Player Matchup

Sol
Sol
BloodAres19
Sol
Level 146
God Stats
5W - 4L
1,511 SR
Queue Stats
345W - 351L
1,461 Elo+
Party 1
Hercules
Hercules
Hypnokri
Hercules
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
Smoothdeath95
Medusa
Level 115
God Stats
2W - 2L
1,561 SR
Queue Stats
86W - 77L
1,475 Elo+
Party 1
Arachne
Arachne
ghost12sniper60
Arachne
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 207L
1,493 Elo+
Solo
Freya
Freya
northtownchicken
Freya
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 34L
1,463 Elo+
Solo
Team Averages
Level 92
1,515 SR
1,478 Elo+

VS

Team Averages
Level 113
1,537 SR
1,476 Elo+
Neith
Neith
Hoyt2
Neith
Level 125
God Stats
1W - 3L
1,224 SR
Queue Stats
194W - 170L
1,547 Elo+
Solo
Ne Zha
Ne Zha
SlyLonewolf47
Ne Zha
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 32L
1,448 Elo+
Solo
Izanami
Izanami
camp-and-run
Izanami
Level 155
God Stats
9W - 3L
1,656 SR
Queue Stats
833W - 858L
1,473 Elo+
Solo
Nike
Nike
maxodinson911
Nike
Level 76
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 68L
1,414 Elo+
Solo
Cerberus
Cerberus
meztly
Cerberus
Level 147
God Stats
3W - 0L
1,803 SR
Queue Stats
134W - 142L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 9
10,306
644
19,082
17,758
7,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Hypnokri
Hercules
18
4 / 5 / 14
11,517
720
8,050
25,294
31,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
4 / 5 / 12
10,665
667
17,087
17,450
7,728
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 8 / 11
10,322
645
9,267
17,377
7,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 6 / 10
13,648
853
20,958
21,183
10,942
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Hoyt2
Neith
20
13 / 3 / 12
13,043
815
17,824
11,450
5,165
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 9 / 10
10,913
682
9,637
13,172
6,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
camp-and-run
Izanami
20
8 / 2 / 18
13,245
828
21,641
10,453
4,531
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 4 / 20
11,138
696
18,993
24,810
14,698
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
meztly
Cerberus
18
2 / 6 / 24
11,197
700
17,755
26,792
32,421
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
114
23
Kills
30
30
Deaths
24
56
Assists
84
Player
Kills
Deaths
Assists
KDA
L
3
6
9
1.25
W
Neith
Hoyt2
Neith
13
3
12
6.33
L
Hercules
Hypnokri
Hercules
4
5
14
2.2
W
4
9
10
1
L
4
5
12
2
W
Izanami
camp-and-run
Izanami
8
2
18
8.5
L
4
8
11
1.19
W
3
4
20
3.25
W
Cerberus
meztly
Cerberus
2
6
24
2.33
L
8
6
10
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,444
Damage
85,850
99,062
Taken
86,677
64,748
Mitigated
62,823
30,559
Healing
35,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,082
5,255
611
4,736
17,758
7,181
441
3,951
13,807
38,068
0
W
Neith
Hoyt2
Neith
17,824
5,338
975
3,803
11,450
5,165
1,426
6,958
4,492
0
37,312
L
Hercules
Hypnokri
Hercules
8,050
3,110
1,463
5,734
25,294
31,827
658
4,654
20,640
0
12,393
W
9,637
2,472
710
1,781
13,172
6,008
0
5,353
7,819
0
15,287
L
17,087
6,898
1,348
5,421
17,450
7,728
799
3,401
14,049
0
32,322
W
Izanami
camp-and-run
Izanami
21,641
13,161
3,490
4,156
10,453
4,531
2,848
4,453
6,000
0
63,219
L
9,267
5,437
1,089
1,787
17,377
7,070
279
2,431
14,946
0
11,448
W
18,993
2,059
1,449
7,729
24,810
14,698
710
12,258
12,552
2,567
26,238
W
Cerberus
meztly
Cerberus
17,755
1,750
2,378
9,240
26,792
32,421
387
11,018
15,774
27,256
0
L
20,958
8,076
1,088
7,282
21,183
10,942
1,290
4,955
16,228
56,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,458
Gold Earned
59,536
152
Minions Killed
230
0
Camps Cleared
0
1,348,045
Distance Traveled
1,434,313
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,306
644
37
2
0
257,205
0
W
Neith
13,043
815
37
2
0
292,888
0
L
Hercules
11,517
720
12
1
0
269,075
1
W
Ne Zha
10,913
682
12
1
0
256,130
1
L
Medusa
10,665
667
27
2
0
287,976
0
W
Izanami
13,245
828
111
7
0
298,971
0
L
Arachne
10,322
645
5
0
0
283,836
1
W
Nike
11,138
696
36
2
0
299,279
0
W
Cerberus
11,197
700
34
2
0
287,045
0
L
Freya
13,648
853
71
4
0
249,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role