Player Matchup

Loki
Loki
 
Loki
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
NaRotanSobake
Atlas
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 35L
1,466 Elo+
Solo
Ares
Ares
OjamaRainbow
Ares
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 17L
1,534 Elo+
Party 2
Cupid
Cupid
OjamaYellow
Cupid
Level 88
God Stats
9W - 5L
1,405 SR
Queue Stats
29W - 33L
1,492 Elo+
Party 2
Poseidon
Poseidon
therandom7890
Poseidon
Level 99
God Stats
1W - 2L
1,183 SR
Queue Stats
279W - 307L
1,475 Elo+
Solo
Team Averages
Level 86
1,418 SR
1,493 Elo+

VS

Team Averages
Level 80
1,636 SR
1,462 Elo+
Bastet
Bastet
Freeswiss
Bastet
Level 106
God Stats
24W - 23L
1,517 SR
Queue Stats
89W - 98L
1,418 Elo+
Party 1
Kukulkan
Kukulkan
Krator61
Kukulkan
Level 26
God Stats
3W - 3L
1,605 SR
Queue Stats
16W - 30L
1,371 Elo+
Party 1
Sol
Sol
SolVelaris
Sol
Level 39
God Stats
2W - 3L
1,802 SR
Queue Stats
80W - 82L
1,539 Elo+
Solo
Apollo
Apollo
TheDude
Apollo
Level 159
God Stats
16W - 23L
1,542 SR
Queue Stats
50W - 56L
1,474 Elo+
Solo
Ymir
Ymir
ZeusOfOlympus95
Ymir
Level 69
God Stats
2W - 2L
1,714 SR
Queue Stats
26W - 31L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
7 / 4 / 3
8,433
602
8,039
8,161
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 2
7,432
531
4,808
12,158
8,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 3 / 4
6,797
486
4,460
9,434
6,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 2 / 3
7,583
542
3,596
6,219
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
therandom7890
Poseidon
13
4 / 5 / 4
8,006
572
7,466
6,496
1,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Freeswiss
Bastet
11
2 / 6 / 5
7,113
508
5,215
12,434
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Krator61
Kukulkan
11
3 / 4 / 4
7,318
523
5,388
6,204
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 3 / 0
6,030
431
3,443
5,519
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
TheDude
Apollo
15
7 / 2 / 0
8,675
620
4,942
8,372
2,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 1 / 4
7,336
524
3,413
8,240
7,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
29
15
Kills
16
16
Deaths
16
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
4
3
2.13
L
Bastet
Freeswiss
Bastet
2
6
5
0.75
L
Kukulkan
Krator61
Kukulkan
3
4
4
1.25
W
4
2
2
2.5
W
0
3
4
0.67
W
0
2
3
0.75
L
1
3
0
0.33
L
Apollo
TheDude
Apollo
7
2
0
3.5
L
3
1
4
5
W
Poseidon
therandom7890
Poseidon
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,369
Damage
22,401
42,468
Taken
40,769
21,023
Mitigated
18,648
11,947
Healing
11,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,039
2,457
0
2,741
8,161
2,589
336
1,727
6,434
0
47,840
L
Bastet
Freeswiss
Bastet
5,215
1,518
0
3,880
12,434
3,574
12
3,501
8,774
0
36,623
L
Kukulkan
Krator61
Kukulkan
5,388
837
0
500
6,204
2,435
41
3,203
3,001
35,266
0
W
4,808
1,519
0
5,415
12,158
8,079
861
3,679
8,479
33,398
0
W
4,460
187
0
1,681
9,434
6,546
0
3,104
6,330
23,210
0
W
3,596
2,434
195
1,415
6,219
1,984
920
1,218
5,001
0
53,172
L
3,443
1,772
0
1,950
5,519
1,759
58
2,980
2,065
21,680
3,701
L
Apollo
TheDude
Apollo
4,942
2,161
0
3,089
8,372
2,892
37
3,011
5,361
0
63,495
L
3,413
978
0
1,682
8,240
7,988
0
3,428
4,775
13,201
0
W
Poseidon
therandom7890
Poseidon
7,466
884
0
500
6,496
1,825
0
1,883
4,613
51,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,251
Gold Earned
36,472
392
Minions Killed
329
0
Camps Cleared
0
1,276,028
Distance Traveled
1,195,911
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,433
602
79
6
0
274,126
1
L
Bastet
7,113
508
65
5
0
283,274
0
L
Kukulkan
7,318
523
81
6
0
235,862
0
W
Atlas
7,432
531
56
4
0
248,541
1
W
Ares
6,797
486
31
2
0
259,880
7
W
Cupid
7,583
542
113
8
0
236,865
1
L
Sol
6,030
431
48
3
0
132,608
2
L
Apollo
8,675
620
121
9
0
273,771
7
L
Ymir
7,336
524
14
1
0
270,396
3
W
Poseidon
8,006
572
113
8
0
256,616
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role