Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tiamat
Tiamat
GUTSxCASCA
Tiamat
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,331 Elo+
Party 3
Artemis
Artemis
Xxchampion
Artemis
Level 69
God Stats
2W - 3L
1,319 SR
Queue Stats
328W - 334L
1,418 Elo+
Party 4
Kali
Kali
hainesworth
Kali
Level 36
God Stats
2W - 0L
1,683 SR
Queue Stats
97W - 121L
1,363 Elo+
Solo
Khepri
Khepri
rosaparkours
Khepri
Level 108
God Stats
3W - 6L
1,337 SR
Queue Stats
210W - 230L
1,382 Elo+
Party 3
Team Averages
Level 73
1,468 SR
1,399 Elo+

VS

Team Averages
Level 46
1,417 SR
1,362 Elo+
Tiamat
Tiamat
 
Tiamat
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
AmzIzos
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,245 Elo+
Party 2
Gilgamesh
Gilgamesh
Borasco
Gilgamesh
Level 28
God Stats
13W - 13L
1,445 SR
Queue Stats
78W - 130L
1,365 Elo+
Party 1
Charybdis
Charybdis
PAAAAAAAAAAAAAPI
Charybdis
Level 59
God Stats
24W - 26L
1,325 SR
Queue Stats
175W - 242L
1,384 Elo+
Party 1
Ymir
Ymir
XxS1L3NTxX
Ymir
Level 24
God Stats
32W - 61L
1,318 SR
Queue Stats
40W - 83L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
1 / 3 / 2
8,140
581
7,992
9,675
7,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
GUTSxCASCA
Tiamat
13
5 / 0 / 3
7,890
564
8,984
7,827
4,562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Xxchampion
Artemis
14
8 / 1 / 6
8,561
612
9,073
7,466
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 1 / 5
7,703
550
3,026
7,742
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
11
1 / 0 / 12
6,992
499
2,788
7,943
6,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 4 / 1
6,715
480
7,002
10,806
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
AmzIzos
Apollo
12
3 / 3 / 1
7,396
528
4,831
8,607
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Borasco
Gilgamesh
12
1 / 2 / 1
6,609
472
4,514
10,933
4,828
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
12
1 / 5 / 0
7,075
505
5,670
10,921
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 4 / 0
5,136
367
300
7,246
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
18
Kills
5
5
Deaths
18
28
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
3
2
0.67
L
Tiamat
 
Tiamat
0
4
1
0.13
L
Apollo
AmzIzos
Apollo
3
3
1
1.17
L
Gilgamesh
Borasco
Gilgamesh
1
2
1
0.75
W
Tiamat
GUTSxCASCA
Tiamat
5
0
3
6.5
L
Charybdis
1
5
0
0.2
L
0
4
0
0
W
Artemis
Xxchampion
Artemis
8
1
6
11
W
3
1
5
5.5
W
Khepri
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,863
Damage
22,317
40,653
Taken
48,513
23,294
Mitigated
18,679
18,617
Healing
8,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,992
1,079
0
3,903
9,675
7,100
1,028
382
9,293
51,881
0
L
Tiamat
 
Tiamat
7,002
603
0
1,884
10,806
5,208
0
6,480
4,326
40,552
0
L
Apollo
AmzIzos
Apollo
4,831
2,403
0
39
8,607
2,555
0
3,283
5,203
0
42,727
L
Gilgamesh
Borasco
Gilgamesh
4,514
1,045
0
2,740
10,933
4,828
345
6,340
3,774
1,129
27,306
W
Tiamat
GUTSxCASCA
Tiamat
8,984
2,051
0
4,028
7,827
4,562
9
3,325
4,187
53,935
0
L
Charybdis
5,670
2,641
0
3,782
10,921
2,632
782
1,371
9,550
0
50,947
L
300
42
0
188
7,246
3,456
184
1,667
5,579
9,995
0
W
Artemis
Xxchampion
Artemis
9,073
4,254
0
4,411
7,466
2,211
752
992
6,406
0
56,639
W
3,026
1,069
0
3,642
7,742
3,045
0
1,043
6,580
0
34,439
W
Khepri
2,788
617
259
2,374
7,943
6,376
169
1,372
6,503
18,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,286
Gold Earned
32,931
385
Minions Killed
330
0
Camps Cleared
0
1,315,419
Distance Traveled
1,191,477
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,140
581
102
7
0
230,233
4
L
Tiamat
6,715
480
82
6
0
269,591
0
L
Apollo
7,396
528
75
5
0
278,763
1
L
Gilgamesh
6,609
472
54
4
0
245,374
0
W
Tiamat
7,890
564
105
8
0
264,478
1
L
Charybdis
7,075
505
101
7
0
251,199
2
L
Ymir
5,136
367
18
1
0
146,550
2
W
Artemis
8,561
612
84
6
0
262,702
3
W
Kali
7,703
550
78
6
0
309,398
1
W
Khepri
6,992
499
16
1
0
248,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role