Player Matchup

Zhong Kui
Zhong Kui
Debshot
Zhong Kui
Level 109
God Stats
15W - 11L
1,570 SR
Queue Stats
153W - 138L
1,562 Elo+
Party 2
Izanami
Izanami
Ilovemen69
Izanami
Level 64
God Stats
5W - 4L
1,617 SR
Queue Stats
97W - 87L
1,545 Elo+
Party 2
Athena
Athena
MCGU1NNESS
Athena
Level 66
God Stats
20W - 14L
1,646 SR
Queue Stats
110W - 109L
1,516 Elo+
Party 2
Susano
Susano
Prophet1113
Susano
Level 124
God Stats
0W - 2L
1,287 SR
Queue Stats
181W - 165L
1,577 Elo+
Party 2
Zeus
Zeus
TheOneRS
Zeus
Level 38
God Stats
5W - 5L
1,521 SR
Queue Stats
21W - 25L
1,500 Elo+
Party 2
Team Averages
Level 80
1,528 SR
1,540 Elo+

VS

Team Averages
Level 86
1,531 SR
1,498 Elo+
Merlin
Merlin
 
Merlin
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Babsti24
Cabrakan
Level 68
God Stats
10W - 9L
1,508 SR
Queue Stats
156W - 184L
1,422 Elo+
Party 1
Ao Kuang
Ao Kuang
Lorsay
Ao Kuang
Level 101
God Stats
38W - 36L
1,576 SR
Queue Stats
600W - 604L
1,519 Elo+
Party 1
Medusa
Medusa
TotallyWorth
Medusa
Level 45
God Stats
5W - 4L
1,650 SR
Queue Stats
112W - 102L
1,574 Elo+
Party 1
Ne Zha
Ne Zha
gormorrd
Ne Zha
Level 99
God Stats
3W - 2L
1,419 SR
Queue Stats
239W - 212L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Debshot
Zhong Kui
14
4 / 5 / 3
8,548
503
12,838
14,347
10,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Izanami
Ilovemen69
Izanami
16
8 / 5 / 5
10,163
598
13,001
12,054
4,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
MCGU1NNESS
Athena
13
2 / 4 / 11
8,795
517
4,279
14,389
13,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
16
6 / 7 / 4
9,934
584
14,457
16,086
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
11
1 / 8 / 0
7,368
433
4,912
9,043
2,388
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
7 / 3 / 10
10,878
640
8,864
9,928
3,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Babsti24
Cabrakan
14
2 / 4 / 6
8,837
520
4,029
13,474
13,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
Lorsay
Ao Kuang
16
7 / 4 / 4
9,938
585
14,641
16,552
6,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
15
4 / 4 / 3
8,702
512
10,685
11,539
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
gormorrd
Ne Zha
16
9 / 6 / 4
10,236
602
10,290
13,865
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
56
21
Kills
29
29
Deaths
21
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
3
10
4
W
Cabrakan
Babsti24
Cabrakan
2
4
6
1.25
L
Zhong Kui
Debshot
Zhong Kui
4
5
3
1.1
L
Izanami
Ilovemen69
Izanami
8
5
5
2.1
W
Ao Kuang
Lorsay
Ao Kuang
7
4
4
2.25
L
Athena
MCGU1NNESS
Athena
2
4
11
1.88
L
Susano
6
7
4
1.14
L
Zeus
1
8
0
0.13
W
Medusa
4
4
3
1.38
W
Ne Zha
gormorrd
Ne Zha
9
6
4
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,487
Damage
48,509
65,919
Taken
65,358
36,511
Mitigated
31,978
9,695
Healing
20,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,864
497
61
1,512
9,928
3,493
0
1,686
8,242
58,494
0
W
Cabrakan
Babsti24
Cabrakan
4,029
572
346
3,044
13,474
13,467
431
3,179
10,295
19,250
0
L
Zhong Kui
Debshot
Zhong Kui
12,838
845
0
4,716
14,347
10,401
88
7,035
7,144
42,395
0
L
Izanami
Ilovemen69
Izanami
13,001
10,087
0
2,746
12,054
4,171
472
4,145
7,899
0
75,771
W
Ao Kuang
Lorsay
Ao Kuang
14,641
4,413
0
7,005
16,552
6,552
730
8,142
8,410
45,640
8,452
L
Athena
MCGU1NNESS
Athena
4,279
1,178
0
1,423
14,389
13,919
47
5,385
8,906
17,150
0
L
Susano
14,457
4,810
0
560
16,086
5,632
0
6,358
9,548
0
64,811
L
Zeus
4,912
412
0
250
9,043
2,388
0
2,895
5,942
35,977
0
W
Medusa
10,685
4,996
0
4,423
11,539
3,661
1,544
4,053
7,486
0
68,157
W
Ne Zha
gormorrd
Ne Zha
10,290
3,009
0
4,289
13,865
4,805
106
4,969
8,896
0
62,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,808
Gold Earned
48,591
439
Minions Killed
458
0
Camps Cleared
0
1,504,869
Distance Traveled
1,586,675
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,878
640
123
7
0
330,599
1
W
Cabrakan
8,837
520
34
2
0
298,461
2
L
Zhong Kui
8,548
503
83
5
0
306,707
2
L
Izanami
10,163
598
148
9
0
307,198
2
W
Ao Kuang
9,938
585
89
5
0
338,567
2
L
Athena
8,795
517
30
2
0
343,115
1
L
Susano
9,934
584
98
6
0
324,419
0
L
Zeus
7,368
433
80
5
0
223,430
1
W
Medusa
8,702
512
125
7
0
293,780
2
W
Ne Zha
10,236
602
87
5
0
325,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role