Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
NichoKe
Bastet
Level 126
God Stats
1W - 5L
1,035 SR
Queue Stats
270W - 247L
1,501 Elo+
Party 2
Hachiman
Hachiman
SpiritusLux
Hachiman
Level 109
God Stats
1W - 1L
1,257 SR
Queue Stats
57W - 68L
1,440 Elo+
Party 2
Tyr
Tyr
TheOnlyGuyHere
Tyr
Level 160
God Stats
15W - 10L
1,516 SR
Queue Stats
325W - 347L
1,443 Elo+
Solo
Amaterasu
Amaterasu
eyeofodinn
Amaterasu
Level 144
God Stats
8W - 4L
1,656 SR
Queue Stats
545W - 571L
1,444 Elo+
Solo
Team Averages
Level 139
1,393 SR
1,466 Elo+

VS

Team Averages
Level 108
1,445 SR
1,458 Elo+
Cernunnos
Cernunnos
KNIGHTREAVER778
Cernunnos
Level 125
God Stats
2W - 5L
1,355 SR
Queue Stats
199W - 228L
1,451 Elo+
Party 1
Scylla
Scylla
N7Harb1nger
Scylla
Level 66
God Stats
1W - 2L
1,371 SR
Queue Stats
156W - 133L
1,491 Elo+
Solo
Chiron
Chiron
Skaarrs
Chiron
Level 67
God Stats
0W - 1L
1,509 SR
Queue Stats
265W - 248L
1,459 Elo+
Solo
Jing Wei
Jing Wei
camp-and-run
Jing Wei
Level 155
God Stats
3W - 8L
1,381 SR
Queue Stats
833W - 858L
1,473 Elo+
Solo
Ganesha
Ganesha
thehighklown
Ganesha
Level 129
God Stats
4W - 3L
1,610 SR
Queue Stats
258W - 317L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
4 / 3 / 12
13,347
667
21,106
10,250
3,184
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
NichoKe
Bastet
20
10 / 3 / 5
13,603
680
22,266
18,319
8,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
SpiritusLux
Hachiman
20
3 / 5 / 11
13,293
665
17,355
20,357
6,959
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
3 / 3 / 10
12,277
614
9,635
13,936
16,332
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
eyeofodinn
Amaterasu
18
0 / 4 / 17
11,904
595
14,617
50,647
38,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
KNIGHTREAVER778
Cernunnos
20
3 / 2 / 8
11,474
574
19,362
11,724
6,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
19
5 / 8 / 5
12,303
615
19,717
16,353
6,918
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Skaarrs
Chiron
19
5 / 3 / 8
11,795
590
23,948
17,080
9,074
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jing Wei
camp-and-run
Jing Wei
20
5 / 1 / 10
12,808
640
15,280
12,093
7,420
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
thehighklown
Ganesha
20
0 / 6 / 14
12,593
630
15,893
32,094
53,265
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
63
20
Kills
18
18
Deaths
20
55
Assists
45
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
3
12
3.33
L
Cernunnos
KNIGHTREAVER778
Cernunnos
3
2
8
3.5
L
Scylla
5
8
5
0.94
W
Bastet
NichoKe
Bastet
10
3
5
4.17
L
Chiron
Skaarrs
Chiron
5
3
8
3
W
Hachiman
SpiritusLux
Hachiman
3
5
11
1.7
W
3
3
10
2.67
L
Jing Wei
camp-and-run
Jing Wei
5
1
10
10
W
Amaterasu
eyeofodinn
Amaterasu
0
4
17
2.13
L
Ganesha
thehighklown
Ganesha
0
6
14
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,979
Damage
94,200
113,509
Taken
89,344
73,649
Mitigated
83,581
62,141
Healing
34,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
21,106
928
2,800
1,286
10,250
3,184
1,000
2,779
7,467
46,636
0
L
Cernunnos
KNIGHTREAVER778
Cernunnos
19,362
7,394
2,496
2,361
11,724
6,904
235
2,049
9,675
0
35,126
L
Scylla
19,717
1,805
894
1,494
16,353
6,918
0
6,005
10,348
40,293
0
W
Bastet
NichoKe
Bastet
22,266
4,855
4,204
5,897
18,319
8,814
0
5,946
12,313
0
35,167
L
Chiron
Skaarrs
Chiron
23,948
10,259
4,248
5,386
17,080
9,074
235
3,554
13,526
0
38,499
W
Hachiman
SpiritusLux
Hachiman
17,355
8,595
2,613
6,409
20,357
6,959
2,051
9,497
10,778
0
66,206
W
9,635
150
6,240
2,177
13,936
16,332
382
3,483
10,338
0
13,896
L
Jing Wei
camp-and-run
Jing Wei
15,280
9,337
3,563
1,237
12,093
7,420
0
2,630
9,463
0
42,418
W
Amaterasu
eyeofodinn
Amaterasu
14,617
5,416
3,857
26,658
50,647
38,360
2,373
13,517
37,003
0
26,149
L
Ganesha
thehighklown
Ganesha
15,893
1,004
6,093
6,538
32,094
53,265
0
6,868
25,226
31,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,424
Gold Earned
60,973
218
Minions Killed
234
0
Camps Cleared
0
1,939,878
Distance Traveled
1,760,789
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
13,347
667
73
4
0
375,261
1
L
Cernunnos
11,474
574
41
2
0
365,033
5
L
Scylla
12,303
615
64
3
0
306,967
0
W
Bastet
13,603
680
35
2
0
426,180
1
L
Chiron
11,795
590
51
3
0
341,632
0
W
Hachiman
13,293
665
87
4
0
343,638
0
W
Tyr
12,277
614
12
1
0
380,265
3
L
Jing Wei
12,808
640
78
4
0
381,493
1
W
Amaterasu
11,904
595
11
1
0
414,534
0
L
Ganesha
12,593
630
0
0
0
365,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role