Player Matchup

Chaac
Chaac
Bidenschik
Chaac
Level 27
God Stats
1W - 0L
1,377 SR
Queue Stats
15W - 6L
1,656 Elo+
Party 2
Hades
Hades
Doct0rSucc
Hades
Level 25
God Stats
2W - 1L
1,808 SR
Queue Stats
15W - 10L
1,635 Elo+
Party 2
Pele
Pele
Livingdead2400
Pele
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,679 Elo+
Party 2
Ra
Ra
Nikko072
Ra
Level 66
God Stats
2W - 0L
1,865 SR
Queue Stats
19W - 10L
1,690 Elo+
Party 2
Chiron
Chiron
Obbyconquer
Chiron
Level 36
God Stats
1W - 0L
1,217 SR
Queue Stats
2W - 2L
1,199 Elo+
Solo
Team Averages
Level 35
1,553 SR
1,572 Elo+

VS

Team Averages
Level 62
1,566 SR
1,522 Elo+
Fenrir
Fenrir
DanielGC1208
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 115L
1,500 Elo+
Party 1
Ymir
Ymir
SageZeus9024056
Ymir
Level 8
God Stats
1W - 1L
1,615 SR
Queue Stats
1W - 1L
1,719 Elo+
Party 1
Achilles
Achilles
barghest21
Achilles
Level 45
God Stats
1W - 4L
1,416 SR
Queue Stats
109W - 156L
1,404 Elo+
Solo
Anubis
Anubis
mauri3141
Anubis
Level 105
God Stats
14W - 18L
1,514 SR
Queue Stats
174W - 171L
1,480 Elo+
Party 1
Izanami
Izanami
presiado14
Izanami
Level 85
God Stats
4W - 2L
1,786 SR
Queue Stats
219W - 215L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
3 / 0 / 0
6,364
707
4,554
6,540
4,792
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
8
0 / 0 / 4
4,701
522
1,766
1,974
951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
4 / 1 / 3
6,130
681
5,402
6,326
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 2
5,978
664
2,775
2,296
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
9
4 / 0 / 0
5,381
598
4,800
4,834
724
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 2 / 0
4,748
528
914
5,622
1,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 0
4,331
481
334
5,305
2,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
barghest21
Achilles
9
0 / 2 / 0
4,789
532
2,053
6,247
3,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anubis
mauri3141
Anubis
9
1 / 4 / 0
5,001
556
2,067
6,232
1,888
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
presiado14
Izanami
9
1 / 4 / 0
5,304
589
3,128
5,953
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
14
Kills
2
2
Deaths
14
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
3
0
0
3
L
Fenrir
0
2
0
0
W
Hades
0
0
4
2
W
4
1
3
5.5
W
3
1
2
4
W
Chiron
4
0
0
4
L
0
2
0
0
L
Achilles
barghest21
Achilles
0
2
0
0
L
Anubis
mauri3141
Anubis
1
4
0
0.25
L
Izanami
presiado14
Izanami
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,297
Damage
8,496
21,970
Taken
29,359
8,661
Mitigated
10,454
10,800
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
4,554
1,315
0
3,824
6,540
4,792
0
0
6,540
5,349
28,236
L
Fenrir
914
157
0
2,122
5,622
1,628
0
377
5,245
0
23,804
W
Hades
1,766
168
300
993
1,974
951
0
67
1,907
15,604
0
W
5,402
1,642
0
3,376
6,326
1,674
0
1,417
4,909
0
33,037
W
2,775
145
203
955
2,296
520
690
917
1,379
35,930
0
W
Chiron
4,800
2,051
35
1,114
4,834
724
0
0
4,834
0
20,559
L
334
24
0
1,050
5,305
2,314
0
1,568
3,737
9,671
0
L
Achilles
barghest21
Achilles
2,053
927
0
1,304
6,247
3,179
0
451
5,796
0
22,099
L
Anubis
mauri3141
Anubis
2,067
96
0
1,756
6,232
1,888
168
1,971
4,158
28,683
0
L
Izanami
presiado14
Izanami
3,128
1,961
0
1,262
5,953
1,445
0
568
5,267
0
30,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,554
Gold Earned
24,173
286
Minions Killed
247
0
Camps Cleared
0
968,872
Distance Traveled
859,941
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,364
707
85
9
0
180,839
0
L
Fenrir
4,748
528
55
6
0
195,645
0
W
Hades
4,701
522
34
4
0
188,625
0
W
Pele
6,130
681
62
7
0
213,424
1
W
Ra
5,978
664
69
8
0
201,039
3
W
Chiron
5,381
598
36
4
0
184,945
4
L
Ymir
4,331
481
19
2
0
187,953
0
L
Achilles
4,789
532
51
6
0
190,652
1
L
Anubis
5,001
556
52
6
0
142,151
2
L
Izanami
5,304
589
70
8
0
143,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role