Player Matchup

Da Ji
Da Ji
DaddyGlickyy
Da Ji
Level 135
God Stats
1W - 0L
1,136 SR
Queue Stats
45W - 61L
1,430 Elo+
Solo
Merlin
Merlin
Icy Heavans
Merlin
Level 96
God Stats
12W - 13L
1,504 SR
Queue Stats
121W - 121L
1,473 Elo+
Solo
Aphrodite
Aphrodite
KingMeAsChampDad
Aphrodite
Level 127
God Stats
9W - 13L
1,489 SR
Queue Stats
590W - 558L
1,470 Elo+
Solo
Hou Yi
Hou Yi
LeoFEELINGS_SF
Hou Yi
Level 106
God Stats
6W - 7L
1,614 SR
Queue Stats
235W - 230L
1,467 Elo+
Solo
Achilles
Achilles
SpruceWarrior10
Achilles
Level 105
God Stats
4W - 4L
1,417 SR
Queue Stats
120W - 112L
1,480 Elo+
Solo
Team Averages
Level 114
1,432 SR
1,464 Elo+

VS

Team Averages
Level 89
1,486 SR
1,468 Elo+
Nu Wa
Nu Wa
Bellakickbutt
Nu Wa
Level 104
God Stats
20W - 15L
1,531 SR
Queue Stats
241W - 219L
1,478 Elo+
Solo
Pele
Pele
Gm_villa
Pele
Level 85
God Stats
18W - 14L
1,471 SR
Queue Stats
205W - 213L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
Godfro
Sun Wukong
Level 83
God Stats
5W - 8L
1,501 SR
Queue Stats
117W - 116L
1,488 Elo+
Solo
Charybdis
Charybdis
MingledObject13
Charybdis
Level 68
God Stats
0W - 1L
1,225 SR
Queue Stats
21W - 17L
1,428 Elo+
Solo
Athena
Athena
TiMANosaurusRex
Athena
Level 104
God Stats
52W - 29L
1,704 SR
Queue Stats
134W - 129L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,454
497
4,171
11,622
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
16
3 / 3 / 1
9,351
550
6,995
7,453
2,417
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
14
1 / 1 / 5
8,435
496
6,548
10,583
9,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 2
8,763
515
9,520
8,257
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
16
1 / 1 / 1
9,717
572
7,908
13,074
14,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
8,609
506
7,301
6,671
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
13
4 / 3 / 2
8,233
484
7,655
11,797
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Godfro
Sun Wukong
16
1 / 1 / 0
9,555
562
10,311
12,413
7,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
MingledObject13
Charybdis
12
1 / 3 / 1
7,290
429
5,743
7,936
2,455
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 2
7,275
428
2,509
12,783
11,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
11
Kills
7
7
Deaths
11
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
2
2
4
2
L
Pele
4
3
2
1.67
L
Sun Wukong
Godfro
Sun Wukong
1
1
0
1
W
Merlin
3
3
1
1.17
W
Aphrodite
1
1
5
3.5
W
4
0
2
5
L
Charybdis
MingledObject13
Charybdis
1
3
1
0.5
W
Achilles
1
1
1
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,142
Damage
33,519
50,989
Taken
51,600
33,070
Mitigated
26,255
24,978
Healing
16,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,301
938
0
2,336
6,671
1,961
368
4,955
1,528
55,850
0
W
4,171
968
0
5,300
11,622
4,022
0
1,232
10,069
0
52,165
L
Pele
7,655
1,496
0
2,778
11,797
3,439
0
2,285
9,453
0
44,119
L
Sun Wukong
Godfro
Sun Wukong
10,311
2,655
0
6,227
12,413
7,336
0
0
11,452
0
70,128
W
Merlin
6,995
92
0
286
7,453
2,417
944
3,370
3,655
73,427
0
W
Aphrodite
6,548
1,445
2,487
7,398
10,583
9,136
88
1,937
8,510
27,501
0
W
9,520
4,931
0
3,715
8,257
2,786
1,250
1,908
6,233
0
75,086
L
Charybdis
MingledObject13
Charybdis
5,743
2,968
0
1,343
7,936
2,455
0
3,106
4,770
0
47,354
W
Achilles
7,908
2,240
0
5,792
13,074
14,709
714
462
11,215
0
66,994
L
2,509
799
0
3,508
12,783
11,064
0
3,174
9,567
20,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,720
Gold Earned
40,962
569
Minions Killed
474
0
Camps Cleared
0
1,614,798
Distance Traveled
1,727,298
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,609
506
104
6
0
303,461
8
W
Da Ji
8,454
497
88
5
0
368,935
7
L
Pele
8,233
484
79
5
0
377,538
7
L
Sun Wukong
9,555
562
156
9
0
377,143
2
W
Merlin
9,351
550
154
9
0
291,674
6
W
Aphrodite
8,435
496
47
3
0
318,480
8
W
Hou Yi
8,763
515
134
8
0
300,571
1
L
Charybdis
7,290
429
96
6
0
305,367
0
W
Achilles
9,717
572
146
9
0
335,138
3
L
Athena
7,275
428
39
2
0
363,789
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role