Player Matchup

Osiris
Osiris
CMdaGod
Osiris
Level 123
God Stats
3W - 1L
1,687 SR
Queue Stats
359W - 357L
1,435 Elo+
Party 2
Hun Batz
Hun Batz
Pantherssss
Hun Batz
Level 124
God Stats
7W - 6L
1,481 SR
Queue Stats
665W - 608L
1,468 Elo+
Party 1
Olorun
Olorun
RustyCruxis
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,491 Elo+
Party 1
Medusa
Medusa
SparkxKy
Medusa
Level 122
God Stats
7W - 12L
1,465 SR
Queue Stats
504W - 481L
1,551 Elo+
Party 1
Ymir
Ymir
huddini211
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,701 Elo+
Party 2
Team Averages
Level 78
1,527 SR
1,529 Elo+

VS

Team Averages
Level 67
1,576 SR
1,521 Elo+
Apollo
Apollo
ArdentSynergy
Apollo
Level 87
God Stats
21W - 11L
1,666 SR
Queue Stats
138W - 125L
1,538 Elo+
Party 3
Mulan
Mulan
CounterThatYouAV
Mulan
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,522 Elo+
Party 4
Thanatos
Thanatos
NocturnalPeace
Thanatos
Level 124
God Stats
2W - 2L
1,690 SR
Queue Stats
38W - 35L
1,543 Elo+
Party 4
Ares
Ares
ardent_meraki
Ares
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Merlin
Merlin
spacewaifuu
Merlin
Level 89
God Stats
1W - 0L
1,526 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CMdaGod
Osiris
9
2 / 3 / 0
5,933
539
3,141
8,530
5,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Pantherssss
Hun Batz
12
6 / 1 / 2
7,085
644
4,352
7,213
2,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
1
0 / 0 / 0
2,176
198
0
0
0
Medusa
SparkxKy
Medusa
12
3 / 2 / 2
6,982
635
4,378
4,320
969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 1
4,908
446
71
4,721
2,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,393
581
4,234
4,044
1,029
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 2 / 3
6,646
604
3,698
6,490
2,925
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
11
3 / 3 / 3
6,489
590
3,968
6,791
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 1 / 1
4,763
433
332
2,820
1,381
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Merlin
11
0 / 4 / 3
5,735
521
1,485
3,696
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
11
Kills
8
8
Deaths
11
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
L
Osiris
CMdaGod
Osiris
2
3
0
0.67
W
2
2
3
1.75
W
Thanatos
3
3
3
1.5
L
Hun Batz
Pantherssss
Hun Batz
6
1
2
7
L
Olorun
0
0
0
0
L
Medusa
SparkxKy
Medusa
3
2
2
2
W
0
1
1
0.5
L
0
2
1
0.25
W
Merlin
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,942
Damage
13,717
24,784
Taken
23,841
11,181
Mitigated
8,170
5,755
Healing
7,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,234
2,773
0
1,156
4,044
1,029
15
71
3,973
0
41,811
L
Osiris
CMdaGod
Osiris
3,141
1,223
0
850
8,530
5,773
582
0
8,266
0
28,919
W
3,698
745
0
1,128
6,490
2,925
495
0
6,490
0
27,592
W
Thanatos
3,968
842
0
4,773
6,791
2,032
0
0
6,791
0
39,313
L
Hun Batz
Pantherssss
Hun Batz
4,352
1,597
0
2,839
7,213
2,260
0
812
6,236
0
40,597
L
Olorun
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
SparkxKy
Medusa
4,378
2,449
0
1,303
4,320
969
0
645
3,533
0
42,193
W
332
0
0
353
2,820
1,381
0
0
2,820
3,500
0
L
71
0
0
763
4,721
2,179
0
172
4,549
12,427
0
W
Merlin
1,485
210
0
164
3,696
803
0
0
3,696
29,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,084
Gold Earned
30,026
244
Minions Killed
311
0
Camps Cleared
0
872,613
Distance Traveled
1,024,744
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,393
581
84
8
0
205,205
4
L
Osiris
5,933
539
60
5
0
206,673
5
W
Mulan
6,646
604
65
6
0
198,158
4
W
Thanatos
6,489
590
83
8
0
243,010
5
L
Hun Batz
7,085
644
83
8
0
263,228
2
L
Olorun
2,176
198
0
0
0
0
0
L
Medusa
6,982
635
74
7
0
215,410
5
W
Ares
4,763
433
8
1
0
177,449
3
L
Ymir
4,908
446
27
2
0
187,302
1
W
Merlin
5,735
521
71
6
0
200,922
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role