Player Matchup

Sylvanus
Sylvanus
Buffetguitar115
Sylvanus
Level 106
God Stats
3W - 4L
1,588 SR
Queue Stats
43W - 38L
1,476 Elo+
Party 1
Rama
Rama
NoseKaze
Rama
Level 66
God Stats
25W - 6L
1,816 SR
Queue Stats
213W - 72L
1,637 Elo+
Party 1
Bellona
Bellona
Pandasbetter
Bellona
Level 28
God Stats
3W - 0L
1,634 SR
Queue Stats
7W - 5L
1,453 Elo+
Party 1
Olorun
Olorun
Siffee
Olorun
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,606 Elo+
Party 1
Susano
Susano
TackierWriter28
Susano
Level 139
God Stats
44W - 28L
1,709 SR
Queue Stats
79W - 72L
1,564 Elo+
Party 1
Team Averages
Level 94
1,649 SR
1,547 Elo+

VS

Team Averages
Level 87
1,557 SR
1,491 Elo+
Geb
Geb
Dollabillah77
Geb
Level 62
God Stats
50W - 61L
1,476 SR
Queue Stats
68W - 95L
1,423 Elo+
Solo
Tiamat
Tiamat
MH-SOMBRIO-BR
Tiamat
Level 141
God Stats
22W - 25L
1,558 SR
Queue Stats
554W - 550L
1,483 Elo+
Solo
Athena
Athena
Oakhunter2002
Athena
Level 66
God Stats
5W - 2L
1,645 SR
Queue Stats
61W - 52L
1,503 Elo+
Party 2
Zeus
Zeus
The RealBradyy
Zeus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,448 Elo+
Solo
Izanami
Izanami
YujiroHanma4
Izanami
Level 85
God Stats
2W - 4L
1,606 SR
Queue Stats
61W - 43L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
4 / 2 / 14
9,353
1,169
7,731
10,449
7,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rama
16
4 / 0 / 16
9,369
1,171
18,091
5,440
2,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Pandasbetter
Bellona
16
10 / 2 / 12
10,339
1,292
16,885
11,597
8,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Olorun
Siffee
Olorun
15
4 / 0 / 10
9,221
1,153
7,130
4,441
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 0 / 17
9,434
1,179
13,698
8,553
8,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

321

VS

Team 2 Tickets

128

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 3
8,422
1,053
6,757
17,734
12,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 7 / 2
7,723
965
3,291
18,675
9,064
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 3
8,408
1,051
5,115
11,318
13,501
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
2 / 8 / 1
8,154
1,019
10,477
8,437
1,923
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
YujiroHanma4
Izanami
14
1 / 5 / 3
8,123
1,015
8,717
11,948
3,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
16
27
Kills
4
4
Deaths
27
69
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
4
2
14
5.5
L
0
7
3
0.21
L
0
7
2
0.14
W
Rama
4
0
16
12
L
1
0
3
2.5
W
Bellona
Pandasbetter
Bellona
10
2
12
8
W
Olorun
Siffee
Olorun
4
0
10
9
W
5
0
17
13.5
L
2
8
1
0.31
L
Izanami
YujiroHanma4
Izanami
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,535
Damage
34,357
40,480
Taken
68,112
29,576
Mitigated
40,264
15,053
Healing
4,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
7,731
1,890
5,595
4,384
10,449
7,435
0
6,956
3,493
11,082
0
L
6,757
339
454
1,868
17,734
12,010
0
4,341
13,356
17,903
0
L
3,291
104
74
1,114
18,675
9,064
0
2,947
15,409
20,005
0
W
Rama
18,091
14,286
0
0
5,440
2,428
0
3,702
1,738
0
33,476
L
5,115
1,074
0
616
11,318
13,501
0
3,109
7,971
20,201
0
W
Bellona
Pandasbetter
Bellona
16,885
4,244
366
1,654
11,597
8,730
0
7,151
4,446
0
29,724
W
Olorun
Siffee
Olorun
7,130
3,211
559
995
4,441
2,266
0
2,817
1,624
33,929
3,509
W
13,698
3,472
0
1,500
8,553
8,717
0
5,014
3,539
0
18,752
L
10,477
877
0
0
8,437
1,923
0
1,253
7,023
21,492
0
L
Izanami
YujiroHanma4
Izanami
8,717
6,634
0
237
11,948
3,766
0
2,559
9,307
0
21,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,716
Gold Earned
40,830
164
Minions Killed
159
5
Camps Cleared
6
817,401
Distance Traveled
713,817
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,353
1,169
2
0
0
124,484
1
L
Geb
8,422
1,053
13
2
1
180,173
0
L
Tiamat
7,723
965
40
5
1
143,289
0
W
Rama
9,369
1,171
38
5
0
166,750
0
L
Athena
8,408
1,051
32
4
1
147,895
0
W
Bellona
10,339
1,292
39
5
1
188,113
0
W
Olorun
9,221
1,153
70
9
4
150,542
0
W
Susano
9,434
1,179
15
2
0
187,512
0
L
Zeus
8,154
1,019
37
5
2
96,372
0
L
Izanami
8,123
1,015
37
5
1
146,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role