Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Arlequin17
Hou Yi
Level 103
God Stats
5W - 8L
1,336 SR
Queue Stats
216W - 242L
1,339 Elo+
Solo
Chronos
Chronos
DeathsBrat15
Chronos
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,253 Elo+
Solo
Bacchus
Bacchus
Katdity
Bacchus
Level 143
God Stats
4W - 1L
1,620 SR
Queue Stats
264W - 307L
1,407 Elo+
Solo
Rama
Rama
slipzibady
Rama
Level 86
God Stats
1W - 1L
1,301 SR
Queue Stats
44W - 46L
1,375 Elo+
Solo
Team Averages
Level 94
1,452 SR
1,375 Elo+

VS

Team Averages
Level 83
1,557 SR
1,405 Elo+
Tiamat
Tiamat
Saighen
Tiamat
Level 98
God Stats
3W - 9L
1,271 SR
Queue Stats
261W - 276L
1,433 Elo+
Solo
Fafnir
Fafnir
TribalKrew
Fafnir
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
56W - 55L
1,393 Elo+
Solo
Izanami
Izanami
XwXJosefXwXw
Izanami
Level 85
God Stats
3W - 3L
1,680 SR
Queue Stats
243W - 255L
1,458 Elo+
Solo
Jormungandr
Jormungandr
qwdas1989
Jormungandr
Level 28
God Stats
0W - 1L
1,756 SR
Queue Stats
30W - 39L
1,397 Elo+
Solo
Tsukuyomi
Tsukuyomi
vortex20017
Tsukuyomi
Level 83
God Stats
3W - 1L
1,364 SR
Queue Stats
99W - 101L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
9 / 2 / 18
10,942
912
12,300
18,544
19,295
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
Arlequin17
Hou Yi
19
8 / 3 / 19
11,685
974
12,239
10,620
4,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
DeathsBrat15
Chronos
15
4 / 3 / 20
9,802
817
8,925
12,388
4,850
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Katdity
Bacchus
15
1 / 2 / 24
9,988
832
10,818
17,434
18,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
12 / 2 / 13
11,426
952
18,847
10,685
4,538
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Saighen
Tiamat
16
2 / 5 / 6
8,932
744
12,194
10,129
7,995
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fafnir
TribalKrew
Fafnir
16
2 / 5 / 7
9,243
770
6,588
16,745
17,829
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
XwXJosefXwXw
Izanami
14
1 / 7 / 6
8,398
700
10,788
9,751
4,292
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
qwdas1989
Jormungandr
15
2 / 9 / 7
9,418
785
7,901
20,743
19,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
vortex20017
Tsukuyomi
16
5 / 8 / 5
9,676
806
14,185
13,261
5,877
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
43
34
Kills
12
12
Deaths
34
94
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
9
2
18
9
W
Hou Yi
Arlequin17
Hou Yi
8
3
19
5.83
W
Chronos
DeathsBrat15
Chronos
4
3
20
4.67
W
Bacchus
Katdity
Bacchus
1
2
24
6.5
L
Tiamat
Saighen
Tiamat
2
5
6
1
L
Fafnir
TribalKrew
Fafnir
2
5
7
1.1
L
Izanami
XwXJosefXwXw
Izanami
1
7
6
0.57
L
Jormungandr
qwdas1989
Jormungandr
2
9
7
0.61
W
12
2
13
9.25
L
Tsukuyomi
vortex20017
Tsukuyomi
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,129
Damage
51,656
69,671
Taken
70,629
51,617
Mitigated
55,792
25,467
Healing
12,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,300
523
2,462
5,433
18,544
19,295
403
5,354
13,159
23,582
0
W
Hou Yi
Arlequin17
Hou Yi
12,239
5,455
1,439
631
10,620
4,909
1,341
5,480
5,078
0
32,771
W
Chronos
DeathsBrat15
Chronos
8,925
2,833
68
1,932
12,388
4,850
1,504
5,269
7,083
14,660
0
W
Bacchus
Katdity
Bacchus
10,818
1,059
1,679
6,551
17,434
18,025
206
5,376
11,992
18,247
0
L
Tiamat
Saighen
Tiamat
12,194
623
1,832
2,129
10,129
7,995
0
5,246
4,694
26,520
0
L
Fafnir
TribalKrew
Fafnir
6,588
2,231
1,717
3,506
16,745
17,829
0
7,036
9,421
10,511
0
L
Izanami
XwXJosefXwXw
Izanami
10,788
5,120
0
0
9,751
4,292
0
5,521
4,113
0
20,152
L
Jormungandr
qwdas1989
Jormungandr
7,901
1,973
608
1,458
20,743
19,799
0
6,804
13,555
18,278
0
W
18,847
12,438
2,637
2,635
10,685
4,538
2,011
4,977
5,676
0
39,705
L
Tsukuyomi
vortex20017
Tsukuyomi
14,185
2,062
592
907
13,261
5,877
0
6,293
6,803
0
26,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,843
Gold Earned
45,667
127
Minions Killed
96
0
Camps Cleared
0
1,054,610
Distance Traveled
1,024,798
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,942
912
23
2
0
216,520
0
W
Hou Yi
11,685
974
36
3
0
188,180
1
W
Chronos
9,802
817
18
2
0
224,138
0
W
Bacchus
9,988
832
14
1
0
224,830
0
L
Tiamat
8,932
744
32
3
0
213,453
0
L
Fafnir
9,243
770
10
1
0
196,528
0
L
Izanami
8,398
700
23
2
0
188,447
5
L
Jormungandr
9,418
785
12
1
0
197,825
1
W
Rama
11,426
952
36
3
0
200,942
0
L
Tsukuyomi
9,676
806
19
2
0
228,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role