Player Matchup

Thor
Thor
The_Vladster69
Thor
Level 68
God Stats
6W - 8L
1,169 SR
Queue Stats
286W - 342L
1,297 Elo+
Party 1
Cabrakan
Cabrakan
Tomas_BM23
Cabrakan
Level 29
God Stats
4W - 6L
1,067 SR
Queue Stats
82W - 119L
1,297 Elo+
Party 1
Hachiman
Hachiman
cianciototo
Hachiman
Level 120
God Stats
11W - 11L
1,252 SR
Queue Stats
350W - 387L
1,355 Elo+
Party 1
Zeus
Zeus
crazy58monster
Zeus
Level 35
God Stats
2W - 10L
1,301 SR
Queue Stats
94W - 149L
1,184 Elo+
Solo
Athena
Athena
insomni4_749
Athena
Level 120
God Stats
104W - 89L
1,592 SR
Queue Stats
316W - 367L
1,425 Elo+
Solo
Team Averages
Level 74
1,276 SR
1,312 Elo+

VS

Team Averages
Level 63
1,459 SR
1,273 Elo+
Cthulhu
Cthulhu
GentleGiant266
Cthulhu
Level 68
God Stats
7W - 6L
1,369 SR
Queue Stats
51W - 115L
1,224 Elo+
Party 2
Hou Yi
Hou Yi
Kudro4
Hou Yi
Level 65
God Stats
7W - 20L
1,263 SR
Queue Stats
26W - 59L
1,219 Elo+
Party 2
Loki
Loki
Orlandito_507
Loki
Level 116
God Stats
1W - 0L
1,520 SR
Queue Stats
92W - 83L
1,465 Elo+
Party 3
Olorun
Olorun
StephCurry69420
Olorun
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 7L
1,155 Elo+
Party 2
Chaac
Chaac
esparta183
Chaac
Level 63
God Stats
4W - 4L
1,643 SR
Queue Stats
32W - 55L
1,302 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 1
7,842
523
6,970
10,989
4,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cabrakan
Tomas_BM23
Cabrakan
11
1 / 3 / 2
6,414
428
3,419
12,052
7,039
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
cianciototo
Hachiman
12
1 / 4 / 0
6,972
465
5,906
10,505
3,329
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
4 / 6 / 2
7,012
467
8,842
11,099
2,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
11
1 / 2 / 5
7,185
479
4,600
10,986
7,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,648
510
5,798
9,621
8,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hou Yi
Kudro4
Hou Yi
12
5 / 3 / 0
7,240
483
5,616
9,023
2,625
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 1 / 5
9,172
611
8,768
8,677
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 5 / 3
8,240
549
6,612
11,470
4,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
15
3 / 2 / 5
9,054
604
11,294
10,649
8,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
11
Kills
21
21
Deaths
11
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
Hou Yi
Kudro4
Hou Yi
5
3
0
1.67
W
9
1
5
11.5
W
3
5
3
0.9
L
4
6
1
0.75
L
Cabrakan
Tomas_BM23
Cabrakan
1
3
2
0.67
L
Hachiman
cianciototo
Hachiman
1
4
0
0.25
L
4
6
2
0.83
W
Chaac
3
2
5
2.75
L
Athena
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,737
Damage
38,088
55,631
Taken
49,440
25,091
Mitigated
26,273
13,471
Healing
18,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,798
723
254
2,586
9,621
8,082
108
1,585
8,036
26,260
0
W
Hou Yi
Kudro4
Hou Yi
5,616
2,421
175
2,878
9,023
2,625
420
1,596
7,409
0
26,728
W
8,768
2,429
0
1,894
8,677
2,755
740
1,833
6,798
0
53,753
W
6,612
2,377
84
4,503
11,470
4,090
401
6,120
5,004
44,758
0
L
6,970
1,865
0
958
10,989
4,066
0
1,271
9,678
0
39,026
L
Cabrakan
Tomas_BM23
Cabrakan
3,419
670
81
4,192
12,052
7,039
0
668
10,728
18,247
0
L
Hachiman
cianciototo
Hachiman
5,906
3,200
0
3,891
10,505
3,329
0
4,646
5,859
0
47,593
L
8,842
1,571
0
1,023
11,099
2,941
0
4,342
6,712
30,181
0
W
Chaac
11,294
2,786
105
5,620
10,649
8,721
1,237
5,207
5,332
0
49,230
L
Athena
4,600
1,184
0
3,326
10,986
7,716
436
2,051
8,810
16,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,425
Gold Earned
41,354
280
Minions Killed
342
0
Camps Cleared
0
1,366,756
Distance Traveled
1,381,628
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,648
510
37
2
0
323,723
1
W
Hou Yi
7,240
483
40
3
0
269,528
0
W
Loki
9,172
611
84
6
0
299,923
5
W
Olorun
8,240
549
79
5
0
233,477
1
L
Thor
7,842
523
67
4
0
283,409
5
L
Cabrakan
6,414
428
34
2
0
260,335
2
L
Hachiman
6,972
465
95
6
0
259,117
2
L
Zeus
7,012
467
56
4
0
251,165
0
W
Chaac
9,054
604
102
7
0
254,977
5
L
Athena
7,185
479
28
2
0
312,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role