Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Masteresxxx
Sol
Level 44
God Stats
0W - 4L
1,263 SR
Queue Stats
13W - 19L
1,473 Elo+
Solo
Artio
Artio
WinnersQueue
Artio
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 36L
1,501 Elo+
Party 1
Olorun
Olorun
dream312544
Olorun
Level 89
God Stats
4W - 8L
1,542 SR
Queue Stats
218W - 224L
1,453 Elo+
Solo
Medusa
Medusa
traviiu
Medusa
Level 42
God Stats
1W - 1L
1,647 SR
Queue Stats
11W - 15L
1,335 Elo+
Party 1
Team Averages
Level 96
1,490 SR
1,452 Elo+

VS

Team Averages
Level 128
1,554 SR
1,489 Elo+
Fenrir
Fenrir
Antimsh
Fenrir
Level 153
God Stats
12W - 11L
1,567 SR
Queue Stats
745W - 760L
1,416 Elo+
Solo
Medusa
Medusa
Sniffla
Medusa
Level 97
God Stats
4W - 1L
1,581 SR
Queue Stats
198W - 181L
1,524 Elo+
Solo
Anubis
Anubis
strofilcity123
Anubis
Level 85
God Stats
5W - 1L
1,687 SR
Queue Stats
9W - 4L
1,584 Elo+
Solo
Freya
Freya
zahadumzum
Freya
Level 157
God Stats
783W - 784L
1,499 SR
Queue Stats
785W - 787L
1,467 Elo+
Solo
Da Ji
Da Ji
ΣπιριτΦρακταλ
Da Ji
Level 149
God Stats
5W - 5L
1,438 SR
Queue Stats
277W - 283L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 6 / 0
6,784
522
4,903
9,915
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 4 / 2
6,438
495
5,050
8,528
2,326
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 2
5,993
461
2,350
11,983
7,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
12
3 / 7 / 0
7,645
588
7,086
11,516
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
traviiu
Medusa
10
0 / 7 / 3
5,992
461
4,532
7,968
994
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Antimsh
Fenrir
11
2 / 2 / 12
7,348
565
3,982
10,685
9,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Sniffla
Medusa
14
9 / 1 / 2
8,763
674
11,243
8,277
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 0 / 6
8,659
666
9,787
7,068
3,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
14
3 / 1 / 1
8,074
621
5,612
5,467
3,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 1 / 7
7,854
604
6,736
8,423
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
26
26
Deaths
5
7
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
6
0
0.33
W
Fenrir
Antimsh
Fenrir
2
2
12
4
L
0
4
2
0.25
W
Medusa
Sniffla
Medusa
9
1
2
10
L
0
2
2
0.5
L
Olorun
3
7
0
0.43
W
7
0
6
10
L
Medusa
traviiu
Medusa
0
7
3
0.21
W
Freya
3
1
1
3.5
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,921
Damage
37,360
49,910
Taken
39,920
15,254
Mitigated
22,139
15,050
Healing
15,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,903
881
0
6,859
9,915
2,459
0
2,661
7,254
0
32,942
W
Fenrir
Antimsh
Fenrir
3,982
603
0
1,531
10,685
9,277
0
4,214
6,471
0
13,694
L
5,050
1,876
0
2,388
8,528
2,326
1,090
3,970
4,558
31,634
0
W
Medusa
Sniffla
Medusa
11,243
6,680
0
4,185
8,277
2,523
864
2,743
5,534
0
59,003
L
2,350
539
300
2,042
11,983
7,034
0
1,998
9,985
22,686
0
L
Olorun
7,086
3,235
244
2,717
11,516
2,441
0
4,809
6,707
35,070
0
W
9,787
971
0
4,360
7,068
3,558
362
3,086
3,982
52,651
0
L
Medusa
traviiu
Medusa
4,532
2,068
0
500
7,968
994
0
1,299
6,669
0
27,498
W
Freya
5,612
1,786
0
1,472
5,467
3,948
1,380
3,038
2,429
37,115
5,473
W
6,736
1,982
0
3,855
8,423
2,833
69
1,464
6,959
0
51,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,852
Gold Earned
40,698
297
Minions Killed
370
0
Camps Cleared
0
1,221,319
Distance Traveled
1,257,970
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,784
522
75
6
0
274,416
7
W
Fenrir
7,348
565
22
2
0
258,306
4
L
Sol
6,438
495
67
5
0
218,282
2
W
Medusa
8,763
674
100
8
0
239,437
2
L
Artio
5,993
461
51
4
0
273,494
0
L
Olorun
7,645
588
58
4
0
228,066
3
W
Anubis
8,659
666
85
7
0
239,991
6
L
Medusa
5,992
461
46
4
0
227,061
0
W
Freya
8,074
621
81
6
0
227,835
3
W
Da Ji
7,854
604
82
6
0
292,401
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role