Player Matchup

Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
RomeXDinero
Vulcan
Level 107
God Stats
19W - 17L
1,561 SR
Queue Stats
132W - 106L
1,617 Elo+
Party 1
Geb
Geb
SnowNinja369
Geb
Level 18
God Stats
3W - 0L
1,845 SR
Queue Stats
27W - 10L
1,630 Elo+
Party 1
Team Averages
Level 71
1,635 SR
1,582 Elo+

VS

Team Averages
Level 65
1,278 SR
1,442 Elo+
Scylla
Scylla
ProfessorSnail
Scylla
Level 10
God Stats
0W - 2L
1,283 SR
Queue Stats
1W - 2L
1,412 Elo+
Party 2
Neith
Neith
chaoticf
Neith
Level 141
God Stats
0W - 2L
1,216 SR
Queue Stats
1W - 2L
1,412 Elo+
Party 2
Atlas
Atlas
lakangry
Atlas
Level 45
God Stats
0W - 1L
1,334 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
10 / 0 / 4
8,381
838
9,496
8,176
7,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
12
5 / 0 / 9
7,845
785
8,445
2,320
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 13
6,875
688
3,796
7,163
3,959
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,470
547
1,725
8,673
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
chaoticf
Neith
9
1 / 2 / 0
5,918
592
4,059
6,394
2,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
lakangry
Atlas
8
0 / 5 / 1
5,925
593
2,331
8,970
7,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
15
Kills
1
1
Deaths
15
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
10
0
4
12
L
0
8
0
0
W
Vulcan
5
0
9
9.5
W
0
1
13
6.5
L
Neith
chaoticf
Neith
1
2
0
0.5
L
Atlas
lakangry
Atlas
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,737
Damage
8,115
17,659
Taken
24,037
11,885
Mitigated
12,708
7,898
Healing
1,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,496
1,472
267
5,358
8,176
7,077
243
2,062
5,974
0
20,508
L
1,725
452
0
275
8,673
2,796
0
3,867
4,315
7,217
0
W
Vulcan
8,445
2,937
0
549
2,320
849
373
779
1,541
30,977
0
W
3,796
178
112
1,612
7,163
3,959
0
1,409
5,630
19,246
0
L
Neith
chaoticf
Neith
4,059
1,277
0
599
6,394
2,128
0
3,160
2,906
0
16,491
L
Atlas
lakangry
Atlas
2,331
801
62
729
8,970
7,784
0
4,957
3,587
11,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,101
Gold Earned
17,313
110
Minions Killed
56
8
Camps Cleared
1
593,213
Distance Traveled
446,460
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,381
838
34
3
4
206,224
1
L
Scylla
5,470
547
10
1
0
143,513
0
W
Vulcan
7,845
785
60
6
2
202,647
4
W
Geb
6,875
688
16
2
2
184,342
1
L
Neith
5,918
592
32
3
1
154,232
3
L
Atlas
5,925
593
14
1
0
148,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role