Player Matchup

Ymir
Ymir
alejandromr1970
Ymir
Level 85
God Stats
6W - 4L
1,456 SR
Queue Stats
108W - 111L
1,436 Elo+
Party 3
Vamana
Vamana
alexcho
Vamana
Level 29
God Stats
24W - 26L
1,475 SR
Queue Stats
82W - 85L
1,493 Elo+
Party 2
Poseidon
Poseidon
davidprados_18
Poseidon
Level 116
God Stats
6W - 4L
1,513 SR
Queue Stats
119W - 118L
1,491 Elo+
Party 2
Loki
Loki
jon_mj23
Loki
Level 108
God Stats
21W - 11L
1,600 SR
Queue Stats
80W - 64L
1,498 Elo+
Party 2
Neith
Neith
zPioo_
Neith
Level 27
God Stats
10W - 6L
1,751 SR
Queue Stats
46W - 38L
1,803 Elo+
Party 3
Team Averages
Level 73
1,559 SR
1,544 Elo+

VS

Team Averages
Level 64
1,538 SR
1,455 Elo+
Tiamat
Tiamat
Astro Terrain21
Tiamat
Level 89
God Stats
28W - 32L
1,449 SR
Queue Stats
346W - 319L
1,463 Elo+
Party 1
King Arthur
King Arthur
BRxVoid
King Arthur
Level 83
God Stats
65W - 54L
1,527 SR
Queue Stats
238W - 226L
1,469 Elo+
Party 1
Olorun
Olorun
ConnorHoneyman
Olorun
Level 23
God Stats
1W - 1L
1,754 SR
Queue Stats
18W - 20L
1,488 Elo+
Party 1
Pele
Pele
Toxic Geox
Pele
Level 48
God Stats
5W - 5L
1,461 SR
Queue Stats
147W - 153L
1,456 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lightraid1
Ah Muzen Cab
Level 76
God Stats
10W - 8L
1,500 SR
Queue Stats
269W - 272L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 5
7,862
605
5,469
7,685
5,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vamana
alexcho
Vamana
13
5 / 1 / 2
7,791
599
9,870
10,281
7,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
13
2 / 1 / 5
7,117
547
5,454
6,316
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
13
4 / 1 / 3
7,198
554
4,950
5,711
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
zPioo_
Neith
13
4 / 0 / 4
7,927
610
7,063
4,817
1,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,366
490
4,017
6,559
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
BRxVoid
King Arthur
11
1 / 4 / 0
6,751
519
8,325
12,079
5,298
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 9 / 0
4,973
383
3,158
10,581
3,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
2 / 3 / 0
6,109
470
4,130
9,676
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
lightraid1
Ah Muzen Cab
11
0 / 2 / 0
6,395
492
3,076
5,681
1,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
21
Kills
3
3
Deaths
21
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
King Arthur
BRxVoid
King Arthur
1
4
0
0.25
L
0
9
0
0
L
2
3
0
0.67
W
6
0
5
8.5
W
Vamana
alexcho
Vamana
5
1
2
6
W
Poseidon
2
1
5
4.5
W
Loki
4
1
3
5.5
L
Ah Muzen Cab
lightraid1
Ah Muzen Cab
0
2
0
0
W
Neith
zPioo_
Neith
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,806
Damage
22,706
34,810
Taken
44,576
17,582
Mitigated
15,874
17,715
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,017
116
0
1,788
6,559
2,617
174
3,164
3,395
37,521
0
L
King Arthur
BRxVoid
King Arthur
8,325
1,896
0
1,352
12,079
5,298
0
0
11,543
0
36,837
L
3,158
1,199
220
2,258
10,581
3,094
0
5,097
5,441
17,947
0
L
4,130
1,476
0
4,242
9,676
3,036
75
1,230
8,280
0
36,120
W
5,469
1,793
2,057
2,670
7,685
5,041
0
2,933
4,598
22,598
0
W
Vamana
alexcho
Vamana
9,870
4,664
0
5,120
10,281
7,616
876
0
10,281
0
43,651
W
Poseidon
5,454
886
0
2,852
6,316
1,785
38
3,028
2,902
52,843
0
W
Loki
4,950
1,056
0
3,198
5,711
1,569
0
111
5,530
0
41,222
L
Ah Muzen Cab
lightraid1
Ah Muzen Cab
3,076
708
0
2,193
5,681
1,829
0
1,432
4,249
0
39,516
W
Neith
zPioo_
Neith
7,063
3,219
0
1,818
4,817
1,571
0
485
4,324
0
56,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,895
Gold Earned
30,594
440
Minions Killed
343
0
Camps Cleared
0
1,294,162
Distance Traveled
1,211,967
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,366
490
86
7
0
238,311
6
L
King Arthur
6,751
519
82
6
0
239,454
0
L
Olorun
4,973
383
26
2
0
217,037
1
L
Pele
6,109
470
69
5
0
266,080
1
W
Ymir
7,862
605
33
3
0
251,259
2
W
Vamana
7,791
599
94
7
0
246,440
3
W
Poseidon
7,117
547
118
9
0
267,388
4
W
Loki
7,198
554
73
6
0
290,325
6
L
Ah Muzen Cab
6,395
492
80
6
0
251,085
1
W
Neith
7,927
610
122
9
0
238,750
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role