Player Matchup

Izanami
Izanami
Incekawaii
Izanami
Level 68
God Stats
6W - 4L
1,571 SR
Queue Stats
228W - 215L
1,496 Elo+
Solo
Mulan
Mulan
King Tesla8036
Mulan
Level 108
God Stats
15W - 8L
1,603 SR
Queue Stats
461W - 454L
1,422 Elo+
Solo
Ne Zha
Ne Zha
LadiesMan954
Ne Zha
Level 99
God Stats
7W - 8L
1,434 SR
Queue Stats
104W - 111L
1,352 Elo+
Solo
Atlas
Atlas
REED_BOYS2
Atlas
Level 57
God Stats
1W - 0L
1,313 SR
Queue Stats
18W - 19L
1,235 Elo+
Solo
Tiamat
Tiamat
bassartist23
Tiamat
Level 62
God Stats
8W - 19L
1,296 SR
Queue Stats
153W - 153L
1,444 Elo+
Solo
Team Averages
Level 79
1,443 SR
1,390 Elo+

VS

Team Averages
Level 95
1,559 SR
1,335 Elo+
Loki
Loki
Bloo-Ice
Loki
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,342 Elo+
Solo
Izanami
Izanami
Reina-tan_
Izanami
Level 57
God Stats
17W - 23L
1,411 SR
Queue Stats
102W - 147L
1,341 Elo+
Party 1
Jormungandr
Jormungandr
Vintum18
Jormungandr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,203 Elo+
Solo
Hel
Hel
VitorRibeiro050
Hel
Level 123
God Stats
16W - 14L
1,541 SR
Queue Stats
322W - 368L
1,422 Elo+
Solo
Geb
Geb
vlodosss
Geb
Level 98
God Stats
2W - 1L
1,845 SR
Queue Stats
408W - 565L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Incekawaii
Izanami
11
3 / 1 / 1
6,317
574
5,835
6,225
1,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 0 / 2
6,947
632
8,800
10,470
6,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ne Zha
12
1 / 1 / 1
6,383
580
3,337
7,698
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
9
1 / 4 / 2
5,241
476
1,595
5,603
1,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiamat
10
1 / 1 / 1
5,773
525
1,452
5,463
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
8
2 / 2 / 0
5,160
469
2,638
6,435
1,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Reina-tan_
Izanami
10
3 / 2 / 2
6,337
576
4,771
6,381
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Vintum18
Jormungandr
9
2 / 2 / 2
6,051
550
2,031
6,773
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
0 / 1 / 1
5,710
519
4,072
4,910
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 0
4,960
451
3,610
8,398
3,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
7
7
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
2
2
0
1
W
Izanami
Incekawaii
Izanami
3
1
1
3.5
W
4
0
2
5
W
Ne Zha
1
1
1
1.5
W
Atlas
1
4
2
0.5
L
Izanami
Reina-tan_
Izanami
3
2
2
2
L
Jormungandr
Vintum18
Jormungandr
2
2
2
1.5
L
0
1
1
0.5
W
Tiamat
1
1
1
1.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,019
Damage
17,122
35,459
Taken
32,897
13,888
Mitigated
13,368
12,313
Healing
9,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,638
795
0
1,551
6,435
1,503
0
340
5,975
0
20,239
W
Izanami
Incekawaii
Izanami
5,835
4,329
0
2,181
6,225
1,677
636
1,058
5,167
0
43,712
W
8,800
1,806
0
4,640
10,470
6,321
776
3,930
6,006
0
37,820
W
Ne Zha
3,337
1,526
0
1,706
7,698
2,188
0
941
6,673
0
44,988
W
Atlas
1,595
715
77
1,011
5,603
1,583
216
862
4,741
9,257
0
L
Izanami
Reina-tan_
Izanami
4,771
3,675
196
2,111
6,381
1,565
962
980
5,401
0
38,441
L
Jormungandr
Vintum18
Jormungandr
2,031
559
0
1,394
6,773
4,948
16
615
6,158
21,865
0
L
4,072
182
150
2,222
4,910
1,671
0
1,112
3,759
31,740
0
W
Tiamat
1,452
161
78
2,620
5,463
2,119
893
2,088
3,159
25,544
0
L
3,610
1,125
0
2,064
8,398
3,681
0
0
7,987
20,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,661
Gold Earned
28,218
327
Minions Killed
265
0
Camps Cleared
0
1,067,133
Distance Traveled
992,519
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,160
469
41
4
0
215,499
2
W
Izanami
6,317
574
88
8
0
192,835
4
W
Mulan
6,947
632
83
8
0
231,221
2
W
Ne Zha
6,383
580
94
9
0
223,532
2
W
Atlas
5,241
476
9
1
0
205,463
1
L
Izanami
6,337
576
88
8
0
173,446
2
L
Jormungandr
6,051
550
26
2
0
202,698
4
L
Hel
5,710
519
71
6
0
199,997
2
W
Tiamat
5,773
525
53
5
0
214,082
1
L
Geb
4,960
451
39
4
0
200,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role