Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Syltari
Janus
Level 118
God Stats
4W - 5L
1,267 SR
Queue Stats
195W - 207L
1,451 Elo+
Party 1
Thanatos
Thanatos
TwerkinOnYoGrave
Thanatos
Level 124
God Stats
6W - 9L
1,427 SR
Queue Stats
195W - 211L
1,388 Elo+
Solo
Nemesis
Nemesis
YellowFluff_
Nemesis
Level 12
God Stats
0W - 3L
1,334 SR
Queue Stats
5W - 16L
1,332 Elo+
Party 1
Kuzenbo
Kuzenbo
rodpot3000
Kuzenbo
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 84L
1,448 Elo+
Party 1
Team Averages
Level 85
1,406 SR
1,424 Elo+

VS

Team Averages
Level 64
1,390 SR
1,481 Elo+
Nox
Nox
Entonao
Nox
Level 70
God Stats
5W - 5L
1,395 SR
Queue Stats
226W - 310L
1,415 Elo+
Party 2
Artemis
Artemis
ItsVega222
Artemis
Level 85
God Stats
1W - 4L
1,140 SR
Queue Stats
361W - 421L
1,453 Elo+
Party 2
Guan Yu
Guan Yu
P4Alvaro
Guan Yu
Level 28
God Stats
3W - 1L
1,545 SR
Queue Stats
38W - 18L
1,622 Elo+
Party 2
Bellona
Bellona
VirtuousBlake12
Bellona
Level 49
God Stats
17W - 25L
1,394 SR
Queue Stats
93W - 103L
1,427 Elo+
Solo
Bastet
Bastet
alexcrack3203
Bastet
Level 89
God Stats
16W - 14L
1,475 SR
Queue Stats
329W - 404L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 3 / 0
4,616
462
3,160
6,769
1,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Janus
Syltari
Janus
9
3 / 5 / 1
5,518
552
4,074
5,174
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 5 / 0
5,001
500
2,123
7,211
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
YellowFluff_
Nemesis
7
0 / 4 / 0
4,326
433
926
4,490
1,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kuzenbo
rodpot3000
Kuzenbo
6
0 / 3 / 1
4,400
440
2,018
6,724
3,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
9
2 / 3 / 5
5,328
533
3,069
3,624
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
ItsVega222
Artemis
10
3 / 0 / 1
5,770
577
4,897
2,193
607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
P4Alvaro
Guan Yu
10
7 / 0 / 5
6,208
621
6,395
7,263
3,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
3 / 1 / 1
6,167
617
3,055
5,133
3,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 7
6,388
639
3,167
6,849
1,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
19
20
Deaths
4
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
0
0
W
Nox
2
3
5
1.5
W
Artemis
ItsVega222
Artemis
3
0
1
3.5
W
Guan Yu
P4Alvaro
Guan Yu
7
0
5
9.5
L
Janus
Syltari
Janus
3
5
1
0.7
L
1
5
0
0.2
W
3
1
1
3.5
L
Nemesis
YellowFluff_
Nemesis
0
4
0
0
W
4
0
7
7.5
L
Kuzenbo
rodpot3000
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,301
Damage
20,583
30,368
Taken
25,062
8,663
Mitigated
11,150
8,193
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,160
1,824
0
1,666
6,769
1,046
0
510
6,182
0
24,035
W
Nox
3,069
205
157
218
3,624
1,094
168
1,837
1,621
21,904
0
W
Artemis
ItsVega222
Artemis
4,897
2,122
0
1,177
2,193
607
102
507
1,686
0
31,772
W
Guan Yu
P4Alvaro
Guan Yu
6,395
1,001
535
3,287
7,263
3,828
108
1,631
5,502
0
24,297
L
Janus
Syltari
Janus
4,074
72
0
695
5,174
1,040
0
1,289
3,776
27,190
0
L
2,123
651
0
4,218
7,211
1,777
0
1,117
5,921
0
17,395
W
3,055
882
0
2,172
5,133
3,738
164
681
4,422
2,905
30,000
L
Nemesis
YellowFluff_
Nemesis
926
391
0
275
4,490
1,514
107
319
4,171
0
10,773
W
3,167
1,138
0
4,338
6,849
1,883
0
1,048
5,739
0
29,086
L
Kuzenbo
rodpot3000
Kuzenbo
2,018
1,114
0
1,339
6,724
3,286
0
153
6,409
7,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,861
Gold Earned
29,861
183
Minions Killed
291
0
Camps Cleared
0
861,628
Distance Traveled
970,291
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,616
462
51
5
0
162,980
3
W
Nox
5,328
533
36
4
0
174,312
0
W
Artemis
5,770
577
69
7
0
169,373
0
W
Guan Yu
6,208
621
50
5
0
206,194
2
L
Janus
5,518
552
55
6
0
175,433
0
L
Thanatos
5,001
500
44
4
0
156,451
0
W
Bellona
6,167
617
80
8
0
192,316
2
L
Nemesis
4,326
433
21
2
0
190,033
1
W
Bastet
6,388
639
56
6
0
228,096
0
L
Kuzenbo
4,400
440
12
1
0
176,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role