Player Matchup

Ymir
Ymir
 
Ymir
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BambuQuarantini
Ne Zha
Level 60
God Stats
3W - 2L
1,507 SR
Queue Stats
106W - 89L
1,503 Elo+
Party 1
Mulan
Mulan
KIamSlammin
Mulan
Level 86
God Stats
10W - 5L
1,579 SR
Queue Stats
371W - 402L
1,363 Elo+
Solo
Poseidon
Poseidon
MochaQuarantini
Poseidon
Level 109
God Stats
68W - 57L
1,599 SR
Queue Stats
301W - 253L
1,533 Elo+
Party 1
Cupid
Cupid
paitynnkm
Cupid
Level 59
God Stats
1W - 0L
1,750 SR
Queue Stats
145W - 155L
1,421 Elo+
Solo
Team Averages
Level 77
1,587 SR
1,464 Elo+

VS

Team Averages
Level 98
1,468 SR
1,433 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
SeriouslyCotton
Skadi
Level 86
God Stats
13W - 12L
1,514 SR
Queue Stats
78W - 78L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
superbro1
Sun Wukong
Level 68
God Stats
40W - 48L
1,478 SR
Queue Stats
347W - 389L
1,437 Elo+
Solo
Tiamat
Tiamat
swagaboii159
Tiamat
Level 82
God Stats
58W - 94L
1,407 SR
Queue Stats
392W - 421L
1,365 Elo+
Solo
Baron Samedi
Baron Samedi
xXJRick10Xx
Baron Samedi
Level 129
God Stats
10W - 6L
1,442 SR
Queue Stats
249W - 261L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 3 / 11
9,305
490
5,593
17,156
18,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 4
8,966
472
5,853
10,038
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
6 / 1 / 2
10,017
527
10,279
11,896
7,798
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
18
9 / 1 / 4
11,350
597
16,703
9,372
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
paitynnkm
Cupid
13
2 / 5 / 4
8,343
439
6,207
10,863
3,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
2 / 5 / 1
7,925
417
5,919
13,231
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 4 / 3
9,038
476
7,335
10,498
4,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
superbro1
Sun Wukong
13
4 / 4 / 1
8,630
454
5,133
16,379
11,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
16
1 / 5 / 5
9,246
487
9,930
10,985
6,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
xXJRick10Xx
Baron Samedi
12
3 / 4 / 4
8,127
428
9,071
13,823
9,962
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
22
Kills
11
11
Deaths
22
25
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
11
2.17
L
Morgan Le Fay
 
Morgan Le Fay
2
5
1
0.5
W
4
1
4
6
W
6
1
2
7
W
Poseidon
9
1
4
11
L
1
4
3
0.63
W
Cupid
paitynnkm
Cupid
2
5
4
0.8
L
Sun Wukong
superbro1
Sun Wukong
4
4
1
1.13
L
Tiamat
1
5
5
0.7
L
Baron Samedi
xXJRick10Xx
Baron Samedi
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,635
Damage
37,388
59,325
Taken
64,916
37,227
Mitigated
35,960
15,158
Healing
17,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,593
682
653
3,097
17,156
18,745
257
6,815
10,099
27,070
0
L
Morgan Le Fay
 
Morgan Le Fay
5,919
506
18
4,586
13,231
4,005
0
3,805
9,426
44,295
0
W
5,853
1,020
0
851
10,038
3,481
152
4,239
5,542
0
45,995
W
10,279
1,487
0
5,236
11,896
7,798
835
2,685
8,702
234
52,913
W
Poseidon
16,703
2,270
0
2,165
9,372
3,507
624
6,745
2,230
104,444
0
L
7,335
2,594
0
1,085
10,498
4,150
417
3,652
6,846
0
71,309
W
Cupid
paitynnkm
Cupid
6,207
2,585
825
2,331
10,863
3,696
770
4,852
5,889
0
41,851
L
Sun Wukong
superbro1
Sun Wukong
5,133
891
158
4,551
16,379
11,340
500
4,084
12,295
6,904
35,815
L
Tiamat
9,930
577
0
2,468
10,985
6,503
541
5,874
5,111
54,838
0
L
Baron Samedi
xXJRick10Xx
Baron Samedi
9,071
560
1,055
4,018
13,823
9,962
0
5,235
8,588
38,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,981
Gold Earned
42,966
492
Minions Killed
415
0
Camps Cleared
0
1,835,690
Distance Traveled
1,591,584
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,305
490
51
3
0
315,815
1
L
Morgan Le Fay
7,925
417
78
4
0
307,241
5
W
Ne Zha
8,966
472
72
4
0
406,097
3
W
Mulan
10,017
527
113
6
0
358,576
2
W
Poseidon
11,350
597
185
10
0
393,301
7
L
Skadi
9,038
476
117
6
0
327,346
0
W
Cupid
8,343
439
71
4
0
361,901
3
L
Sun Wukong
8,630
454
78
4
0
324,323
0
L
Tiamat
9,246
487
99
5
0
343,653
4
L
Baron Samedi
8,127
428
43
2
0
289,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role