Player Matchup

Chaac
Chaac
GCutti
Chaac
Level 81
God Stats
8W - 8L
1,435 SR
Queue Stats
66W - 33L
1,725 Elo+
Party 1
Gilgamesh
Gilgamesh
Kranzzzz
Gilgamesh
Level 61
God Stats
32W - 14L
1,777 SR
Queue Stats
96W - 65L
1,651 Elo+
Party 1
Sylvanus
Sylvanus
LenTiko
Sylvanus
Level 102
God Stats
1W - 0L
1,865 SR
Queue Stats
88W - 55L
1,665 Elo+
Party 1
Anhur
Anhur
iOmorfia
Anhur
Level 155
God Stats
4W - 4L
1,367 SR
Queue Stats
133W - 74L
1,772 Elo+
Party 3
Sol
Sol
ultraintaco
Sol
Level 98
God Stats
15W - 11L
1,610 SR
Queue Stats
240W - 179L
1,629 Elo+
Party 3
Team Averages
Level 99
1,611 SR
1,688 Elo+

VS

Team Averages
Level 127
1,607 SR
1,674 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Jithyland
Charybdis
Level 68
God Stats
21W - 16L
1,590 SR
Queue Stats
280W - 147L
1,717 Elo+
Party 2
Olorun
Olorun
Miggу
Olorun
Level 160
God Stats
8W - 3L
1,511 SR
Queue Stats
399W - 255L
1,656 Elo+
Party 4
Sylvanus
Sylvanus
Pinken
Sylvanus
Level 160
God Stats
35W - 18L
1,681 SR
Queue Stats
1,057W - 527L
1,776 Elo+
Party 4
Mercury
Mercury
xxJustTheBasic3x
Mercury
Level 85
God Stats
18W - 8L
1,752 SR
Queue Stats
325W - 174L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GCutti
Chaac
18
6 / 0 / 20
11,157
1,116
15,189
9,925
11,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Kranzzzz
Gilgamesh
17
6 / 1 / 18
11,511
1,151
14,455
9,101
10,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
LenTiko
Sylvanus
17
1 / 0 / 19
9,628
963
4,919
6,335
7,979
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
iOmorfia
Anhur
17
4 / 2 / 18
10,677
1,068
9,773
9,713
4,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
9 / 3 / 14
11,057
1,106
14,562
7,910
3,363
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

295

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 1 / 1
7,975
798
289
1,541
491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Jithyland
Charybdis
14
1 / 5 / 3
8,984
898
5,015
12,949
4,791
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Miggу
Olorun
16
4 / 11 / 2
10,697
1,070
17,430
21,172
7,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Pinken
Sylvanus
16
0 / 3 / 4
9,166
917
8,851
13,847
18,801
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 6 / 1
8,767
877
4,695
12,272
4,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
17
26
Kills
6
6
Deaths
26
89
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
1
1
0.5
W
Chaac
GCutti
Chaac
6
0
20
16
L
Charybdis
Jithyland
Charybdis
1
5
3
0.5
W
Gilgamesh
Kranzzzz
Gilgamesh
6
1
18
15
W
Sylvanus
LenTiko
Sylvanus
1
0
19
10.5
L
Olorun
Miggу
Olorun
4
11
2
0.45
L
Sylvanus
Pinken
Sylvanus
0
3
4
0.67
W
Anhur
iOmorfia
Anhur
4
2
18
6.5
W
9
3
14
5.33
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,898
Damage
36,280
42,984
Taken
61,781
36,983
Mitigated
36,892
20,660
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
289
55
0
43
1,541
491
0
448
1,025
0
289
W
Chaac
GCutti
Chaac
15,189
1,675
638
5,872
9,925
11,098
0
5,112
4,813
0
28,011
L
Charybdis
Jithyland
Charybdis
5,015
3,338
0
990
12,949
4,791
0
2,697
9,593
0
21,682
W
Gilgamesh
Kranzzzz
Gilgamesh
14,455
4,019
220
1,523
9,101
10,071
0
3,864
5,237
0
27,169
W
Sylvanus
LenTiko
Sylvanus
4,919
1,218
5,453
2,853
6,335
7,979
0
3,969
2,366
14,795
2,653
L
Olorun
Miggу
Olorun
17,430
9,559
291
4,645
21,172
7,869
0
5,960
14,443
51,461
0
L
Sylvanus
Pinken
Sylvanus
8,851
380
1,390
3,198
13,847
18,801
0
5,101
8,320
14,760
0
W
Anhur
iOmorfia
Anhur
9,773
5,554
0
2,339
9,713
4,472
0
8,580
1,133
0
36,028
W
14,562
4,819
0
1,762
7,910
3,363
0
4,756
3,154
34,306
0
L
4,695
1,498
0
1,299
12,272
4,940
0
4,968
6,960
0
19,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,030
Gold Earned
45,589
213
Minions Killed
167
10
Camps Cleared
5
996,924
Distance Traveled
630,474
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,975
798
0
0
0
18,863
0
W
Chaac
11,157
1,116
33
3
1
224,198
1
L
Charybdis
8,984
898
43
4
1
124,528
0
W
Gilgamesh
11,511
1,151
32
3
3
217,819
3
W
Sylvanus
9,628
963
16
2
2
186,880
1
L
Olorun
10,697
1,070
81
8
2
147,743
0
L
Sylvanus
9,166
917
14
1
0
152,465
0
W
Anhur
10,677
1,068
76
8
2
195,618
3
W
Sol
11,057
1,106
56
6
2
172,409
0
L
Mercury
8,767
877
29
3
2
186,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role