Player Matchup

Zeus
Zeus
Blues N Blunts
Zeus
Level 127
God Stats
2W - 2L
1,327 SR
Queue Stats
24W - 36L
1,249 Elo+
Party 1
Chaac
Chaac
Efficientz
Chaac
Level 108
God Stats
7W - 6L
1,616 SR
Queue Stats
98W - 110L
1,294 Elo+
Party 1
Medusa
Medusa
oiAUTOMATICo
Medusa
Level 26
God Stats
5W - 4L
1,304 SR
Queue Stats
78W - 88L
1,268 Elo+
Party 1
Team Averages
Level 87
1,416 SR
1,270 Elo+

VS

Team Averages
Level 59
1,409 SR
1,242 Elo+
Atlas
Atlas
ForceGod99
Atlas
Level 45
God Stats
2W - 5L
1,311 SR
Queue Stats
75W - 81L
1,281 Elo+
Party 2
Thor
Thor
MonsterMatter
Thor
Level 25
God Stats
1W - 4L
1,417 SR
Queue Stats
34W - 61L
1,168 Elo+
Party 2
The Morrigan
The Morrigan
StolenHarbor
The Morrigan
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 216L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 0 / 4
11,130
795
19,261
10,111
3,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
14
3 / 1 / 13
9,654
690
10,278
15,261
16,884
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
13
2 / 1 / 14
9,389
671
8,825
7,705
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
0 / 7 / 2
7,854
561
8,471
21,163
18,771
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 9 / 1
7,388
528
4,496
13,238
5,121
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
StolenHarbor
The Morrigan
12
2 / 2 / 0
8,457
604
7,684
9,475
3,440
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
18
Kills
2
2
Deaths
18
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
13
0
4
15
W
Chaac
3
1
13
9.5
L
Atlas
0
7
2
0.14
L
0
9
1
0.06
L
The Morrigan
StolenHarbor
The Morrigan
2
2
0
1
W
Medusa
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,364
Damage
20,651
33,077
Taken
43,876
23,487
Mitigated
27,332
15,377
Healing
2,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,261
4,860
699
3,811
10,111
3,622
818
5,106
5,005
55,856
0
W
Chaac
10,278
1,320
648
7,191
15,261
16,884
270
7,043
8,218
2,081
30,952
L
Atlas
8,471
3,053
0
1,163
21,163
18,771
0
11,327
9,836
21,989
0
L
4,496
1,566
0
0
13,238
5,121
0
4,970
8,268
0
9,743
L
The Morrigan
StolenHarbor
The Morrigan
7,684
2,240
43
1,448
9,475
3,440
0
3,781
5,694
24,427
2,261
W
Medusa
8,825
4,787
726
2,302
7,705
2,981
584
2,174
5,531
0
23,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
23,699
145
Minions Killed
87
5
Camps Cleared
3
794,474
Distance Traveled
665,728
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,130
795
76
5
4
250,240
3
W
Chaac
9,654
690
43
3
0
274,047
1
L
Atlas
7,854
561
28
2
0
234,437
2
L
Thor
7,388
528
17
1
0
182,689
1
L
The Morrigan
8,457
604
42
3
3
248,602
6
W
Medusa
9,389
671
26
2
1
270,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role