Player Matchup

Skadi
Skadi
 
Skadi
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
GAMBIT_SLAVIK
Ne Zha
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
72W - 114L
1,207 Elo+
Party 1
Ymir
Ymir
IMainOrcs
Ymir
Level 40
God Stats
8W - 6L
1,690 SR
Queue Stats
18W - 25L
1,167 Elo+
Solo
Raijin
Raijin
SusAFGSpot
Raijin
Level 44
God Stats
0W - 1L
1,253 SR
Queue Stats
15W - 36L
1,244 Elo+
Solo
Sun Wukong
Sun Wukong
ZXC_MIRBS
Sun Wukong
Level 40
God Stats
2W - 8L
1,356 SR
Queue Stats
76W - 130L
1,230 Elo+
Party 1
Team Averages
Level 38
1,460 SR
1,270 Elo+

VS

Team Averages
Level 67
1,527 SR
1,323 Elo+
Sol
Sol
Bloodfiend6
Sol
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 22L
1,515 Elo+
Solo
Loki
Loki
Klaz_bruh
Loki
Level 64
God Stats
1W - 1L
1,196 SR
Queue Stats
93W - 136L
1,282 Elo+
Party 2
Ganesha
Ganesha
PEWPEWUDED2779
Ganesha
Level 35
God Stats
4W - 5L
1,581 SR
Queue Stats
6W - 22L
1,079 Elo+
Solo
Nemesis
Nemesis
kyra__i
Nemesis
Level 27
God Stats
5W - 0L
1,933 SR
Queue Stats
64W - 66L
1,445 Elo+
Party 2
Heimdallr
Heimdallr
sedsed03
Heimdallr
Level 115
God Stats
30W - 24L
1,427 SR
Queue Stats
380W - 425L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
1 / 10 / 4
7,506
357
7,724
14,470
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 6 / 2
8,412
401
4,632
16,289
4,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
9 / 4 / 1
10,915
520
11,753
17,821
16,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Raijin
SusAFGSpot
Raijin
11
0 / 8 / 2
7,370
351
5,362
10,564
1,919
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ZXC_MIRBS
Sun Wukong
14
2 / 2 / 3
8,715
415
8,377
13,804
10,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 6
11,360
541
11,519
15,113
5,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
16
6 / 2 / 3
10,495
500
7,831
12,080
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 0 / 10
9,845
469
5,104
9,209
8,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
kyra__i
Nemesis
16
6 / 2 / 4
10,745
512
10,250
15,020
12,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heimdallr
sedsed03
Heimdallr
16
11 / 6 / 9
11,605
553
20,653
16,129
6,794
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
13
Kills
30
30
Deaths
13
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
10
4
0.3
W
7
3
6
3.33
L
1
6
2
0.33
L
Ymir
9
4
1
2.38
W
Loki
6
2
3
3.75
W
0
0
10
5
L
Raijin
SusAFGSpot
Raijin
0
8
2
0.13
L
Sun Wukong
ZXC_MIRBS
Sun Wukong
2
2
3
1.75
W
Nemesis
kyra__i
Nemesis
6
2
4
4
W
Heimdallr
sedsed03
Heimdallr
11
6
9
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,848
Damage
55,357
72,948
Taken
67,551
35,513
Mitigated
37,561
12,111
Healing
22,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
7,724
3,409
120
1,079
14,470
2,658
588
2,972
11,407
0
29,588
W
11,519
3,658
461
8,361
15,113
5,502
3,676
3,179
11,851
72,187
11,105
L
4,632
1,307
292
5,481
16,289
4,133
424
4,622
11,394
0
39,231
L
Ymir
11,753
1,787
0
922
17,821
16,715
0
6,115
11,626
45,140
0
W
Loki
7,831
978
0
4,561
12,080
4,277
0
646
11,320
0
62,993
W
5,104
675
138
2,551
9,209
8,888
323
2,988
6,110
30,683
0
L
Raijin
SusAFGSpot
Raijin
5,362
1,542
0
0
10,564
1,919
550
1,087
9,429
34,011
0
L
Sun Wukong
ZXC_MIRBS
Sun Wukong
8,377
929
0
4,217
13,804
10,088
472
1,180
12,166
0
36,230
W
Nemesis
kyra__i
Nemesis
10,250
4,505
0
3,137
15,020
12,100
1,228
2,103
11,872
284
53,218
W
Heimdallr
sedsed03
Heimdallr
20,653
5,563
0
3,161
16,129
6,794
2,062
8,340
7,648
0
79,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,918
Gold Earned
54,050
307
Minions Killed
501
0
Camps Cleared
0
1,949,913
Distance Traveled
1,945,143
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,506
357
40
2
0
378,771
3
W
Sol
11,360
541
134
6
0
342,420
3
L
Ne Zha
8,412
401
79
4
0
425,450
0
L
Ymir
10,915
520
70
3
0
378,103
2
W
Loki
10,495
500
101
5
0
415,147
2
W
Ganesha
9,845
469
32
2
0
405,412
5
L
Raijin
7,370
351
46
2
0
318,674
0
L
Sun Wukong
8,715
415
72
3
0
448,915
2
W
Nemesis
10,745
512
113
5
0
410,175
1
W
Heimdallr
11,605
553
121
6
0
371,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role