Player Matchup

Gilgamesh
Gilgamesh
Masters
 
Gilgamesh
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Masters
Frags9996758
Raijin
Masters
Level 160
God Stats
5W - 11L
1,474 SR
Queue Stats
477W - 468L
2,532 MMR
Solo
Fenrir
Fenrir
Masters
KumiIa
Fenrir
Masters
Level 159
God Stats
2W - 2L
1,627 SR
Queue Stats
294W - 273L
2,487 MMR
Party 1
Neith
Neith
Masters
Mamba Modee
Neith
Masters
Level 160
God Stats
18W - 17L
1,657 SR
Queue Stats
612W - 589L
2,381 MMR
Solo
Horus
Horus
Diamond I
NENE 4 UR MOM
Horus
Diamond I
Level 156
God Stats
2W - 7L
1,478 SR
Queue Stats
544W - 517L
2,503 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 159
1,547 SR
2,281 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 137
1,711 SR
2,516 MMR
Odin
Odin
Masters
Djuyce
Odin
Masters
Level 106
God Stats
33W - 21L
1,688 SR
Queue Stats
461W - 444L
2,585 MMR
Solo
Scylla
Scylla
Masters
Evil_DingDongs64
Scylla
Masters
Level 144
God Stats
9W - 1L
1,611 SR
Queue Stats
141W - 109L
2,538 MMR
Solo
Ymir
Ymir
Masters
Pete K69
Ymir
Masters
Level 127
God Stats
20W - 11L
1,801 SR
Queue Stats
247W - 207L
2,489 MMR
Solo
Sol
Sol
Diamond I
QueenMermista
Sol
Diamond I
Level 148
God Stats
4W - 4L
1,604 SR
Queue Stats
81W - 53L
2,592 MMR
Solo
Susano
Susano
Masters
TheBlind_Prince
Susano
Masters
Level 158
God Stats
4W - 1L
1,852 SR
Queue Stats
135W - 117L
2,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 2 / 2
8,298
519
9,164
15,636
11,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
14
5 / 7 / 4
8,950
559
7,110
11,168
4,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
KumiIa
Fenrir
14
5 / 8 / 2
9,041
565
11,661
16,450
6,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 5 / 0
5,168
323
1,867
5,212
1,272
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 3 / 5
7,131
446
5,335
15,416
14,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetArtioCliodhnaAchilles

VS

Bans
MulanLokiKaliSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Djuyce
Odin
17
3 / 1 / 5
10,350
647
6,702
11,760
6,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
6 / 4 / 7
9,245
578
8,700
7,527
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ymir
12
3 / 2 / 6
8,040
503
4,664
13,970
9,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
7 / 3 / 8
9,985
624
20,202
15,005
4,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 1 / 2
10,502
656
9,246
12,268
4,641
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
11
Kills
24
25
Deaths
11
13
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
2
2
1
W
Odin
Djuyce
Odin
3
1
5
5.5
W
6
4
7
2.38
L
Raijin
5
7
4
1
L
Fenrir
KumiIa
Fenrir
5
8
2
0.75
L
0
5
0
0
L
0
3
5
0.83
W
Ymir
3
2
6
3
W
7
3
8
3.67
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,137
Damage
49,514
63,882
Taken
60,530
37,539
Mitigated
28,110
13,943
Healing
21,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
9,164
1,528
0
3,039
15,636
11,488
0
7,412
7,609
11,657
50,066
W
Odin
Djuyce
Odin
6,702
1,967
0
5,899
11,760
6,606
0
1,887
9,831
0
64,007
W
8,700
1,584
0
496
7,527
2,159
268
1,673
5,768
55,678
0
L
Raijin
7,110
694
0
1,078
11,168
4,260
0
6,300
4,785
50,751
0
L
Fenrir
KumiIa
Fenrir
11,661
2,991
0
4,000
16,450
6,227
0
7,924
8,438
0
45,053
L
1,867
960
0
848
5,212
1,272
0
2,132
3,080
0
13,169
L
5,335
2,237
1,318
3,660
15,416
14,292
0
9,798
5,536
0
20,024
W
Ymir
4,664
1,484
213
4,843
13,970
9,850
243
2,009
11,806
19,411
0
W
20,202
9,988
0
6,894
15,005
4,854
2,477
2,798
12,051
78,847
0
W
9,246
2,525
0
3,110
12,268
4,641
1,594
538
11,688
0
77,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,588
Gold Earned
48,122
344
Minions Killed
522
0
Camps Cleared
0
1,386,913
Distance Traveled
1,600,184
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,298
519
121
8
0
316,211
2
W
Odin
10,350
647
141
9
0
343,959
3
W
Scylla
9,245
578
110
7
0
299,525
5
L
Raijin
8,950
559
110
7
0
250,122
3
L
Fenrir
9,041
565
75
5
0
325,475
5
L
Neith
5,168
323
14
1
0
161,338
7
L
Horus
7,131
446
24
2
0
333,767
0
W
Ymir
8,040
503
16
1
0
308,256
2
W
Sol
9,985
624
102
6
0
324,015
5
W
Susano
10,502
656
153
10
0
324,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role