Player Matchup

Gilgamesh
Gilgamesh
FASTANDFETiS
Gilgamesh
Level 29
God Stats
0W - 1L
1,586 SR
Queue Stats
2W - 9L
1,186 Elo+
Party 2
Loki
Loki
FatDrac
Loki
Level 89
God Stats
0W - 1L
1,566 SR
Queue Stats
2W - 8L
1,205 Elo+
Party 2
Cthulhu
Cthulhu
OozyAnimal
Cthulhu
Level 16
God Stats
0W - 1L
1,557 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 2
Zeus
Zeus
UwU VaPoR
Zeus
Level 67
God Stats
0W - 2L
1,569 SR
Queue Stats
2W - 8L
1,207 Elo+
Party 2
Team Averages
Level 50
1,569 SR
1,207 Elo+

VS

Team Averages
Level 118
1,682 SR
1,657 Elo+
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Akatskay
Hercules
Level 157
God Stats
3W - 1L
1,789 SR
Queue Stats
57W - 21L
1,824 Elo+
Party 1
Kukulkan
Kukulkan
Goosis1
Kukulkan
Level 26
God Stats
1W - 0L
1,841 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Neith
Neith
Nabbly
Neith
Level 159
God Stats
2W - 1L
1,598 SR
Queue Stats
65W - 26L
1,803 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FASTANDFETiS
Gilgamesh
11
1 / 4 / 0
6,783
754
1,043
5,142
3,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
FatDrac
Loki
13
1 / 6 / 1
7,476
831
3,780
8,085
3,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
OozyAnimal
Cthulhu
12
0 / 4 / 1
6,759
751
4,295
9,226
5,875
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
12
1 / 5 / 2
7,499
833
7,703
7,311
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
1 / 0 / 11
8,526
947
2,380
8,690
8,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Akatskay
Hercules
14
6 / 1 / 6
8,854
984
6,135
10,732
11,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Goosis1
Kukulkan
14
2 / 1 / 8
8,782
976
3,493
3,150
1,090
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Nabbly
Neith
15
10 / 1 / 7
9,972
1,108
13,332
6,102
2,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
19
19
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
11
6.5
W
Hercules
Akatskay
Hercules
6
1
6
9
L
Gilgamesh
FASTANDFETiS
Gilgamesh
1
4
0
0.25
L
Loki
FatDrac
Loki
1
6
1
0.25
W
Kukulkan
Goosis1
Kukulkan
2
1
8
6
W
Neith
Nabbly
Neith
10
1
7
13.5
L
Cthulhu
OozyAnimal
Cthulhu
0
4
1
0.13
L
Zeus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,821
Damage
25,340
29,764
Taken
28,674
14,690
Mitigated
23,652
2,623
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,380
844
414
2,390
8,690
8,434
593
3,077
5,171
7,646
0
W
Hercules
Akatskay
Hercules
6,135
1,082
429
5,976
10,732
11,603
689
2,714
7,321
0
20,408
L
Gilgamesh
FASTANDFETiS
Gilgamesh
1,043
129
0
186
5,142
3,297
120
2,184
2,877
0
5,709
L
Loki
FatDrac
Loki
3,780
878
0
1,132
8,085
3,335
169
1,058
6,902
0
25,223
W
Kukulkan
Goosis1
Kukulkan
3,493
231
0
0
3,150
1,090
409
2,028
872
28,343
0
W
Neith
Nabbly
Neith
13,332
6,753
0
2,858
6,102
2,525
3,720
3,389
2,266
0
46,287
L
Cthulhu
OozyAnimal
Cthulhu
4,295
0
58
445
9,226
5,875
0
1,602
7,547
13,672
0
L
Zeus
7,703
529
0
802
7,311
2,183
114
1,419
5,703
25,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,517
Gold Earned
36,134
147
Minions Killed
185
5
Camps Cleared
10
594,278
Distance Traveled
753,368
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,526
947
10
1
1
208,717
1
W
Hercules
8,854
984
36
4
3
191,501
1
L
Gilgamesh
6,783
754
12
1
0
129,233
1
L
Loki
7,476
831
55
6
2
152,656
0
W
Kukulkan
8,782
976
68
8
2
173,829
0
W
Neith
9,972
1,108
71
8
4
179,321
0
L
Cthulhu
6,759
751
27
3
1
169,983
0
L
Zeus
7,499
833
53
6
2
142,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role