Player Matchup

Chaac
Chaac
CrazyLildevil
Chaac
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,358 Elo+
Party 1
Baron Samedi
Baron Samedi
Dr Moe Beaches
Baron Samedi
Level 127
God Stats
2W - 4L
1,356 SR
Queue Stats
115W - 148L
1,431 Elo+
Party 1
Sylvanus
Sylvanus
Greene Mist
Sylvanus
Level 123
God Stats
5W - 5L
1,527 SR
Queue Stats
120W - 152L
1,453 Elo+
Party 1
Hachiman
Hachiman
LegitCactus
Hachiman
Level 27
God Stats
1W - 6L
1,289 SR
Queue Stats
15W - 30L
1,377 Elo+
Solo
Bastet
Bastet
Nabooian
Bastet
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 43L
1,565 Elo+
Solo
Team Averages
Level 84
1,434 SR
1,437 Elo+

VS

Team Averages
Level 131
1,560 SR
1,465 Elo+
Mulan
Mulan
Acc90
Mulan
Level 145
God Stats
14W - 10L
1,534 SR
Queue Stats
317W - 405L
1,438 Elo+
Party 2
Ares
Ares
Deadman-1408
Ares
Level 144
God Stats
8W - 6L
1,661 SR
Queue Stats
368W - 481L
1,439 Elo+
Party 2
Atlas
Atlas
GodlyMajin
Atlas
Level 156
God Stats
2W - 0L
1,769 SR
Queue Stats
143W - 147L
1,504 Elo+
Party 3
Loki
Loki
Skiilain
Loki
Level 102
God Stats
3W - 0L
1,673 SR
Queue Stats
121W - 118L
1,505 Elo+
Party 3
Skadi
Skadi
TheKinkyPoro
Skadi
Level 107
God Stats
44W - 50L
1,164 SR
Queue Stats
473W - 608L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 3
5,436
680
6,117
9,048
7,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Dr Moe Beaches
Baron Samedi
13
0 / 2 / 2
6,306
788
7,656
6,920
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Greene Mist
Sylvanus
7
0 / 0 / 0
4,572
572
0
119
39
Hachiman
LegitCactus
Hachiman
13
2 / 3 / 1
6,674
834
3,323
7,549
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bastet
Nabooian
Bastet
10
2 / 4 / 0
5,714
714
6,268
7,287
2,217
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Acc90
Mulan
12
3 / 1 / 6
6,950
869
6,916
9,015
7,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 1 / 6
6,994
874
3,521
5,950
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
14
2 / 0 / 5
6,967
871
6,711
6,689
3,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
13
5 / 1 / 3
7,724
966
3,631
4,398
1,505
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 1 / 7
6,356
795
3,748
5,688
2,263
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
13
13
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Mulan
Acc90
Mulan
3
1
6
6
L
0
4
3
0.38
W
2
1
6
5
L
Baron Samedi
Dr Moe Beaches
Baron Samedi
0
2
2
0.5
W
Atlas
2
0
5
4.5
L
Sylvanus
Greene Mist
Sylvanus
0
0
0
0
L
Hachiman
LegitCactus
Hachiman
2
3
1
0.83
L
Bastet
Nabooian
Bastet
2
4
0
0.5
W
Loki
5
1
3
6.5
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,364
Damage
24,527
30,923
Taken
31,740
14,771
Mitigated
19,317
7,771
Healing
4,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Acc90
Mulan
6,916
889
0
959
9,015
7,270
0
2,156
6,718
3,046
9,875
L
6,117
417
0
1,105
9,048
7,326
0
3,850
5,038
0
14,594
W
3,521
194
0
566
5,950
4,996
0
1,471
4,445
7,754
0
L
Baron Samedi
Dr Moe Beaches
Baron Samedi
7,656
164
1,050
2,712
6,920
2,644
62
1,481
5,339
29,795
0
W
Atlas
6,711
1,634
43
1,627
6,689
3,283
0
630
5,954
29,411
0
L
Sylvanus
Greene Mist
Sylvanus
0
0
0
0
119
39
0
115
0
0
0
L
Hachiman
LegitCactus
Hachiman
3,323
2,052
0
1,773
7,549
2,545
0
3,009
4,318
0
20,610
L
Bastet
Nabooian
Bastet
6,268
911
0
1,131
7,287
2,217
0
2,326
4,787
0
8,927
W
Loki
3,631
574
0
0
4,398
1,505
0
684
3,564
0
17,828
W
3,748
1,387
0
1,310
5,688
2,263
0
2,880
2,808
0
18,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,702
Gold Earned
34,991
152
Minions Killed
160
2
Camps Cleared
7
567,112
Distance Traveled
741,368
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,950
869
20
3
1
161,271
2
L
Chaac
5,436
680
17
2
0
137,677
1
W
Ares
6,994
874
8
1
0
150,725
2
L
Baron Samedi
6,306
788
72
9
0
142,336
0
W
Atlas
6,967
871
56
7
1
143,289
0
L
Sylvanus
4,572
572
0
0
0
0
0
L
Hachiman
6,674
834
55
7
2
134,915
2
L
Bastet
5,714
714
8
1
0
152,184
0
W
Loki
7,724
966
40
5
3
145,247
0
W
Skadi
6,356
795
36
5
2
140,836
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role