Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
ForgottenMemory
Persephone
Level 134
God Stats
0W - 1L
1,563 SR
Queue Stats
736W - 297L
1,916 Elo+
Party 1
Ymir
Ymir
Recce Boi
Ymir
Level 61
God Stats
11W - 11L
1,588 SR
Queue Stats
21W - 12L
1,637 Elo+
Party 1
Team Averages
Level 113
1,550 SR
1,684 Elo+

VS

Team Averages
Level 146
1,647 SR
1,732 Elo+
Jormungandr
Jormungandr
ChatonMeow
Jormungandr
Level 125
God Stats
10W - 4L
1,653 SR
Queue Stats
69W - 43L
1,687 Elo+
Party 2
Medusa
Medusa
SquishyElite
Medusa
Level 153
God Stats
18W - 8L
1,696 SR
Queue Stats
273W - 156L
1,762 Elo+
Party 2
Ra
Ra
ToRcHiNg PaPeR
Ra
Level 160
God Stats
2W - 6L
1,591 SR
Queue Stats
565W - 344L
1,748 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
6 / 3 / 3
8,289
754
12,238
9,195
2,923
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Persephone
ForgottenMemory
Persephone
10
2 / 7 / 6
7,846
713
9,602
11,911
4,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
10
1 / 4 / 7
7,524
684
2,876
8,919
8,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChatonMeow
Jormungandr
13
3 / 4 / 11
8,824
802
7,382
13,041
12,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
14
9 / 2 / 4
9,751
886
9,362
9,784
3,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 3 / 9
8,381
762
8,021
6,447
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
9
Kills
15
14
Deaths
9
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
6
3
3
2.5
W
Jormungandr
ChatonMeow
Jormungandr
3
4
11
2.13
L
Persephone
ForgottenMemory
Persephone
2
7
6
0.71
L
Ymir
1
4
7
1.13
W
Medusa
9
2
4
5.5
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,716
Damage
24,765
30,025
Taken
29,272
16,004
Mitigated
18,592
5,433
Healing
7,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
12,238
7,777
0
1,122
9,195
2,923
0
4,314
4,651
0
34,602
W
Jormungandr
ChatonMeow
Jormungandr
7,382
2,215
596
2,060
13,041
12,676
691
4,549
8,099
16,671
0
L
Persephone
ForgottenMemory
Persephone
9,602
966
0
2,629
11,911
4,388
0
4,448
7,244
22,663
0
L
Ymir
2,876
340
403
1,279
8,919
8,693
0
5,886
2,569
7,180
0
W
Medusa
9,362
3,295
0
773
9,784
3,753
768
3,925
5,546
0
35,837
W
8,021
322
2,026
1,921
6,447
2,163
90
3,151
3,044
25,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,659
Gold Earned
26,956
98
Minions Killed
124
5
Camps Cleared
5
574,319
Distance Traveled
672,825
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,289
754
65
6
1
191,380
2
W
Jormungandr
8,824
802
24
2
0
205,446
1
L
Persephone
7,846
713
26
2
4
179,730
3
L
Ymir
7,524
684
7
1
0
203,209
4
W
Medusa
9,751
886
43
4
5
236,558
3
W
Ra
8,381
762
57
5
0
230,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role