Player Matchup

Sol
Sol
Giovanne39
Sol
Level 84
God Stats
38W - 28L
1,591 SR
Queue Stats
488W - 552L
1,356 Elo+
Party 1
Anubis
Anubis
LOBOALFA_LCSS
Anubis
Level 54
God Stats
3W - 1L
1,500 SR
Queue Stats
274W - 317L
1,298 Elo+
Party 1
Chaac
Chaac
Mxkwxx
Chaac
Level 72
God Stats
9W - 6L
1,481 SR
Queue Stats
130W - 143L
1,380 Elo+
Party 1
Bacchus
Bacchus
mistercaips
Bacchus
Level 64
God Stats
6W - 7L
1,447 SR
Queue Stats
187W - 229L
1,345 Elo+
Party 1
He Bo
He Bo
wornpoem
He Bo
Level 91
God Stats
8W - 5L
1,381 SR
Queue Stats
154W - 209L
1,352 Elo+
Solo
Team Averages
Level 73
1,480 SR
1,346 Elo+

VS

Team Averages
Level 63
1,554 SR
1,356 Elo+
Xbalanque
Xbalanque
Cryo Casper
Xbalanque
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 44L
1,211 Elo+
Party 2
Odin
Odin
Cryo Demon20
Odin
Level 83
God Stats
3W - 1L
1,869 SR
Queue Stats
398W - 453L
1,412 Elo+
Party 2
Ymir
Ymir
Cryo Dragon
Ymir
Level 49
God Stats
3W - 5L
1,359 SR
Queue Stats
114W - 152L
1,329 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
alefeM1GAMER
Morgan Le Fay
Level 66
God Stats
2W - 4L
1,246 SR
Queue Stats
83W - 78L
1,433 Elo+
Solo
Arachne
Arachne
napsack27
Arachne
Level 95
God Stats
16W - 6L
1,796 SR
Queue Stats
130W - 133L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 6
9,784
612
12,402
7,214
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 2 / 4
9,136
571
8,886
7,861
3,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Mxkwxx
Chaac
13
4 / 1 / 7
8,596
537
7,601
12,122
6,505
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
mistercaips
Bacchus
12
4 / 1 / 6
7,676
480
5,726
9,129
11,206
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
wornpoem
He Bo
13
5 / 2 / 4
8,376
524
6,696
8,544
2,719
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Cryo Casper
Xbalanque
11
1 / 7 / 0
6,543
409
4,189
11,605
3,278
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 2
7,559
472
5,451
12,748
6,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 1
6,434
402
2,108
11,397
7,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
alefeM1GAMER
Morgan Le Fay
12
1 / 6 / 0
7,269
454
3,637
11,130
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
napsack27
Arachne
12
3 / 4 / 0
7,435
465
6,345
11,906
3,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
24
Kills
6
6
Deaths
24
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
Cryo Casper
Xbalanque
1
7
0
0.14
L
1
3
2
0.67
L
0
4
1
0.13
W
6
0
6
9
W
5
2
4
3.5
W
Chaac
Mxkwxx
Chaac
4
1
7
7.5
L
Morgan Le Fay
alefeM1GAMER
Morgan Le Fay
1
6
0
0.17
W
Bacchus
mistercaips
Bacchus
4
1
6
7
L
Arachne
napsack27
Arachne
3
4
0
0.75
W
He Bo
wornpoem
He Bo
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,311
Damage
21,730
44,870
Taken
58,786
25,611
Mitigated
23,598
18,649
Healing
11,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
Cryo Casper
Xbalanque
4,189
2,455
0
895
11,605
3,278
365
7,498
4,107
0
33,629
L
5,451
1,039
0
3,261
12,748
6,015
818
4,709
8,039
1,837
33,160
L
2,108
304
0
1,381
11,397
7,815
90
7,646
3,751
19,425
0
W
12,402
6,021
0
3,336
7,214
1,960
4,780
252
6,917
71,510
0
W
8,886
411
0
1,225
7,861
3,221
833
3,074
4,787
51,534
0
W
Chaac
Mxkwxx
Chaac
7,601
1,507
845
7,450
12,122
6,505
620
1,124
10,355
0
42,245
L
Morgan Le Fay
alefeM1GAMER
Morgan Le Fay
3,637
551
65
1,797
11,130
2,586
0
7,451
3,679
41,748
0
W
Bacchus
mistercaips
Bacchus
5,726
342
512
2,017
9,129
11,206
617
1,298
7,791
16,484
0
L
Arachne
napsack27
Arachne
6,345
3,372
0
3,882
11,906
3,904
0
6,796
5,110
0
42,458
W
He Bo
wornpoem
He Bo
6,696
970
0
3,264
8,544
2,719
394
607
7,832
38,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,568
Gold Earned
35,240
384
Minions Killed
332
0
Camps Cleared
0
1,443,845
Distance Traveled
1,320,020
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
6,543
409
60
4
0
223,408
0
L
Odin
7,559
472
84
5
0
296,277
2
L
Ymir
6,434
402
32
2
0
255,287
1
W
Sol
9,784
612
113
7
0
266,623
1
W
Anubis
9,136
571
97
6
0
263,032
5
W
Chaac
8,596
537
83
5
0
337,420
1
L
Morgan Le Fay
7,269
454
80
5
0
252,594
3
W
Bacchus
7,676
480
29
2
0
300,773
2
L
Arachne
7,435
465
76
5
0
292,454
3
W
He Bo
8,376
524
62
4
0
275,997
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role