Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Desnak
Apollo
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 166L
1,420 Elo+
Party 1
Nox
Nox
JBDGod
Nox
Level 61
God Stats
0W - 5L
1,079 SR
Queue Stats
142W - 161L
1,408 Elo+
Party 1
Kukulkan
Kukulkan
LORDJOSEPH01
Kukulkan
Level 89
God Stats
5W - 8L
1,459 SR
Queue Stats
270W - 350L
1,410 Elo+
Solo
Medusa
Medusa
wasauskie
Medusa
Level 148
God Stats
10W - 12L
1,476 SR
Queue Stats
93W - 107L
1,445 Elo+
Solo
Team Averages
Level 89
1,403 SR
1,437 Elo+

VS

Team Averages
Level 68
1,484 SR
1,404 Elo+
Ymir
Ymir
Brus0198
Ymir
Level 32
God Stats
17W - 6L
1,704 SR
Queue Stats
41W - 47L
1,426 Elo+
Solo
Hel
Hel
Rhystalec
Hel
Level 34
God Stats
2W - 1L
1,317 SR
Queue Stats
25W - 28L
1,396 Elo+
Solo
Chaac
Chaac
SvenBloker
Chaac
Level 109
God Stats
9W - 10L
1,473 SR
Queue Stats
228W - 252L
1,436 Elo+
Solo
Nemesis
Nemesis
guccimanatee
Nemesis
Level 105
God Stats
4W - 9L
1,515 SR
Queue Stats
110W - 118L
1,402 Elo+
Solo
Izanami
Izanami
whitelight1901
Izanami
Level 60
God Stats
4W - 5L
1,413 SR
Queue Stats
154W - 212L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 1 / 2
5,432
543
3,996
6,381
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Desnak
Apollo
8
1 / 2 / 1
4,940
494
4,119
5,581
943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
JBDGod
Nox
8
1 / 0 / 2
4,949
495
2,148
2,814
1,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
LORDJOSEPH01
Kukulkan
10
1 / 2 / 1
5,918
592
1,754
3,694
950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
wasauskie
Medusa
8
0 / 4 / 0
4,748
475
2,053
6,793
1,835
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 1 / 1
5,327
533
1,579
8,395
3,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 2 / 2
5,462
546
1,599
3,811
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
11
4 / 0 / 0
6,780
678
5,159
4,465
2,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
guccimanatee
Nemesis
10
3 / 0 / 0
6,043
604
2,738
5,357
1,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 1
5,501
550
3,605
4,284
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
9
9
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
1
2
3
W
Ymir
1
1
1
1.5
L
Apollo
Desnak
Apollo
1
2
1
0.75
L
Nox
JBDGod
Nox
1
0
2
2
L
Kukulkan
LORDJOSEPH01
Kukulkan
1
2
1
0.75
W
0
2
2
0.5
W
Chaac
4
0
0
4
W
Nemesis
guccimanatee
Nemesis
3
0
0
3
L
Medusa
wasauskie
Medusa
0
4
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,070
Damage
14,680
25,263
Taken
26,312
6,758
Mitigated
10,036
6,767
Healing
10,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,996
1,430
0
2,206
6,381
1,944
0
1,106
5,167
0
22,469
W
Ymir
1,579
238
266
3,575
8,395
3,698
0
1,395
7,000
16,961
0
L
Apollo
Desnak
Apollo
4,119
2,720
0
2,092
5,581
943
0
847
4,734
0
28,388
L
Nox
JBDGod
Nox
2,148
365
0
760
2,814
1,086
0
546
2,268
8,460
0
L
Kukulkan
LORDJOSEPH01
Kukulkan
1,754
505
0
500
3,694
950
0
521
3,123
34,369
0
W
1,599
340
436
1,633
3,811
891
231
536
3,275
21,842
0
W
Chaac
5,159
1,364
0
2,686
4,465
2,942
0
0
4,465
0
35,310
W
Nemesis
guccimanatee
Nemesis
2,738
680
0
508
5,357
1,625
0
1,218
4,139
0
33,763
L
Medusa
wasauskie
Medusa
2,053
1,183
0
1,209
6,793
1,835
0
0
6,793
0
19,694
W
3,605
2,682
0
1,132
4,284
880
938
753
3,531
0
27,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,987
Gold Earned
29,113
254
Minions Killed
287
0
Camps Cleared
0
859,302
Distance Traveled
892,860
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,432
543
53
5
0
214,228
5
W
Ymir
5,327
533
21
2
0
162,607
0
L
Apollo
4,940
494
64
6
0
155,981
4
L
Nox
4,949
495
12
1
0
133,641
2
L
Kukulkan
5,918
592
85
9
0
184,164
2
W
Hel
5,462
546
55
6
0
162,210
4
W
Chaac
6,780
678
72
7
0
181,880
4
W
Nemesis
6,043
604
67
7
0
221,979
2
L
Medusa
4,748
475
40
4
0
171,288
0
W
Izanami
5,501
550
72
7
0
164,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role