Player Matchup

Danzaburou
Danzaburou
Bashmaster147
Danzaburou
Level 127
God Stats
1W - 0L
1,890 SR
Queue Stats
7W - 3L
1,568 Elo+
Party 1
Anubis
Anubis
Crw ah Demon
Anubis
Level 24
God Stats
2W - 1L
1,516 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Pele
Pele
Idunns Feet
Pele
Level 96
God Stats
2W - 1L
1,661 SR
Queue Stats
4W - 5L
1,379 Elo+
Party 1
Sylvanus
Sylvanus
RayB12345
Sylvanus
Level 121
God Stats
1W - 0L
1,534 SR
Queue Stats
4W - 5L
1,388 Elo+
Party 1
Gilgamesh
Gilgamesh
The MeleeMatt
Gilgamesh
Level 134
God Stats
1W - 1L
1,607 SR
Queue Stats
7W - 5L
1,438 Elo+
Party 1
Team Averages
Level 100
1,642 SR
1,455 Elo+

VS

Team Averages
Level 69
1,607 SR
1,458 Elo+
Ra
Ra
King_Capalot_
Ra
Level 82
God Stats
0W - 1L
1,520 SR
Queue Stats
11W - 11L
1,468 Elo+
Party 3
Loki
Loki
KlD_Honcho
Loki
Level 71
God Stats
1W - 1L
1,532 SR
Queue Stats
1W - 2L
1,486 Elo+
Party 3
Mulan
Mulan
Mayk0395
Mulan
Level 139
God Stats
1W - 1L
1,844 SR
Queue Stats
7W - 19L
1,370 Elo+
Party 2
Medusa
Medusa
Viekh
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 9L
1,657 Elo+
Solo
Merlin
Merlin
guille241996
Merlin
Level 26
God Stats
0W - 2L
1,639 SR
Queue Stats
2W - 7L
1,309 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bashmaster147
Danzaburou
18
8 / 4 / 12
12,450
889
14,166
13,786
7,374
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
16
2 / 4 / 8
10,128
723
6,105
11,578
7,035
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
6 / 3 / 17
13,224
945
14,029
14,590
8,627
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
RayB12345
Sylvanus
18
4 / 1 / 13
11,830
845
6,133
10,612
12,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gilgamesh
The MeleeMatt
Gilgamesh
19
10 / 5 / 13
13,247
946
14,162
18,947
18,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 7
10,807
772
8,369
10,885
3,482
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 7 / 5
9,667
691
7,283
10,709
4,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mulan
Mayk0395
Mulan
16
4 / 6 / 8
10,998
786
11,039
16,399
15,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Viekh
Medusa
18
5 / 8 / 7
12,178
870
16,204
14,305
4,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
16
1 / 5 / 10
9,402
672
9,427
9,567
3,197
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
54
30
Kills
17
17
Deaths
30
63
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bashmaster147
Danzaburou
8
4
12
3.5
W
Anubis
2
4
8
1.5
W
6
3
17
4.83
L
4
4
7
1.88
L
3
7
5
0.79
L
Mulan
Mayk0395
Mulan
4
6
8
1.33
W
Sylvanus
RayB12345
Sylvanus
4
1
13
10.5
W
Gilgamesh
The MeleeMatt
Gilgamesh
10
5
13
3.3
L
Medusa
Viekh
Medusa
5
8
7
1.06
L
Merlin
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,595
Damage
52,322
69,513
Taken
61,865
53,859
Mitigated
30,397
16,710
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bashmaster147
Danzaburou
14,166
6,633
0
2,771
13,786
7,374
2,201
3,647
9,819
0
35,219
W
Anubis
6,105
0
0
2,381
11,578
7,035
753
3,403
8,042
29,590
0
W
14,029
2,465
52
1,864
14,590
8,627
2,701
3,153
11,244
0
52,352
L
8,369
545
374
1,227
10,885
3,482
243
3,931
6,730
44,229
0
L
7,283
1,250
0
506
10,709
4,127
90
2,723
7,865
0
27,917
L
Mulan
Mayk0395
Mulan
11,039
1,516
0
3,692
16,399
15,245
0
4,333
11,621
0
21,253
W
Sylvanus
RayB12345
Sylvanus
6,133
938
4,032
4,565
10,612
12,673
396
3,684
6,809
19,184
0
W
Gilgamesh
The MeleeMatt
Gilgamesh
14,162
4,296
0
1,045
18,947
18,150
363
4,383
14,306
3,902
29,061
L
Medusa
Viekh
Medusa
16,204
5,832
0
726
14,305
4,346
795
1,226
12,513
0
45,655
L
Merlin
9,427
1,011
0
268
9,567
3,197
39
1,321
8,131
30,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,879
Gold Earned
53,052
299
Minions Killed
309
5
Camps Cleared
9
1,325,711
Distance Traveled
1,253,456
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,450
889
58
4
1
270,012
3
W
Anubis
10,128
723
75
5
2
220,583
1
W
Pele
13,224
945
112
8
2
300,028
0
L
Ra
10,807
772
81
6
2
250,195
1
L
Loki
9,667
691
44
3
3
266,769
2
L
Mulan
10,998
786
28
2
0
243,335
3
W
Sylvanus
11,830
845
25
2
0
254,616
2
W
Gilgamesh
13,247
946
29
2
0
280,472
4
L
Medusa
12,178
870
104
7
2
256,592
2
L
Merlin
9,402
672
52
4
2
236,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role