Player Matchup

Thanatos
Thanatos
BigBallsDD
Thanatos
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 44L
1,427 Elo+
Party 2
Sol
Sol
Dragdish
Sol
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,473 Elo+
Party 2
Achilles
Achilles
HzMeliah
Achilles
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 38L
1,400 Elo+
Party 2
Cupid
Cupid
RudyDupek123MnK
Cupid
Level 25
God Stats
4W - 5L
1,541 SR
Queue Stats
33W - 31L
1,423 Elo+
Party 3
Yemoja
Yemoja
ScottyT 1808
Yemoja
Level 118
God Stats
0W - 3L
1,198 SR
Queue Stats
471W - 532L
1,372 Elo+
Party 3
Team Averages
Level 46
1,448 SR
1,419 Elo+

VS

Team Averages
Level 91
1,604 SR
1,463 Elo+
Loki
Loki
Bailesworth
Loki
Level 104
God Stats
5W - 5L
1,494 SR
Queue Stats
166W - 152L
1,450 Elo+
Party 1
Jing Wei
Jing Wei
ExihoZ
Jing Wei
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,460 Elo+
Solo
Sylvanus
Sylvanus
FrozenTiz
Sylvanus
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 174L
1,482 Elo+
Party 1
Olorun
Olorun
SGTangle
Olorun
Level 83
God Stats
14W - 3L
1,952 SR
Queue Stats
132W - 125L
1,499 Elo+
Party 1
Fenrir
Fenrir
domhX
Fenrir
Level 85
God Stats
5W - 2L
1,574 SR
Queue Stats
120W - 120L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BigBallsDD
Thanatos
12
2 / 4 / 2
6,833
526
5,409
10,005
3,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 7 / 0
7,423
571
7,402
9,971
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
HzMeliah
Achilles
12
2 / 4 / 0
6,915
532
5,282
11,013
5,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 5 / 0
6,855
527
3,358
8,289
2,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
10
0 / 3 / 1
6,134
472
2,343
10,801
5,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,848
604
4,413
8,163
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
ExihoZ
Jing Wei
10
3 / 3 / 4
6,462
497
4,361
6,947
1,859
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
FrozenTiz
Sylvanus
15
6 / 1 / 2
8,621
663
9,865
8,835
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Olorun
SGTangle
Olorun
14
8 / 0 / 6
8,862
682
11,385
7,067
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
domhX
Fenrir
11
2 / 3 / 6
7,131
549
5,917
10,531
6,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
8
Kills
23
23
Deaths
8
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Thanatos
BigBallsDD
Thanatos
2
4
2
0.75
L
1
7
0
0.14
W
Jing Wei
ExihoZ
Jing Wei
3
3
4
1.67
W
Sylvanus
FrozenTiz
Sylvanus
6
1
2
7
L
Achilles
HzMeliah
Achilles
2
4
0
0.5
L
3
5
0
0.6
W
Olorun
SGTangle
Olorun
8
0
6
11
L
Yemoja
0
3
1
0.17
W
Fenrir
domhX
Fenrir
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,794
Damage
35,941
50,079
Taken
41,543
20,126
Mitigated
19,417
18,475
Healing
16,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,413
1,296
0
2,252
8,163
3,328
532
1,634
6,456
0
45,876
L
Thanatos
BigBallsDD
Thanatos
5,409
1,509
0
7,772
10,005
3,233
0
3,353
6,652
0
38,437
L
7,402
2,619
0
2,666
9,971
3,048
1,418
4,727
5,244
44,661
0
W
Jing Wei
ExihoZ
Jing Wei
4,361
3,664
0
2,337
6,947
1,859
1,106
1,271
5,676
0
18,802
W
Sylvanus
FrozenTiz
Sylvanus
9,865
3,333
792
3,981
8,835
4,600
1,454
1,322
7,189
47,452
9,650
L
Achilles
HzMeliah
Achilles
5,282
1,730
0
2,308
11,013
5,718
282
7,018
3,995
1,403
25,444
L
3,358
1,493
0
1,379
8,289
2,376
789
840
7,449
0
36,971
W
Olorun
SGTangle
Olorun
11,385
5,648
229
3,573
7,067
3,162
1,831
4,162
2,865
53,855
5,293
L
Yemoja
2,343
521
857
3,493
10,801
5,751
982
3,159
7,642
20,450
0
W
Fenrir
domhX
Fenrir
5,917
790
207
2,650
10,531
6,468
393
1,356
9,135
0
21,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,160
Gold Earned
38,924
330
Minions Killed
384
0
Camps Cleared
0
1,247,320
Distance Traveled
1,324,874
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,848
604
75
6
0
316,074
4
L
Thanatos
6,833
526
81
6
0
288,005
2
L
Sol
7,423
571
92
7
0
251,005
1
W
Jing Wei
6,462
497
34
3
0
252,441
3
W
Sylvanus
8,621
663
124
10
0
240,184
1
L
Achilles
6,915
532
54
4
0
261,145
1
L
Cupid
6,855
527
76
6
0
218,409
1
W
Olorun
8,862
682
123
9
0
256,388
3
L
Yemoja
6,134
472
27
2
0
228,756
6
W
Fenrir
7,131
549
28
2
0
259,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role