Player Matchup

Achilles
Achilles
Silver II
Angel_AA95
Achilles
Silver II
Level 135
God Stats
5W - 6L
1,559 SR
Queue Stats
284W - 294L
1,006 MMR
Solo
Artemis
Artemis
Silver II
FeArTaLeNt_
Artemis
Silver II
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 146L
1,011 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Horusgebel
Kuzenbo
Silver I
Level 157
God Stats
21W - 9L
1,580 SR
Queue Stats
289W - 290L
1,150 MMR
Solo
Ra
Ra
Silver II
Smurfs lot
Ra
Silver II
Level 98
God Stats
6W - 3L
1,770 SR
Queue Stats
188W - 193L
954 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver V
The_Boods07
Tsukuyomi
Silver V
Level 84
God Stats
2W - 8L
1,361 SR
Queue Stats
6W - 15L
990 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,554 SR
1,022 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,548 SR
967 MMR
Fenrir
Fenrir
Silver I
Crimson Dreams2
Fenrir
Silver I
Level 118
God Stats
1W - 2L
1,467 SR
Queue Stats
18W - 16L
945 MMR
Solo
Cerberus
Cerberus
Silver III
EdSam04
Cerberus
Silver III
Level 126
God Stats
4W - 6L
1,533 SR
Queue Stats
105W - 133L
891 MMR
Solo
Nu Wa
Nu Wa
Silver III
MaskedKane316
Nu Wa
Silver III
Level 144
God Stats
19W - 14L
1,546 SR
Queue Stats
267W - 305L
1,044 MMR
Solo
Odin
Odin
Silver II
RaVe IDIPLO
Odin
Silver II
Level 92
God Stats
2W - 2L
1,607 SR
Queue Stats
84W - 104L
944 MMR
Solo
Medusa
Medusa
Silver IV
Spiderman104
Medusa
Silver IV
Level 148
God Stats
2W - 2L
1,587 SR
Queue Stats
17W - 32L
1,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Angel_AA95
Achilles
13
2 / 0 / 9
7,396
493
7,588
10,906
12,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
FeArTaLeNt_
Artemis
15
5 / 0 / 4
8,753
584
6,446
8,143
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
Horusgebel
Kuzenbo
14
3 / 1 / 1
8,638
576
7,488
10,368
12,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 1 / 4
9,643
643
14,758
8,555
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
The_Boods07
Tsukuyomi
14
2 / 3 / 2
8,644
576
4,097
10,161
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
BastetGebBellonaCharybdis

VS

Bans
Morgan Le FayArachneZhong KuiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 0
6,290
419
3,490
12,744
3,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
EdSam04
Cerberus
10
1 / 4 / 0
6,539
436
5,056
17,778
9,647
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 2 / 1
6,740
449
3,814
7,327
2,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 1
7,222
481
6,678
11,079
5,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
12
1 / 3 / 0
7,103
474
6,959
9,286
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
19
Kills
5
5
Deaths
19
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Angel_AA95
Achilles
2
0
9
6.5
L
0
7
0
0
L
Cerberus
EdSam04
Cerberus
1
4
0
0.25
W
Artemis
FeArTaLeNt_
Artemis
5
0
4
7
W
Kuzenbo
Horusgebel
Kuzenbo
3
1
1
3.5
L
1
2
1
0.75
L
2
3
1
0.83
W
7
1
4
9
L
Medusa
1
3
0
0.33
W
Tsukuyomi
The_Boods07
Tsukuyomi
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,377
Damage
25,997
48,133
Taken
58,214
34,211
Mitigated
23,573
18,640
Healing
11,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Angel_AA95
Achilles
7,588
1,645
625
2,343
10,906
12,574
0
1,621
9,195
0
24,781
L
3,490
537
0
619
12,744
3,976
0
3,676
8,685
0
34,783
L
Cerberus
EdSam04
Cerberus
5,056
507
1,310
4,796
17,778
9,647
0
6,903
10,221
22,328
0
W
Artemis
FeArTaLeNt_
Artemis
6,446
2,799
0
3,288
8,143
2,719
3,207
1,777
6,366
0
58,833
W
Kuzenbo
Horusgebel
Kuzenbo
7,488
2,412
0
2,195
10,368
12,158
257
1,404
8,334
49,512
0
L
3,814
2,081
0
1,181
7,327
2,207
0
2,337
4,771
39,414
0
L
6,678
1,181
0
1,882
11,079
5,301
0
6,978
3,443
4,220
34,206
W
14,758
813
1,733
4,978
8,555
3,102
453
4,028
4,482
73,437
0
L
Medusa
6,959
3,373
0
1,731
9,286
2,442
0
961
7,893
0
51,454
W
Tsukuyomi
The_Boods07
Tsukuyomi
4,097
915
0
3,478
10,161
3,658
249
1,239
8,836
0
58,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,074
Gold Earned
33,894
492
Minions Killed
366
0
Camps Cleared
0
1,525,079
Distance Traveled
1,352,040
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,396
493
36
2
0
302,970
7
L
Fenrir
6,290
419
71
5
0
296,358
3
L
Cerberus
6,539
436
33
2
0
288,681
3
W
Artemis
8,753
584
106
7
0
286,349
1
W
Kuzenbo
8,638
576
91
6
0
276,809
1
L
Nu Wa
6,740
449
79
5
0
220,468
0
L
Odin
7,222
481
82
5
0
284,851
1
W
Ra
9,643
643
134
9
0
341,088
2
L
Medusa
7,103
474
101
7
0
261,682
5
W
Tsukuyomi
8,644
576
125
8
0
317,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role