1
Erlang Shen
Erlang Shen
TrepKillYou
Erlang Shen
Level 49
God Stats
0W - 1L
1,217 SR
Queue Stats
31W - 30L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Darkozx419
Merlin
16
2 / 5 / 4
10,106
532
10,386
10,555
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
17
9 / 5 / 4
10,895
573
13,678
13,416
7,666
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Jhazzlyn26
Izanami
16
0 / 1 / 4
9,231
486
3,264
10,099
3,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
18
4 / 5 / 5
10,757
566
8,280
14,901
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Professuh
Kuzenbo
16
6 / 1 / 4
9,957
524
9,646
15,296
11,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aimsworth20
Cthulhu
14
4 / 4 / 2
9,049
476
6,381
15,291
15,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Benjamyne
Vulcan
15
2 / 5 / 6
9,560
503
10,043
10,407
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Dunagar
Heimdallr
14
0 / 1 / 1
8,676
457
5,576
8,807
2,953
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
Lordboi101
Zhong Kui
13
3 / 3 / 4
8,957
471
5,385
10,400
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TrepKillYou
Erlang Shen
16
8 / 8 / 3
10,079
530
13,383
20,004
10,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
21
Kills
17
17
Deaths
21
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Aimsworth20
Cthulhu
4
4
2
1.25
L
Vulcan
Benjamyne
Vulcan
2
5
6
1
W
Merlin
Darkozx419
Merlin
2
5
4
0.8
L
Heimdallr
Dunagar
Heimdallr
0
1
1
0.5
W
Cliodhna
9
5
4
2.2
W
Izanami
Jhazzlyn26
Izanami
0
1
4
2
L
Zhong Kui
Lordboi101
Zhong Kui
3
3
4
1.67
W
Medusa
4
5
5
1.3
W
Kuzenbo
Professuh
Kuzenbo
6
1
4
8
L
Erlang Shen
TrepKillYou
Erlang Shen
8
8
3
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,254
Damage
40,768
64,267
Taken
64,909
30,241
Mitigated
39,463
15,632
Healing
14,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Aimsworth20
Cthulhu
6,381
621
0
1,657
15,291
15,871
0
3,998
11,023
23,991
0
L
Vulcan
Benjamyne
Vulcan
10,043
2,874
0
990
10,407
3,111
108
443
9,865
50,693
0
W
Merlin
Darkozx419
Merlin
10,386
1,020
0
520
10,555
3,118
0
3,241
7,274
74,444
0
L
Heimdallr
Dunagar
Heimdallr
5,576
2,160
0
2,984
8,807
2,953
806
4,108
4,519
0
67,158
W
Cliodhna
13,678
1,799
0
1,200
13,416
7,666
330
6,375
6,807
315
59,292
W
Izanami
Jhazzlyn26
Izanami
3,264
1,541
0
4,236
10,099
3,062
75
2,237
7,784
0
66,157
L
Zhong Kui
Lordboi101
Zhong Kui
5,385
1,132
0
3,074
10,400
7,040
804
4,814
5,496
38,740
4,210
W
Medusa
8,280
3,589
0
5,839
14,901
4,969
0
4,287
10,564
0
86,013
W
Kuzenbo
Professuh
Kuzenbo
9,646
3,388
365
3,472
15,296
11,426
0
5,003
10,242
39,940
0
L
Erlang Shen
TrepKillYou
Erlang Shen
13,383
6,051
0
6,173
20,004
10,488
0
6,441
13,160
237
66,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,946
Gold Earned
46,321
565
Minions Killed
448
0
Camps Cleared
0
1,869,305
Distance Traveled
1,657,030
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,049
476
34
2
0
366,448
0
L
Vulcan
9,560
503
89
5
0
353,811
3
W
Merlin
10,106
532
143
8
0
340,896
3
L
Heimdallr
8,676
457
132
7
0
341,137
2
W
Cliodhna
10,895
573
100
5
0
383,152
6
W
Izanami
9,231
486
127
7
0
365,100
1
L
Zhong Kui
8,957
471
80
4
0
283,115
0
W
Medusa
10,757
566
130
7
0
356,664
3
W
Kuzenbo
9,957
524
65
3
0
423,493
7
L
Erlang Shen
10,079
530
113
6
0
312,519
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role